Sara Estus – Question Set 1

In your opinion what should every game have? Why do you like your favorite game?
I think every game should have an appealing appearance; I say this from the perspective of someone who is supposed to design things that not only look good but feel good. Though I think that there is a subjective part to art in games, both tabletop and video; I believe that being able to immerse yourself into the space of the game is a solid quality. Understanding this, my favorite game that I started in class, Stray has a very immersive experience through the art. I mean, you play as a cat, in a utopian city, with robots that have TVs on their heads! The world of stray feels deep, unknown, and very very large, making the player feel like they are just as small as their feline counterpart.


List the games you’ve played and currently play.
Until Then (omg its soo good!)
Legend of Zelda Links Awakening (2019)
Minecraft
Legend of Zelda: Tears of the Kingdom
Stardew Valley

To name a few 😀


Can you apply the three-act structure to your favorite game? What is its pacing and how long do you find yourself in each act?
Stray is undoubtedly broken down into chapters, as you finish sections of the story, and move to the next parts, a title rises up stating the name of the next chapter. Though Stray feels long in pacing, it is more up to the challenge level of the play and if they are a completionist.


When coming up with ideas where do you find you start, with the metaphor or the mechanic? 
When coming up with ideas, I tend to curve towards the metaphor rather than the mechanic. I always try to put a narrative behind the reason why I make what I make, and I feel like it can often do more harm than good in my creative process. I think coming up with the working parts to make the final piece may be a better option for the ease of making a game.


Over the course of this semester, who would you like to collaborate with and why?
I do have particular people I enjoy collaborating with, but I also love to collaborate with new people so I can build connections in strengths and weaknesses from myself and others. I think it is important to be open to new things, but also be able to know what works best if trying new things is not an option.

Flux Questions

Was it fun? Yes. More fun this time around than any. I think as I understand the game more I start to slightly enjoy it more. What were the interactions between players? Friendly and all seemed to have a similar view on the game. How long did it take to learn? Many classes lol. And would you play it again? Yeah sure why not.

Game Questions

  1. In my opinion, every game should include a satisfying or unsatisfying outcome. The reason why I enjoy the gams that I do, is because there is typically a sense of winning or loosing involved with it.
  2. BO2, Fancy Pants, Minecraft, Skyrim, Tetris, Paper Mario
  3. Skyrim does a good job at the three act structure by setting up the world very well in the intro, throwing in a conflict that will have to be faced later on in the story, and then the resolution is to go up from the bottom where you start.
  4. I typically first think of an idea that could be described as metaphor, as I think of things I can create that aren’t the physical aspects of the game. Then I move on to mechanics; how the idea is used, how the idea can be interpreted or experienced by the viewer, etc.
  5. I would like to collab with Guidian because he’s cool, or Dylan because I’ve known him longest.

Some Game Ideas


One game idea I have is a type of battleship idea, with multiple players, one board, and with chance cards. If when you roll dice you get a certain number that is on top of the card, you have to do what is on the card, for example maybe sabotage another player, or even pull a card that could hurt your progress in the game.

Another game idea I have is a horror game, with a storyline that is based off of a short story I made. I would like it to be a card game where the group of people don’t know who the killer is except for the killer. The group needs to gather evidence (go fishing for clues ((there is a lot of backstory behind that quote))) to find the killer and finsh the game. Which ever “shipmate”gathers the most evidence against the killer before they eliminate everyone, wins!

I love me a good sabotage game, Id like to create a game that encourages a lot of players with random mini games they can play, where comedy and sabatoge gains you more points

Brady Erdos/5 questions

  1. In your opinion what should every game have? Why do you like your favorite game?

every game should give the player the ability to have choice and make decisions in the game based on things that they learn throughout the game. I like my favorite game because I have the ability to take any set of 8 cards and build the most unstoppable deck. 

