Evan Schmetzer Flux/ Questions

The general overview of this time playing flux as opposed to last time was more frustrating due to the amount of rule changes this time as oppose to that last.

  1. This time playing even tho it was frustrating is was very fun
  2. It took about 30 minutes to re learn
  3. I would play it again but would like to have an extended period of time to do so.

flux kelsey

  1. It was very fun but also frustrating because of the people I played with.
  2. the interactions were aggravating when people were slow. Over all everyone interacted well though.
  3. it was a lot easier to progress through, it was nice to not have to look over the rules and ask multiple questions. The game also when faster( if people would make decisions quicker)
  4. I would play again, rather it not be the zombies one because it’s fun to learn for game mechanics and rules.

Dillon DeSantis Game Design Studio 1

Game: Fluxx

  1. What it fun?
    It was okay. It has potential to be a really fun game if I played with my friends or family or if every player knew how to play without confusion.
  2. What was the interaction?
    A lot of confusion; Fluxx is clearly a gimmick and mechanic-based game, and when those gimmicks and mechanics are confusing, it makes it difficult to play.
  3. How long did it take to play?
    About 30 minutes/the rest of class.
  4. Would you play again?
    I would try it again under different circumstances; I would learn the rules in-depth and focus on playing the game with my full attention.

FLUXX Review

How long did it take to learn? When everyone playing is new to the game, it might get a a couple practice rounds to figure out. However, when at least one person playing has experience, it’s much easier.

Interactive? Very interactive – especially when rules keep changing.

Replayable? Very. There are so many different cards each game could be different. I feel like people might be too frustrated to play again haha

Was it fun? Yes!

Flux Questions

Was it fun? Kind of! It was hard to catch on to all of the new rules, made it a slow play

Interactive? Yes! There was a lot of interaction from trading cards to playing actions just for yourself.

Was it easy to learn? No, I think the concept was easy to learn but the new rules took a minute to catch on to.

Re-Playability? Yes! Easy to replay

Brayden Bauer-Game Design 1

  1. In your opinion what should every game have? Why do you like your favorite game? In my opinion every game needs an end goal. The reason I love halo is because of the storyline and the way the story ends. Do it well enough and the designer is set to make a sequel to that story.
  2. List the games you’ve played and currently play. Halo ,call of duty, Mario kart, titanfall, Overwatch,battlefield,sims, animal crossing, legend of Zelda, Destiny, NHL, FIFA, nba, GTA, LEGO games, smash brothers, red dead redemption, Star Wars battlefront, rainbow six siege, csgo, valorant, and many more that I don’t want to write down
  3. Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act? I would say yes if you count the whole series. The pacing is slow until you meet the antagonist
  4. When coming up with ideas where do you find you start, with the metaphor or the mechanic? I say the mechanics because without the mechanics you can’t make the game in general.
  5. Over the course of this semester, who would you like to collaborate with and why? Carson because I want to be the house in gambling our points

4D Five Final Project Ideas – Kaelin H

  1. Stop-motion of growing with paper clips
  2. video of around campus maybe with some creative audio about past year
  3. moving collage of pics of this year-more animation
  4. those paintings where you see someone’s age by moving by the painting
  5. similar to #1 but clips of me cut up creating my face with projection maybe (maybe moving too)

Portrait – Light -Mohi

Two different methods of projecting the animations.

Background collage, little animations and the face shuffle are all projected as separate pieces.

4D Final: Choose Your Own Adventure (Hannah Williams)

My final is a combination of animation (using keyframes in Adobe Premiere) and a game. After the intro, you can choose which character to follow, and what choices they make. There are cards with QR codes to scan that take you to each choice, incorporating the game aspect. The YouTube video description also has links to each part for devices that can’t scan QR codes.

Process:

Planning:
I started by writing out a script for the adventure, with each choice written out in detail so I’d know what to sketch and animate. By the second checkpoint lab day, I had updates for how far the progress was for each part (written in bold)

Sketching:
I began by sketching out each frame of the animation, storyboarding the events. All but a few of the sketches are currently archived in my Google Drive.

Animation and Audio:
Each frame was drawn and colored, using separate layers for things like heads, tails, etc., to make them move. Backgrounds were added in the final, as well as music and sound effects. All the frames and backgrounds are also currently archived in my Google Drive.

QR Codes:
Using a website (https://qr.io/?gad_source=1&gclid=CjwKCAjw8diwBhAbEiwA7i_sJQuvjh1mG6iJMhw9icg51DuYdJCRok7TiWQTWNCDQ_jVz_JWcE61gxoCCOUQAvD_BwE) I pasted the links to each part in it, allowing me to make QR codes that should lead you to each part. I haven’t been able to test this part myself, as I don’t have a device that can scan QR codes.