Brayden Bauer Slideshow For Game Design 2 Final

This is my slideshow for my final presentation showing the process of my bug clicker game getting made.

The first version was made in scratch where it incorporates a wireframe style of coding where you just drag the code onto the file and edit the code once its in there. The mechanics for the first game is very simple. You clicker the lanternfly, it dies, and you get currency from it. The currency is pretty much used to upgrade your clicks so they are worth more for each click.

Version two is the same idea but I added separate pages and a few new features. The once is the currency where it can now be used to purchase businesses to gain money faster, or it can be used to upgrade the power of your click. The power does have a factor in this version because there is a boss page. The bosses health only grows so make sure you upgrade the power. Lastly there is a prestige page the player gets a permanent boost, however at the cost of losing all of the upgrades you had.

The Wrong Move Revised Version – Sara Krim 4D Final

According to critiques I got in class, I decided to go back and revise some things on my project. For feedback, I got to change the panic color from red to yellow, and to make the music a little more quieter. I went ahead and fixed that, and tried to also play around with contrast, highlights, the flickering, etc.

Updated version: https://drive.google.com/file/d/19zhK9-GRPGBGi8jyph2oV3itrXdDKqpn/view?usp=drive_link

4D Final Critique Notes – Sara Krim

4D Final Feedback: 

Lily:

  • What works: Using light as a prop, the sound effects
  • What I would do: Better audio (more clear and loud)

Gabby: 

  • What works: Variety of shots and settings
  • What I would do: Add music or focus more on the sounds. Also add some sort of indicator on what the story is

Murrow:

  • What works: Sound effects!!! And story
  • What I would do: Work on camera movement and materials

Alieena: 

  • What works: The speed changing and light experience, the 360 interactive experience 
  • What I would change: Make it into a shot sequence for presentation purposes and story purposes, add music to heighten emotional feel (but do keep revving and things like that) 

Chrystian: 

  • What works: Color scheme and grey pads/platforms work well for the PGH feel, definitely entertaining and something I would play in middle school
  • What I would do: UI when controls pop up (background could be blurred for easier reading) maybe add a learning mode

Nikayla:

  • What works: Camera movement following subject, crossfaded clock, story is fitting and relatable
  • What I would do: Make the opening blackboard thing shorter, get different angles from where subject is sitting

Antonia:

  • What works: Very humorous
  • What I would do: Make it horizontal, better editing 

Ethan: 

  • What works: Frame speed, lighting
  • What I would do: Work with the cropping (it felt weird), maybe a black background?

Tyler: 

  • What works: Game works well and stopmotion really tapped into that with the graphics
  • What I would do: Would crop better, get a tripod because it was shaky

Bedzok: 

  • What works: Making us actually scroll was super interactive and worked with the point of the story
  • What I would do: Make this into a stop motion and have that on the instagram (but keep the photos 

Saomi: 

  • What works: Editing is very smooth, makes sense, aesthetically pleasing 
  • What I would do: Maybe make it quieter

Sidney: 

  • What works: Spinning it, showing the “experiment” 
  • What I would do: Add more shots, close up of the movement and subjects 

Noah: 

  • What works: The mix on animation and real life (being shown on tv) and animation helping cook 
  • What I would do: Maybe some foley work/sound effects 

Gaige: 

  • What works: The animation art style, black and white to color 
  • What I would do: I would make the person in the animation do the adobe messed up, and then have him dance and then switch to irl person dancing, sound levels 

Jana: 

  • What works: Its interactive and luck based (it fits that) 
  • What I would do: The negative and positive confuses me a bit. Maybe having the cards more random, maybe have them be like tarot cards and you pick the number, flip the card and your fortune is there

Kayla: 

  • What works: I like the message and the animation is good, loved the flicker
  • What I would do: I would love to see more 

Gavin: 

  • What works: The story, narrative game type of perspective (the hand is like granny or roblox if you know what I mean)
  • What I would do: Footsteps are pretty sporadic and don’t seem accurate, maybe add some tense music 

Final Crit Notes- Noah Schardt

Lily

Works: The lighting shots with the shadows were really cool!

Doesn’t: I didn’t like the long talking clips.

Gabby

Works: I enjoyed the lack of voiceover.

Doesn’t: I didn’t like the lack of all sound.

Murro

Works: The sounds along with the different mediums worked and how they changed intensity.

Doesn’t: I wish the perspective changed instead of just being the same.

Aileena

Works: 360 experience, SO cool especially on the phone.

Doesn’t: Viewing it on the laptop doesn’t work as well.

Chrystian

Works: The mechanics and the concept were really cool.

Doesn’t: Not necessarily that it doesn’t work, just that it is a hard level that doesn’t make sense for newcomers.

Nikayla

Works: I enjoyed the lack of voiceover or any lines.

Doesn’t: I didn’t like the over the shoulder angle.

Antonia

Works: Close ups and sound effects. The cat!

Doesn’t: Some of the editing was a little off.

Ethan

Works: I liked the added lighting on top.

Doesn’t: I wish there was audio or music.

Tyler

Works: The projection was awesome.

Doesn’t: The shakiness irked me a little.

Bekzod

Works: The format in which it was presented. It being on instagram is a perfect representation of this.