  1. List the games you’ve played and currently play.

Clash Royale (mobile game) 

Blockdoku (mobile Game) 

Black ops 3 zombies

2K 22 Golf

Fortnite

  1. Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?

i think it can be applied. In clash Royale the games are 3 minutes long. The first minute is a normal pace of placing cards to try and destroy the opponents towers. The second minute your elixir speeds up by 1.5 causing the game to speed up and then if no winner is claimed by the end of the second minute then in the 3rd and final minute the elixir doubles and the game pace is sped up rapidly causing chaos. 

  1. When coming up with ideas where do you find you start, with the metaphor or the mechanic? 

I defiantly start at the mechanics because i would want to know what kind of things my players have the ability to do. 

  1. Over the course of this semester, who would you like to collaborate with and why?

SuperCell because they created Clash Royale. 

Week 1 Questions

  1. In your opinion what should every game have? Why do you like your favorite game?

In my opinion, I believe every game should have a little sabotage, it adds a lot of fun and quick thinking. My current favorite game has a lot of beautiful graphics and great fighting mechanics

List the games you’ve played and currently play.

    I have grown up playing the Sims, Minecraft, Elder Scrolls games, FNAF, Fallout, Dark Souls and currently I play the Elder Scrolls, Wukong, and Elden ring

    1. Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?

    Yes, there is a fight that you’re immediately put into that shows an amazing game play and storyline. Then you play through more story conflicts and gameplay to advance your leveling, and I currently haven’t finished it

    1. When coming up with ideas where do you find you start, with the metaphor or the mechanic? 

    I always start with a metaphor for my ideas

    1. Over the course of this semester, who would you like to collaborate with and why?

    There are so many people in my class that I’d be so happy to work with, I would like to work with someone who is stronger in art style and design than me. I feel more proficient in creating the concept of projects.

    Week 1 Response: Evelyn

    1. In your opinion what should every game have? Why do you like your favorite game? Every game should have a set of rules, a goal, and player(s). My favorite games are ones that have a social impact. Maybe that means its a question-card type game or maybe its a game just intended to bring everybody together and laugh – like the Jackbox games.
    2. List the games you’ve played and currently play. Horizon 4 & 5, Minecraft, Legend of Zelda, Breath of the Wild, Splatoon, Animal Crossing, Jackbox, Hay Day, Cooking Fever, Sims, SimCity, Geometry Dash, Angry Birds, Among Us
    3. Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act? In Horizon 5, the game begins in an initial race – throwing the player right into the game. The player is given a “starter pack” of cars and locations. This first act is very fast but excites users with the initial fast pace and feeling of success. The middle part of the game involves a wide variety of game paths. The player could choose from different types of races, “side quests”, mini games, or just freeplay driving. The end of the game is somewhat amorphous. The “final act” could be considered when the player finishes all the races and side quests… but players could always continue playing mini games or even races and try to beat their highscore. This middle act is certainly the longest as players never really exhaust the game’s options.
    4. When coming up with ideas where do you find you start, with the metaphor or the mechanic? I think I often am initially inspired by the metaphor. Once I start figuring out the mechanics, the metaphor might break down and disappear altogether, but I think I begin with an overarching metaphor.
    5. Over the course of this semester, who would you like to collaborate with and why? I’d like to collaborate with Luke Conte because he obviously is pretty talented and has experience actually launching a game and running a business. In general, somebody in marketing/business/entrepreneurship to learn more about business strategy from their perspective.

    Week One Questions – Colin Kenny

    In your opinion what should every game have? Why do you like your favorite game?

    I feel like every good game should have some unique aspect or take that draw a certain audience in and keeps them coming back.

    List the games you’ve played and currently play.

    This might take a while. These are mostly going to be simple or casual games because that’s what I like, but I’m gonna condense this to video games and vr games. There’ll be a lot of Wii and Mii games. It’s an autistic special interest.

