Game Test: Cat Rush
sometimes not able to play due to having only food cards with full health
needs more players than 2 to be more interesting and involved
abilities are fun but game breakers if not enough players

design courses, syllabi, schedules, resources and policies
We were confused on how to start the game, nothing happened until a player was attacked
There are too many defense cards and not enough attack cards
A certain amount of cards each player should have at all times would help
There was no meeple or risk token
Maybe use the meeple to get rid of paying two tokens, one meeple can be used per game
The game lasted very long and felt never-ending
There was not enough cards to play
A separate pile for the person eliminated would help
Less draw cards would also help
Tracking your HP during the game was difficult
I could not attack other people, only the person to the right of me
Adding more cards or another deck would help
1. The “Burnout” Triage
2. The “Side Hustle.”
3. The “Guerrilla” Urbanist
4. The “Ghosted” Remote Op
5. The “Rage-Bait” Architect
Type: Party card game
Players: 4-8
Time: 15-20 minutes per session
Goal: Win rounds by submitting the worst possible advice for real mental health struggles
Silly goose(Im gonna bring this one into class Thursday)
Its a similar game to cards against humanity except theres three different cards the players use. Those being a problem, excuse, and evidence card. A problem card is drawn at that beginning of every turn and is then played in the middle of the table. Every player then plays an excuse card to go with the problem. After everyone votes on “the best defense” and “the most guilty,” the player that gets the most guilty card gets the goose token. Next round everything plays out normally other than the fact that the player holding the goose token gets to give out an evidence card to go with any of the excuses out on the board. If you dont convince the other players that your not the most guilty, you keep the token. Other wise someone else will get it and repeat the same thing you just did. The game ends by a player holding the goose token for more than 5 rounds or if a player gets the best excuse 10 times. Still trying to play around with the rules a bit more but thats what I have for now.
Bug Clicker game
This is a game I worked on previously but I want to work more on it to make it a better game. To put it simply, you click the lantern fly and gain points. You can use the points to purchase items to make your clicks worth more. Essentially thats it. I want to add more to the base things I have in it right now.
Chapter 1
Bad Advice – Christine’s game
What made the experience fun or not? The content was intriguing – I like games with objective responses to fun prompts
What is the motivating factor to get or keep players playing? to see what the new prompts would say and new advice cards would match up to the prompts
what was frustrating about game? Just the rules not being fully developed so we had to assume the rules and make them up as we go
Is the game persuasive, and what is it trying to get you to do outside of the game? I wouldn’t say it’s persuasive per say but it makes you think about hard challenges in people’s lives and how to deal with them better or how not to deal with them
What is the gameโs metaphor and which of the gameโs mechanics standout? The metaphor is dealing with people’s mental and situational problems – the mechanic of being rewarded for bad advice and then giving good advice to counter it is intriguing
How does the gameplay make you feel? Who does the game make you feel empathy for? There was a lot of the gameplay that we assumed from similar games since the rules weren’t written super clearly so when it is written well it’ll be a smooth gameplay – it let me have fun but also makes me think of real-world situations and how I’d actually deal with them, it makes you feel empathy for the person going through these things
Is the game an activist game? If so what does the game play advocate for? I’d say yes it is an activist game, it’s advocating for people who are struggling with mental health issues or just going through difficult times – it’s helping people know what to do and not to do
Describe the game in 3 sentences or in the form of a haiku
advice, good or bad
help people who struggle
others will determine
Star Sailor – Meredith’s game