Game Reviews for 3 games

Cow Clicker

  1. Was it fun?
    1. I would say watching the gameplay was fun and mindless.
  2. What were the player interactions?
    1. The player clicks the cow to milk it then dispenses the milk into the cartons until full, then goes down the assembly line.
  3. How long did it take to learn?
    1. Literally, it was so self-intuitive that it took less than 2 mins to learn the game.
  4. What was the most frustrating moment or aspect of what you just played?
    1. The game is so mindless, other than not having an end to it that is the only time I am frustrated.
  5. What was your favorite moment or aspect of what you just played?
    1. My favorite moment was honestly watching as the milk was placed into the cartons and filling up the cartons.
  6. Was there anything you wanted to do that you couldn’t?
    1. I wanted to have more animal options like a chicken.
  7. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    1. I would add other animals so you had to go around and equally gather resources from each animal.
  8. Is this a game you would play again? Yes _____ No ______ Why
    1. Yes, I would play again because it is so brainless.
  9. Analyze the game using the 3-act structure.
    1. The three-act structure is followed by the click to gather the milk and then the placing of the milk into the carton, and then the assembly line continues the process and you gather cows the longer you play.  
  10. What are the collaborative and or competitive aspects of the game?
    1. This is a solo game that invites the user to collaborate with the system to accomplish tasks.
  11. What is the game’s metaphor and which of the game’s mechanics standout?
    1. The clicking was definitely the biggest mechanic, which is easy enough to zone out to place.
  12. Describe the game in 3 sentences or in the form of a haiku.
    1. The game was calming, I would for sure play again, easy on the eyes.

Townscrapper

  1. Was it fun?
    1. Yes I enjoyed the calming nature of it.
  2. What were the player interactions?
    1. Players clicked on the screen to build towns.
  3. How long did it take to learn?
    1. It took 2 mins to learn and decipher.
  4. What was the most frustrating moment or aspect of what you just played?
    1. Literally nothing, I was zen the whole time.
  5. What was your favorite moment or aspect of what you just played?
    1. Building the town was the best aspect of what we played.
  6. Was there anything you wanted to do that you couldn’t?
    1. I wanted to be able to control what I built. Like when I placed things, I couldnt tell what it was gonna build. 
  7. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    1. I would be able to control what sort of building I was creating when I clicked so I had options.
  8. Is this a game you would play again? Yes _____ No ______ Why
    1. Yes this game was a soothing experience for the brain to just turn off and click.
  9. Analyze the game using the 3 act structure.
    1. The objective starts as a click and then progresses with building the towns and choosing colors, then the game continues until you decide the end.
  10. What are the collaborative and or competitive aspects of the game?
    1. I would say this one-player game fares more collaboratively as in if you have other people watching, they can advise you.
  11. What is the game’s metaphor and which of the game’s mechanics standout?
    1. I would not argue that the game has a metaphor, but I would say the mechanic comes with the click and choosing the color to build on.
  12. Describe the game in 3 sentences or in the form of a haiku.
    1. Mindless and Brainless, Colorful objects on screen. One cohesive game.

Calvin Ball

  1. Was it fun?
    1. Yes
  2. What were the player interactions?
    1. The players came up with their own rules to play the game.
  3. How long did it take to learn?
    1. I would say it requires an explanation before you play so not long.
  4. What was the most frustrating moment or aspect of what you just played?
    1. When Mason decided he was the winner.
  5. What was your favorite moment or aspect of what you just played?
    1. Trying to hit the monkeys was my favorite.
  6. Was there anything you wanted to do that you couldn’t?
    1. I wanted to have the ball more.
  7. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    1. I would have a rule where people had to pass to me.
  8. Is this a game you would play again? Yes _____ No ______ Why
    1. I would play again because you could make the game whatever you wanted.
  9. Analyze the game using the 3 act structure.
    1. I don’t think this kind of game follows the 3 act structure.
  10. What are the collaborative and or competitive aspects of the game?
    1. I think there is a competitive aspect to what we played because there was no end and you could keep going with whatever part you wanted.
  11. What is the game’s metaphor and which of the game’s mechanics standout?
    1. Just throw the ball, and there are no specific mechanics unless people come up with their own.
  12. Describe the game in 3 sentences or in the form of a haiku.
    1. Fun and exciting, as little or as many. Age does not matter