    • Wii Sports
    • Wii Sports Resort
    • Wii Fit
    • Wii Play
    • Wii Play Motion
    • Wii Party
    • Wii Party U
    • Mario Party
    • Just Dance
    • Tomodachi Life
    • Miitopia
    • Wario Ware
    • Mario Kart Wii
    • Mario Kart 8 Deluxe
    • Clubhouse Games: 51 Worldwide Classics
    • Superliminal
    • The Stanley Parable
    • Please, Don’t Touch Anything VR
    • Please, Don’ Touch Anything: House Broken
    • Jackbox Party Packs
    • Nintendo Switch Sports
    • Kinect Sports
    • Kinect Adventures
    • Minecraft
    • Roblox
    • Beat Saber
    • Superhot VR
    • There Is No Game: Wrong Dimension
    • Brain Age
    • Mario Kart 7
    • Tetris
    • Tetris Effect VR
    • Accounting+
    • Among Us
    • Skribbl.io
    • Gartic Phone
    • Minecraft: Story Mode

    I might come back and edit this post if I come up with any more.

    Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?

    I think I can kinda apply this structure to Minecraft. Act 1 is the time you spend in the Overworld gathering supplies and preparing for the battles ahead. You spend about 50% of your time in this section. Then you go to the Nether to get the blaze rods and enter pearls required to get to the apply named End. This is where the action and battles pick up, as there are so many things that can kill you. You spend about 40% of your time there. Then finally, you make your way to the End at the climax of your journey where you fight the Ender Dragon Boss and beat the game. You spend the rest of your 10% here.

    When coming up with ideas where do you find you start, with the metaphor or the mechanic?

    I usually like figure out the rules and mechanics first because it gives me a better idea of how something will work and where I need to make changes from draft to final product.

    Over the course of this semester, who would you like to collaborate with and why?

    Week 1 Questions, Fluxx Game, Game Ideas

    Alana Tush

    Week 1 Questions

    1. In my opinion, every game should have enticing rewards. For example, free gifts to use in the game to further your level. These rewards make the game more intriguing, therefore you want to play more. My favorite game right now is HayDay because it is a level based game and you get rewards once you level up. The game continues to get better each time you reach another level, so why would you not want to play?
    2. I have played: monopoly, candy land, clue, battleship, connect 4, checkers, jenga, sorry, hayday, tetris, snake, geometry dash, Minecraft, Fortnite, candy crush, subway surfers, solitaire, uno, gin rummy, blackjack. I currently play hayday and a few card games listed.
    3. I don’t think the three act structure applies to my favorite game because there is no conflict between players. Since there is no “beginning act” there is no struggle for victory or an ultimate ending of the game. Pacing is a critical part to how the story plays out in the game.
    4. It doesn’t matter if you start with the metaphor or mechanics of the game, you’re creating. For me, it is easier to start with the mechanics before I create a story of the game. Knowing all of the pieces I’ll need for gameplay. It is easier to adapt a story than to change all of the mechanics of the game.

    Fluxx Game

    1. Fluxx was fun while it lasted, I think there are a lot of other card games that are more entertaining. The game requires a lot of reading and remembering.
    2. This game is very interactive because if you play a goal or new rule card, it changes the course of the game. For example, someone could be very close to winning with their keepers, but if the goal changes, they are no longer close to winnning.
    3. For me, this game was very confusing the first time I played, but the second time around I understood the goal of the game a lot easier.
    4. I would replay this game. Since it was easier the second time playing, maybe it will be even better the third time.

    Game Ideas (that can take place on campus)

    1. Wheatley- hide n seek in the dark
    2. First to find Tucci
    3. Monopoly (board of the campus)
    4. Classroom silent library (game show)
    5. Old maid game but with professors on the cards

    Game Ideas – Lauren Yunk

    In your opinion, what should every game have? Why do you like your favorite game?

    In my opinion, I feel as though every game should have a way you could personalize it to make it yours. For example, being able to make your own character, home, colors, designs, etc. Being able to add your own interests will allow you to be more drawn to the game. If I am playing a game and I don’t enjoy the characters available to play as, I feel like Id be less engaged because I cant relate to them. Being able to relate to the game allows for a sense of familiarity and comfort which humans are drawn towards.

