class one questions and assignments

Getting over it

i have seen many people play getting over it and have gotten the feeling of second hand annoyance and anger with the narrator and finicky game mechanics. Its a fun way to frame and test peoples patience. i personally don’t think i will ever play this game.

Game ideas

  1. you have an egg and you just sit and rub it so it stays warm. once you hit a randomized amount of rubes or time of rubbing you can get a random chicken or a dinosaur, or any animal that hatches out of eggs then you can feed the animals.
  2. flipping a coin and then you get a coin after every flip.
  3. use augmented reality so you can collect the objects and people and other things around you and you get points for getting things.
  4. just having a drop of water on a table and you can move it around and also add water with rain or other things and take it away as well.
  5. the indominable human spirit – have an AI come up with ways to to end the human race or just kill the player and you the player have to come up with ways to survive as the AI keeps trying to kill you.

Questions

  1. Ian brought a lot of the time wasting and reframing of skill to mindless play to even having more of an incentive to pay money to get out of having to play the game. in cow clicker you aren’t really playing in the way most people think about playing a game. it takes no skill at all to click on the screen or a mouse to make things happen its like sitting and refreshing your email in hopes to see something new.
  2. making games like Farmville rely on friends speed up process and progress makes friends less of fiends and more of a resource. when you have more friends you can get things from them and the game awards you to have as many “friends” as you can.
  3. compulsion is the biggest reason why social gams can erode your time away from the game. the time it takes in between things can get in your head and cause you to focused more on when the next time you need to click or collect or feed something you cant think of other things. you will sit and get on an off the game hoping to the thing the timer is counting down to is done.

fruit salad makers notes

What questions did your players have?

they didn’t have many, really only how you can make your salads with the different colors. also when you can use the action cards and what exactly you do.

How quickly did they learn how to play?

each section took like 5 minutes to learn so they learned pretty fast.

What kinds of interactions did the players have?

using the action cards and building their salads.

What confused the players?

how to build salads. if you can mix salads colors and how certain cards behave in salads

What made players excited?

the action cards.

What did your players enjoy doing?

stealing peoples cards.

Did any aspect of the game frustrate players?

grasping the build phase.

rotten to the core review

What was the most frustrating moment or aspect of what you just played?
I wasn’t really frustrated by anything in the game, for e it ran smoothly and was very fun.

What was your favorite moment or aspect of what you just played?
i loved to spin the spinner and the beautiful art was nice to look at.

Was there anything you wanted to do that you couldn’t?
their isn’t anything that i feel i wanted to do different or wanted to do that i couldn’t.

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
i don’t think their is anything that needs added, a fun thing could be somethings that can make you skip a turn meaning your not able to pick any cards or move at all.

What should be improved with the next version?
maybe more events, not cards just more different occurrences.

Describe the game in 3 words?
cute, grim, demure.

colins texting game review

What was the most frustrating moment or aspect of what you just played?
i wasn’t frustrated, only by typing slowly lol.

What was your favorite moment or aspect of what you just played?
being able to use my phone so i was at least a little familiar with my keyboard layout.

Was there anything you wanted to do that you couldn’t?
no their wasn’t all the rules and safeguards were perfect.

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
i wouldn’t want to change anything.

What should be improved with the next version?
nothing

Describe the game in 3 words?
silly, quick, fun.

player questions for troll riddle run, rotten to the core, and Gideons game(forgot the name)

troll riddle run

  1. The most frustrating part was getting three riddles right in a row at the end.
  2. I had a lot of fun telling the others riddles.
  3. I don’t think we should have to guess a riddle right to start the game.
  4. If i had a magic wand to change something in this gam( which i do lol) i would make it so you can just start rolling and you don’t have to answer a riddle to start you first turn.
  5. the riddle at the start.
  6. troll, riddles, fun.

rotten to the core

  1. The most frustrating part of this game was the investigation cards, and the spinner not working like it was intended to.
  2. The art was really cute, and the game itself when at a pretty steady pace.
  3. I wish i had better luck but other than that no.
  4. If i had a magic wand id make their be more ways to sabotage other players.
  5. Make a better spinner.
  6. cutesy, mindful, demure.

Gideons game

  1. the most frustrating aspect was it wasn’t entirely finished, some parts were missing and the cards didn’t reflect what was in the rules.
  2. the chaos of the cards because some were overpowered if you were just playing with the cards and weren’t looking at the rules for every card description.
  3. stock pile good cards, but it is a fun concept to get a new hand every turn.
  4. if i had a magic wand i would finish the game.
  5. making the card descriptions match what was in the rules.
  6. grenade, rocket launcher, chaos.

trolls riddle run makers notes

  1. the players didn’t have any questions they understanded it very easily.
  2. it only took them a turn or 2 to understand the rules.
  3. telling the riddles to each other.
  4. the riddles confused players.
  5. the riddles made players excited.
  6. the riddles were enjoyable.
  7. the riddles frustrated them..

conners game, boats builder review

1. the pieces wouldn’t stay on the small little matt to build the boat.

2. the speed aspect was a lot of fun.

3. their wasn’t really anything that i wanted to do.

4. larger matt and a way for things to stay on that board a little better without rolling would be

5. nothing need changed, its perfect.

