Factorio: Game Review

I chose to play Factorio as part of the Games for Change review and podcast. It was a fun experience, and yes, it does make it clear how it feels about the environment. The basic mechanics of the game are to collect resources to expand your factory to complete all types of technology and all planets. However, in the process of doing this, the trees will die, the water will get polluted, and the local ecosystems of bugs will inflict damage across your base. During my playthrough, we didn’t get too far; we only made it about 5 hours in. However, I was playing with experienced people, so they helped me get some of the information. The game does a good job at making it clear what you are doing, and you start to feel bad as you see the slow progression of what happens to the world due to overmining and pollution.

The major mechanics are: mine and collect resources, grow your factory, and watch the pollution rise. There is actually a pollution meter in-game, as you can see how much damage you are causing, and what material is causing it. Overall, the game was fun to play. I am unsure if I would play it again.

iteration 3 carbon clash notes

  • Goal to have the least carbon footprint
  • Debate on principle, not number
  • Game players came up with a convincing argument
  • Have the same card tie in war
  • Get rid of 2 out of 3, and instead count to see who has the highest carbon score loses
  • Clarify that this is a take on war
  • Room for improvement and expansion

Plague Inc The Cure

Similar to the original Plague Inc game, the cure version is literally the complete opposite of the original games main goal of infecting everyone. In this version the players goal is to cure and save everyone from the infection spreading. So its the same mechanics and gameplay as the original but with a different theme.

Plague Inc Review

This is the game I choose and played from Games for a change. To start off you decide to create a virus, bacteria, infections, etc and choose your starting location. From there on you have to strategize whether or not to upgrade virus quickly or slowly. Do it too fast and a cure will be made too soon. Do it just right and they may not find a cure in time. The game is really about pacing and trying to find the best way to infect as many people as possible in the shortest amount of time. You play pretty much until everyone is dead or a treatment is made to cure the people and slow down the spread of the disease.

Bug Clicker Review

The people that played it thought it was really cool and understood in a funny way why I made it. Not really a lot of recommendations just little things like making it look a little better, ui wise.

Other than that they told me to get rid of the prestige system in it, which I agree with because I feel like with the way the game is now it kinda serves no purpose.

Play test reviews for silly goose

I got two groups of people to play it outside of class and here were a few recommendations they gave.

They thought the concept is cool but they wanted a more adult version lets say, like more similar to Cards Against Humanity. I said no because I intended on this being more like a kids friendly family game.

The next big thing was the rounds. Instead of choosing how many rounds they prefered there to be a certain set of rounds instead of them choosing.

Lastly they just said I need to fine tune the rules a lot more because there are a few bugs I need to fix

Week 10 Questions

  1. What made the experience fun or not?

The gamble made it fun because you could be on such a good streak and decide to stop and then your opponent gets a bust card.

  1. What is the motivating factor to get or keep players playing?

The motivating factor is to keep playing is to get more points than your player and keep gaining points if you lost them.

  1. Is the game persuasive, and what is it trying to get you to do outside of the game?

No the game is not persuasive.

  1. What is the game’s metaphor and which of the game’s mechanics standout?

The mechanics that stand out is the gamble of picking up the next card. The metaphor is to trust your gut because you are guessing on if the next card will be beneficial to you or not.

  1. How does the gameplay make you feel? Who does the game make you feel empathy for?

The gameplay makes me feel like I shouldn’t be gambling because I could loose so much money in the blink of an eye. It makes me feel empathy for people who have gambling addictions.

  1. Is the game an activist game? If so what does the game play advocate for?

I guess you could consider the game advocating for the people who have gambling addictions so you can see how easy it is to become addicted to the chance.

  1. Describe the game in 3 sentences or in the form of a haiku.

guess next cards value

decide if you continue

gain maximum points