    List the games you’ve played and currently play.

    sims 4, hayday, wii sports, wii sports resort, mario kart, minecraft

    Can you apply the three act structure to your favorite game? What is its pacing and how long do you find yourself in each act?

    Id say that I couldn’t apply the three act structure to my favorite game because its not like there is an end to the game you just keep playing until you don’t want to play anymore. There’s no say to when the middle of the game is either because it is never ending.

    When coming up with ideas where do you find you start, with the metaphor or the mechanic?

    I tend to focus on the mechanics before the metaphor because I’d rather build the basics first.

    Over the course of this semester, who would you like to collaborate with and why?

    I would like to collaborate with Will Wright because I enjoy playing the sims games and I think it is a really cool concept where we are able to escape from reality and create our own world.

    5 Campus game ideas

    relay race from Wheatley to Nicholson

    who can make the biggest snowball

    hide and seek in Wheatley

    who can find patty first

    freeze tag

    Fluxx Questions

    Was it fun?

    Honestly no, I feel the game takes too long and I lost interest because of the constant changing of the goals and the rules.

    What was the interaction?

    The interaction was on the keeper cards. Some of the keeper cards allowed you to steal another players keeper card, gain more keeper cards, or have to get rid of a keeper card.

    How long did it take to learn?

    It took probably the length of the whole game to learn because the rules are always changing and you have to constantly read every card because you might have to do more than just take your turn.

    Would you play again?

    No. I am not a fan of the game.

    Week 1 Game Design: Connor Locke

    Question Set 1:

    1. In your opinion, what should every game have? Why do you like your favorite game?
      • I think that every game should have some sort of reward factor that increases the amount of dopamine one would endure. Dopamine is a highly addicting chemical, so if every game were to include a reward for doing something good, then people would want to keep striving for more rewards. The more rewards, the more dopamine, the more people will want to play. This is mainly why I like my favorite game Smash Brothers Ultimate. The game has a ranking system, so every time I beat someone, I rank higher on the leaderboard. There are also many different characters that allow for different approaches to the gameplay.
    2. List the games you’ve played and currently play.
      • Smash Brothers Ultimate, Team Fortress 2, Sea of Thieves, Minecraft, Mario Kart 8 Deluxe, CSGO
    3. Can you apply the three-act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?
      • Since it is a fighting game, it is difficult to apply the three-act structure to my favorite game. However, it does have a small campaign mode with no true significance, so the pacing is short, and the acts are simply just different fights.
    4. When coming up with ideas where do you find you start, with the metaphor or the mechanic?
      • I always find myself starting with the mechanics rather than the metaphor. I always see the mechanics as the founding structure, so once the mechanics are established, I focus on everything else.
    5. Over the course of this semester, who would you like to collaborate with and why?
      • It’s hard for me to point out someone specifically, since I don’t know too many people personally. However, I’d like to collaborate with someone that is creative and quick thinking. In this case, I can help the person project their ideas onto paper for us to start crafting.

    5 Campus Game ideas

    1. Campus racing to a specific location
    2. Campus flower finding race
    3. Manhunt
    4. Nerf Gun/Airsoft battles
    5. Custom-built sled racing (winter)

    Fluxx Questions

    1. Was it fun?
      • Not entirely, the game is very long and ends up getting a bit too complicated.
    2. What was the interaction?
      • Some cards had direct interactions with other players, such as stealing cards and trading. Overall, every player ends up contributing to the rules, which is practically a group interaction.
    3. How long did it take to learn?
      • The concept of the game isn’t too difficult to learn, so it didn’t take me too long to know how to play. It was only probably 10 minutes it took for me to be fully comfortable with the mechanics.
    4. Would you play again?
      • Unfortunately, I would not. The game is too stressful, and the rules can be too confusing to keep up with.

    Carson Bauer: Question Set One

    In your opinion what should every game have? Why do you like your favorite game?

    I think that every game should have something that keeps you coming back. If a game does not have something that keeps you coming back, then it will not succeed and have a following. The reason I like my favorite game (Skate 3) is because it does just that. It is re-playable over and over and it never gets boring. Games also have to have something unique about them if it is the first version of the game, or else no one will play it for long because it isn’t unique. The only exceptions to this are games such as Call of Duty, in which they are a series so they can get away with the same game for years.

