https://drive.google.com/drive/folders/1d3Eb59fILDY2k3mqEX3qtMdqSxz5wEqo?usp=sharing
3 Minute Video by Gavin Raabe
XD1 Presentation
Game Design 2 Presentation
Extraction Final Rule Sheet
Extraction – Fourth Revision (Red)
“The Cards We’re Dealt” Final Presentation
Game 3 Final Printout
Brayden Bauer Slideshow For Game Design 2 Final
This is my slideshow for my final presentation showing the process of my bug clicker game getting made.
The first version was made in scratch where it incorporates a wireframe style of coding where you just drag the code onto the file and edit the code once its in there. The mechanics for the first game is very simple. You clicker the lanternfly, it dies, and you get currency from it. The currency is pretty much used to upgrade your clicks so they are worth more for each click.
Version two is the same idea but I added separate pages and a few new features. The once is the currency where it can now be used to purchase businesses to gain money faster, or it can be used to upgrade the power of your click. The power does have a factor in this version because there is a boss page. The bosses health only grows so make sure you upgrade the power. Lastly there is a prestige page the player gets a permanent boost, however at the cost of losing all of the upgrades you had.
Final Presentation (The Allocation)
Game presentation (Aleah, Mason, Lauren)
Game Design II Final
The Wrong Move Revised Version – Sara Krim 4D Final
According to critiques I got in class, I decided to go back and revise some things on my project. For feedback, I got to change the panic color from red to yellow, and to make the music a little more quieter. I went ahead and fixed that, and tried to also play around with contrast, highlights, the flickering, etc.
Updated version: https://drive.google.com/file/d/19zhK9-GRPGBGi8jyph2oV3itrXdDKqpn/view?usp=drive_link
4D Final Critique Notes – Sara Krim
4D Final Feedback:
Lily:
- What works: Using light as a prop, the sound effects
- What I would do: Better audio (more clear and loud)
Gabby:
- What works: Variety of shots and settings
- What I would do: Add music or focus more on the sounds. Also add some sort of indicator on what the story is
Murrow:
- What works: Sound effects!!! And story
- What I would do: Work on camera movement and materials
Alieena:
- What works: The speed changing and light experience, the 360 interactive experience
- What I would change: Make it into a shot sequence for presentation purposes and story purposes, add music to heighten emotional feel (but do keep revving and things like that)
Chrystian:
- What works: Color scheme and grey pads/platforms work well for the PGH feel, definitely entertaining and something I would play in middle school
- What I would do: UI when controls pop up (background could be blurred for easier reading) maybe add a learning mode
Nikayla:
- What works: Camera movement following subject, crossfaded clock, story is fitting and relatable
- What I would do: Make the opening blackboard thing shorter, get different angles from where subject is sitting
Antonia:
- What works: Very humorous
- What I would do: Make it horizontal, better editing
Ethan:
- What works: Frame speed, lighting
- What I would do: Work with the cropping (it felt weird), maybe a black background?
Tyler:
- What works: Game works well and stopmotion really tapped into that with the graphics
- What I would do: Would crop better, get a tripod because it was shaky
Bedzok:
- What works: Making us actually scroll was super interactive and worked with the point of the story
- What I would do: Make this into a stop motion and have that on the instagram (but keep the photos
Saomi:
- What works: Editing is very smooth, makes sense, aesthetically pleasing
- What I would do: Maybe make it quieter
Sidney:
- What works: Spinning it, showing the “experiment”
- What I would do: Add more shots, close up of the movement and subjects
Noah:
- What works: The mix on animation and real life (being shown on tv) and animation helping cook
- What I would do: Maybe some foley work/sound effects
Gaige:
- What works: The animation art style, black and white to color
- What I would do: I would make the person in the animation do the adobe messed up, and then have him dance and then switch to irl person dancing, sound levels
Jana:
- What works: Its interactive and luck based (it fits that)
- What I would do: The negative and positive confuses me a bit. Maybe having the cards more random, maybe have them be like tarot cards and you pick the number, flip the card and your fortune is there
Kayla:
- What works: I like the message and the animation is good, loved the flicker
- What I would do: I would love to see more
Gavin:
- What works: The story, narrative game type of perspective (the hand is like granny or roblox if you know what I mean)
- What I would do: Footsteps are pretty sporadic and don’t seem accurate, maybe add some tense music
Final Crit Notes- Noah Schardt
Lily
Works: The lighting shots with the shadows were really cool!
Doesn’t: I didn’t like the long talking clips.
Gabby
Works: I enjoyed the lack of voiceover.
Doesn’t: I didn’t like the lack of all sound.
Murro
Works: The sounds along with the different mediums worked and how they changed intensity.
Doesn’t: I wish the perspective changed instead of just being the same.
Aileena
Works: 360 experience, SO cool especially on the phone.
Doesn’t: Viewing it on the laptop doesn’t work as well.
Chrystian
Works: The mechanics and the concept were really cool.
Doesn’t: Not necessarily that it doesn’t work, just that it is a hard level that doesn’t make sense for newcomers.
Nikayla
Works: I enjoyed the lack of voiceover or any lines.
Doesn’t: I didn’t like the over the shoulder angle.
Antonia
Works: Close ups and sound effects. The cat!
Doesn’t: Some of the editing was a little off.
Ethan
Works: I liked the added lighting on top.
Doesn’t: I wish there was audio or music.
Tyler
Works: The projection was awesome.
Doesn’t: The shakiness irked me a little.
Bekzod
Works: The format in which it was presented. It being on instagram is a perfect representation of this.
Doesn’t: It would be even better if each one were a reel so you could get the full effect.
Sara
Works: The different shots were REALLY cool.
Didn’t: The music choices didn’t fit in my opinion.
Saomi
Works: The drawings and the transitions between them were awesome.
Didn’t: The font was a little hard to read.
Sid
Works: The design of the animations are really good.
Didn’t: The speed was off a little bit and/or needed a strobe light to see it better?
Gaige
Works: The sound effects for each stage were really good.
Didn’t: The shakiness of some shots as opposed to others.
Nada
Works: The interactivity works really well.
Didn’t: Rules needed a little more explaining.
Kayla
Works: The ambiance and sound effects worked really well.
Didn’t: Posters being photos is a little off because it doesn’t match the rest.
Gavin
Works: The lighting and ambiance worked well.
Didn’t: The constant stepping noise even with no movement.