6. wood, boat, build.

game reviews

anansi’s web of tricks

  1. the rules not being on the cards and having to look in the rules over and over again.
  2. it was like uno
  3. no
  4. no
  5. more cards, suits
  6. cultural, fun, trickster

word relay

  1. nothing was very frustrating.
  2. the fast pace.
  3. no
  4. more ways to get points to make it more even points wise.
  5. more points
  6. fast, fun, intuitive

dillon’s game

  1. knowing how to start and how the damage parts work
  2. i don’t think i had a favorite moment , maybe going into the negatives of stats for fun.
  3. no
  4. have more points possible for skills and have more health.
  5. how the damage system works.
  6. challenging, dnd, interesting

slime wars game makers play test notes

  1. the advantages ? other than that the first time i played tested they had literally every question about how to start because i forgot to add integral parts in the rules.
  2. for how the first group played like 30 minutes for how they ended up playing, for the second group like 15 minutes maybe, and the third time like 15 as well.
  3. they tried to trade and also found loop holes that were really stupid. they also liked to attack a lot especially in the first group.
  4. how to start with the first group and their weren’t many confusions with the rest of the groups.
  5. grouping up on people.
  6. loop holes, and forming alliances, building up aries.
  7. blurry cards, and how to start.

shark frenzy review

  1. he barley had any rules and for some reason it was in a poem format.
  2. winning was my favorite part
  3. have more things happen with my cards
  4. i wouldn’t change any thing.
  5. more cards, and a more competitive aspect like random action cards that can be used.
  6. fish, card, cool

garden sabotage test

  1. nothing frustrated me, only my luck in pulling cards. also not getting to finish the game.
  2. getting to have as many cards in my hand as i wanted.
  3. no.
  4. maybe adding more of certain flowers, i know the point s for some cards to be more rare to get more points but i was struggling to get the cards i needed.
  5. only having a way to get rid of cards in your hand, cues the no hand limit is fun but at some point i think you would start running out of cards.
  6. pretty, strategic, creative.

academic integrity test

  1. i wasn’t frustrated at all everything made sense and was straight forward.
  2. getting to give people cards that are comedic with the prompt.
  3. no.
  4. no.
  5. nothing really needed improved.
  6. artistic, comedic, fun.

jam sesh test

  1. mostly it was the people, the game itself wasn’t ever frustrating, well maybe the amount of times we all rolled 12s.
  2. my favorite part was getting to make the songs and hear everyone’s peices.
  3. no, nothing felt like it needed to b added.
  4. maybe trading cards with others or being able to chose the key of your piece, but that would get very technical. also making it more competitive in a way, i know games don’t need to be competitive but it makes it more fun for me.
  5. having more cards.
  6. creative, simple, musical.

king of Tokyo

Was it fun?

i had a lot of fun the mechanics and king of the hill aspect was very fun.

What were the players’ interactions?

very aggressive. getting to attack people was very fun and became the aim of how we played.

Would you play it again?

yes i would, we didn’t focus on buying cards so i would love to play a round an focused more on dealing less damage and getting more victory points.

How long did it take to learn?

it probably took about 30 minutes because i for some reason was totally missing a few things and also every on was talking while i read the rules so people didn’t remember all of the rules.

What is the collaborative and or competitive aspects of the game?

the competitive aspect is to try and kill the other players when you in Tokyo cuse you get more points to be in so you want to stay in. the collaborative thing i all the monsters outside of Tokyo can work together to kill the monster that sin Tokyo.

What is the game’s metaphor and which of the game’s mechanics standout?

i love the rolling dice to do actions. it made it very straight forward. but it also makes it hard to get energy to buy cards.

bonanza

Was it fun?

yes the game was very fun.

What were the players’ interactions?

trading and auctioning off beans was really fun.

Would you play it again?

i don’t think i would play it again, the game seems like it would take forever with having to get through the pile 4 times. we didn’t even get through one pile and w played for so long.

How long did it take to learn?

it started off confusing, because the trading aspect was very hard for when you can give away cards for free. it started to go a lot smother after like 30 minutes but every one took so long on their turns.

What is the collaborative and or competitive aspects of the game?

it was competitive to get coins, but very collaborative with the trading to give people what they need while getting what you need.

games on collecting

  1. relic seekers

a game revolving around collecting artifacts found around in caves and maps. you travel around the map and when you land on certain spaces you spin the wheel and see what artifact you collect, you want to get the artifacts that have the best value to sell to the museums and you want the most money at the end of the games.

2. critter garden

each player has a garden that they can inhabit with multiple different creatures. each critter needs 2 of a kind to be placed to live in the garden. the first to fill their garden wins.

3. galaxy collector

it starts with getting all of the different components from the draw pile to make different parts of a galaxy form planets to stars to meteors to moons. their are different kinds of planets that you can get and each set of planets and moons make different types of galaxy’s

.4. time traveler gallerys

its is like your playing as doctor who, you travel through time with the board and their are different things to collect to get out of each time and specific things you can take with you to put into your gallery. each time has its own cards and the first o get an item from each time wins.

5. fruit salad

people draw cards and try and collect the same types of ingredients for salad, whether it be fruit, veggie, pasta salad they all have certain cards that go to build them, you must take and hold on to cards without others knowing what you have. you try and get the most ingredients to get points and certain ingredient can have multiple to get more points.