    List the games you’ve played and currently play.

    Skate 3, Roblox, Minecraft (PC, IOS, and Xbox), Overwatch, Overwatch 2, Valorant, Fortnite, Fallout 76, Fallout 4, Fallout New Vegas, Pixel Strike 3D, Motocross Madness, Star Wars Battlefront series, Spongebob games, GTA IV + V, NHL Series, MX vs. ATV series, Forza Series, Descenders, Minesweeper, Stardew Valley, Call of Duty Series, Halo series, MultiVersus, Rocket League, Jackbox Series, Brawhalla, Just Cause series, Art of Rally, Steep, Slime Rancher, R6, Apex Legends, Trackmania Turbo, Monster Energy Supercross, PUBG, Trials series, Battlefield series, Happy Wars, overcooked, Darwin Project, Splitgate, Plants vs. Zombies, Payday 2, Destiny series, Terraria, Sims series, Goat Simulator, Doritos Crash Course, True Skate, Clash of Clans, Brawl Stars, and countless other mobile games that I am not diving into.

    Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?

    I can apply the three act structure to Skate 3. The beginning of the game starts with a cutscene and you basically start your own skate company. The middle of the game is basically the entire game in which your goal is to real 1,000,000 board sales, and the end of the game is basically just free play after you unlock everything. Some may also say that the end game is “Killing” every challenge instead of just finishing every challenge. The pacing is super quick for the beginning, the middle lasts for very long, and the end takes even longer to “Kill” every challenge. (Killing a challenge is much harder than just beating the challenges). But that also just depends on what you consider completing the game and when you reach the “end”. This is one of the reasons I like this game is for that exact reason, there is no specific way to do things, just as long as you get it done.

    When coming up with ideas where do you find you start, with the metaphor or the mechanic?

    Usually, I find it easier to come up with the mechanic rather than the metaphor. I tend to have ideas that base more on the mechanics, such as Owen and I’s BattleCups game from 4D studio last year. My first thoughts were to make a game that was like Pong, but different in a complex way.

    Over the course of this semester, who would you like to collaborate with and why?

    Over the course of the semester, I’d like to collaborate with Brayden because we live in the same room, and will be much easier to collaborate on projects when we don’t have to make specific plans in order to do so.

    Game Ideas -Colin Kenny

    1. Based on the website https://www.whatbeatsrock.com, What Beats Rock: The Home Game. Players take turns naming an item that could “beat” the previous item (or a rock if you’re first) and the other players act as judges to decide if their item would “beat” the previous item.
    2. Dice Stack. A deck of cards tells the players a required dice roll and a required formation to stack the dice once they are rolled. Player who does it first gets a point.
    3. SHOE-ffleboard, A large twister-like mat/board is set up and players take turns throwing either their own shoes or smaller shoe item onto it for points.
    4. Players take turns placing cards from a standard deck in a pile while naming the card placed before them. If they mess up, they take the pile. First to run out of cards wins.
    5. For a while I’ve wondered if I can host a game of Survivor on campus for a club or a Rmu TV project. People would get broken into teams, each round a team would win Immunity and the losing team would have to vote someone out. Then everyone gets split up individually, voting continues, etc. until s jury votes for the winner.

    Fluxx -Colin Kenny

    1. Every time I played Fluxx last semester and this time, it has been a good mix of fun and chaotic.
    2. It was kind of awkward playing with people who didn’t know the rules. I liked playing more with Evan and Gideon who can enhance the game with their competitive spirit and chaotic energy.
    3. I think it only took me like ten minutes max to learn the base game when I played back in the spring.
    4. I definitely would always take up the opportunity to play again.

    game ideas kelsey

    1. Flashlight tag
    2. Bobby cart, using the Bobby model and other carts to race around the campus.
    3. hide and seek
    4. scavenger hunt
    5. shuttle dodge