Brayden Bauer Week 3 Game Design HW

Galactic Wars is a space exploration game that requires the players to work to complete missions, explore nearby planets, and defend against threats to you and your fellow players. Use tools like maps, ship upgrades, and communication items to help you further reach the goal of exploring the galaxy.

Manor Mystery is a cooperative mystery solving that that requires the players to work together and discover clues, solve riddles, and piecing together the story to solve the mystery of where Romo is. Collect tokens, abilities, and story cards to aid your ongoing investigation.

Ecoworkers is a strategy based game that requires you and the other players to work together to build and sustain a thriving ecosystem. Thrive and your ecosystem will only grow. Players collect resource cards, blueprints, and hazard cards that can affect your ecosystem in any way.

Zombie Survival( Sorry I couldn’t think of a better name) is a survival based game that requires you and your teammates to reach the safe zone in the upper sector. Survive and escape the zombie apocalypse that plagues your land. Survivors collect weapon cards, blueprints, and caution cards to either advance or retreat your forces.

Planetary Circuit is a race to the finish where your racer and pit crew has to race to the other side of the Earth to reach the checkered flag before any other teams. Collect item cards to slow other racers down or to speed yourself up. Avoid map hazards or face the consequences of your actions.

4 Replies to “Brayden Bauer Week 3 Game Design HW”

  1. I really like both Ecoworkers and Planetary Circuit! I would be careful with the name Planetary Circuit though as it may be a little misleading. Some people might think it’s about racing on different planets throughout the galaxy!
    I’m interested in hearing more about both of these ideas!

  2. Ecoworkers sounds compelling, I’d like to see how the idea of growth would work. Do pieces stack, are they replaced with bigger pieces, do cards overlap? The mechanics to bring this to life would be fun to test.

  3. Zombie survival is a topic of interest to me. I feel that there aren’t that many zombie-themed board/party games out there. If you die and become a zombie, it’d be interesting to have zombie roles to where you have to kill the people you worked with.

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