Amber Holt
What was the competitive/collaborative nature of the game? Tokaido was a competitive game where players competed to score the most points. Players also wanted to be the first player to complete certain actions so that they could earn more points than the other players, such as completing a panorama. It was also competitive in the fact that the first player who reached an inn gets first pick on the cuisine that they can buy. Additionally, another layer of competitiveness is added due to the fact that some spaces get taken up by other players and players must skip that space to the next available space.
What is the game’s metaphor and which of the game’s mechanics standout? The game’s metaphor is a travel throughout Japan. You collect souvenirs, food, and pay visits to a temple. One of the standout mechanics of Tokaido is the fact that the person furthest away from the end has to go first every turn and that determines the order of the players. I have never played a game with a mechanic like this and I thought it was really interesting, but hard to get used to.
Bonus Questions:
- Three Act Structure
- The first act would have been the beginning of the journey up until the first inn. At this time, all of the spaces and the actions required on them were unfamiliar and were still figuring out the order of players (more so that the last player in line goes first). By then, most players understood what their character’s special ability was and how they could take advantage of the spaces to earn the most points by the end.
- The second act would have been a majority of the “journey” that we took and all of the stops in between—visiting hot springs, making panoramas, collecting souvenirs, visiting the temple, etc—where, of course, players earned points.
- The third and final act would have been when we approached the last inn and began to tally up all of the miscellaneous points and award the bonus points.
- Was it fun? Yes, this game was really fun. I really enjoy these peaceful but competitive types of games.
- What was the interaction with the other players? Some of the player interaction occurred when players moved their player to the space of their choice, limiting where the players behind them could move to. For instance, some players took up the spaces where you collected coins and that created problems for some of the other players. Additionally, the first player to reach an inn, had the first pick at the food they bought, limiting the options for the players to follow.
- How long did it take to learn? The basic premise of the game didn’t take very long to learn but there were a few things that made the game experience harder to fully understand. It was definitely a learning curve having to have the player who was the furthest behind take the next turn instead of going in a set order. There were also a lot of different points that you had to keep track of that made it more difficult to leisurely play the game.
- Would you play again? Yes, I would definitely play this game again. I will probably say this about every single game I play this semester.
This would be my kind of game, I would love to play it.
Note: I edited this because I forgot a question!
I haven’t played Tokaido, so the 3 act structure helps…However, this game doesn’t seem to appeal to me…I’d still be willing to try it.
Two Japanese Games in a row, I hope there are more LOL I love themed games so much
Same! I’ve actually enjoyed them a lot! I definitely enjoyed Tokaido more than Takenoko though.