Bad therapist
- Was it fun?
- I thought I would like the game more than I actually did, it was okay.
- What were the player interactions?
- It was sort of like Cards Against Humanity, except with images.
- How long did it take to learn?
- It took about 5 minutes to learn and understand the game. The directions were very simple and easy to pick up.
- What was the most frustrating moment or aspect of what you just played?
- The game was only frustrating when my card wouldn’t get picked.
- What was your favorite moment or aspect of what you just played?
- My favorite moment was being the therapist and deciding whose card was the best.
- Was there anything you wanted to do that you couldn’t?
- Something I wanted to do but couldn’t was to have more cards that could be universal to all of the opportunities and situations.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
- If I had a magic wand to wave and could change anything, I would make the diagnosis cards broader and relatable to every situation.
- Is this a game you would play again? Yes _____ No ______ Why
- I don’t think I would play this again simply because this game’s creators were the creators of exploding Kittens and I despise that game and overall don’t think their games are good.
- Analyze the game using the 3 act structure.
- The 3 act structure in this game is followed by the therapist selecting their question card and situation card the next axt is the struggle of the other players choosing their own cards then lastly the 3rd structure is having the therapist read aloud and choose their favorite card.
- What are the collaborative and or competitive aspects of the game?
- This game is moreso competitive in that it requires the other players to compete to find the best answer to fill in the situation
- What is the game’s metaphor and which of the game’s mechanics standout?
- I don’t know if the game has a metaphor but the mechanics are the hand limit and how many cards you can place as well as how many cards can the therapist use.
- Describe the game in 3 sentences or in the form of a haiku.
- Boring as ever, Would not play this game again. Why is this a thing?
Play 9
- Was it fun?
- I really enjoyed this game.
- What were the player interactions?
- The player interactions involved taking the number a player discarded and using it for your deck.
- How long did it take to learn?
- The game took me about 20 minutes to fully pick up.
- What was the most frustrating moment or aspect of what you just played?
- The most frustrating moment was when you would take a card out of your hand blindly to place in the discard pile and you actually needed it.
- What was your favorite moment or aspect of what you just played?
- My favorite moment was when I ended up with the most negative points in one round.
- Was there anything you wanted to do that you couldn’t?
- I wanted to be able to have a little more freedom in my pick but I understand why the game is the way it is.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
- I honestly wouldn’t change the game I found myself really enjoying it as is.
- Is this a game you would play again? Yes _____ No ______ Why
- I would play this game again I found it very engaging and I found myself invested in this game.
- Analyze the game using the 3 act structure.
- The three-act structure follows from the moment when you flip your first two cards, then deciding which cards you want to play on. Then gets to the heat of the second round, where you have 2 cards left to flip or swap, and you can’t pick up and swap unless you’re sure. Lastly, it’s down to the last card, where everyone sees who has the fewest points wins the round.
- What are the collaborative and or competitive aspects of the game?
- The competitive aspect of the game is trying to get the least amount of points every round to win.
- What is the game’s metaphor and which of the game’s mechanics standout?
- The metaphor is about golf, and the mechanics are pick up, put down, and pick up and play.
- Describe the game in 3 sentences or in the form of a haiku.
- Dynamic itself, Fun to play at every age, Lowest score will win
OTrio for tic tac toe
- Was it fun?
- I really enjoyed playing the game.
- What were the player interactions?
- The players interacted by preventing and placing three in a row without the other players noticing.
- How long did it take to learn?
- It took about 5 minutes to learn
- What was the most frustrating moment or aspect of what you just played?
- The most frustrating part is when you can play one last turn, but you’re stuck on how to beat both players when either of their next moves lets them win.
- What was your favorite moment or aspect of what you just played?
- My favorite moment of what I played was winning when your opponents don’t realize it.
- Was there anything you wanted to do that you couldn’t?
- I wanted to be able to have a master block move so that I could stop either of them.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
- I wouldn’t change anything it was so fun as is.
- Is this a game you would play again? Yes _____ No ______ Why
- I would play this game again because it flows so easily.
- Analyze the game using the 3 act structure.
- Just the whole building of the game follows the 3 act structure from the foundation.
- What are the collaborative and or competitive aspects of the game?
- It is a competitive game that runs like tic tac toe, trying to win while trying to stop the other team from getting ahold of the win.
- What is the game’s metaphor and which of the game’s mechanics stand out?
- Im not sure this game has a metaphor, but the mechanic that stands out is that you need three in a row of the same color and shape or same color and progress of shapes.
- Describe the game in 3 sentences or in the form of a haiku.
- Easy environment. Portable for on the go, Twist on a classic.