Doesn’t: It would be even better if each one were a reel so you could get the full effect.

Sara

Works: The different shots were REALLY cool.

Didn’t: The music choices didn’t fit in my opinion.

Saomi

Works: The drawings and the transitions between them were awesome.

Didn’t: The font was a little hard to read.

Sid

Works: The design of the animations are really good.

Didn’t: The speed was off a little bit and/or needed a strobe light to see it better? 

Gaige

Works: The sound effects for each stage were really good.

Didn’t: The shakiness of some shots  as opposed to others.

Nada

Works: The interactivity works really well.

Didn’t: Rules needed a little more explaining.

Kayla

Works: The ambiance and sound effects worked really well.

Didn’t: Posters being photos is a little off because it doesn’t match the rest.

Gavin

Works: The lighting and ambiance worked well.
Didn’t: The constant stepping noise even with no movement.

Final

Lily Clifford: the shadow works / needs more actions.

I like the camera angles / add some sound effects.

I like bird chirping sounds / need more frames to make the movement smoother.

Aileena Sargeant: I like the video / mute the motorcycle sound or fix it with sound effects.

I like everything about the game.

Nikayla Haynes: I like how the camera following the actor and his actions instead of static.

I liked the unique ideas / it needs a little more editing.

Ethan Bookbinder: so creative / the lighting change depending on the scene.

Kayla Bowman: I like the stop motion / the camera shakes everything else is perfect

Bekzod Nurboev: I like the instagram idea / I hope if its more longer

Sara Krim: I like how she share the game screen, sound effect / lighting was a little too bright,

Saomi Jimenez: I like the colors and the characters connection to the song lyrics. /

Sidney Crabtree: I like the way how it moves / the speed

Noah: I like how she mix the reality with hand draw/ the tv frame

Gaige Stebler: I liked the ending was unexpected

I like the details of the room /

I like the black and white / the sound of the steps not matching the video

Jimenez Finals Critique Notes

Lily

Works: Timing of dialogue/pacing of plot. 4th wall break

Would change: Upload format, wish it were full screen (landscape shot, but uploaded vertically)

Gabby

Works: Angles/shots well executed

Would change: I wish the environmental sounds were louder/clearer.

Muro

Works: Sound design and mixed media use, emotional appeal

Would Change: Top-down angle takes a second to get used to

Aileena

Works: Interactiveness, I like that the viewer can look anywhere with the 360 footage.

Would change: Add background music to boost the emotional aspect.

Chrystian

Works: Game rules. mechanics, and objectives are executed well

Would change: Add sound design

Nikayla

Works: Sense of relatability and being human, clock overlay

Would change: More shot/angle variety

Antonia

Works: Sound design. characters

Would change: Green screen effect could be less clunky

Ethan

Works: Smooth animation, great light design

Would change: Process was rather unorthodox, seemed to lack some planning

Tyler

Works: Smooth animation/transition between character movements, great projection

Would change: Need better camera setup

Bekzod

Works: Interactiveness/audience participation, creative concept

Would change: Reel version

Sara

Works: Great lighting and camera work, preparations & planning

Would change: Music choice

Sid:

Works: Great craftsmanship

Would change: Adjust framerate/speed

Noah

Works: Art style and music choice

Would change: 

Gaige

Works: Excellent narrative and creative solution

Would change: Speaking audio quality

Nada

Works: Interactivity

Would change: Rule clarity

Kayla

Works: Transitions, lighting, and sound design

Would change: Posters feel a bit out of place in the art style

Gavin

Works: Color grading, camer control

Would change: Walking sound plays when the character/camera is still

4D final notes

Lily crawford

Use of  light to show the murder worked well

Would have liked Dramatic music during interrogation

 Gabby Thomas

Shot well 

Looked at camera a couple times

Murro Gill

Very fluid and good sound effects

Longer

Aleena Sargeant

360 is cool

Could have had better angle

Custom Game

Good color scheme and setup

Better sound

Nikayla Haynes

Bloopers were funny and easy to follow story

Different angles

Antonia V

Cat person was great and good concept

Green screen could’ve been better

Ethan

Very good lighting

Could have had sound

Tyler Lucas

Good visuals

Wanted more donkey kong

Bekzhod

The concept of making someone scroll ia cool

Want more

Sara

Good quality

Clips were little too long or short

Saomi J

Very clean transitions and very personable

Wanted more to the background

Sid Crabtree

Good design

Speed of spinning

Noah S

Very good work with mixing animation and real life

Consistency in art

Nada

Good concept

Should have more rules

Kayla B

Good quality of animation and audio

Wish it was longer and understood more story

Gavin

I like the lack of color

Sound effects could be adjusted

Final review

Lily Clifford

1.Humor is good

2.Need to work on the voice part

1. Add little more activity

2. The part with no talking is good

  1. I like the photos
  2. it would better if there’s is little music
  1. I like the colors
  2. If lava was red it would be awsome

Nikayla Haynes

1.Starting is good

2.I would try from different angels

  1. I like the cat part
  2. I would change the size of the peson
  1. Ethan Bookbinder
  2. It would be nice if there is music
  3. . Light part was cool

Kyla Bowman

  1. Idea is good and simple
  2. I would fix the shadow comming from another object.

Sara Krim

1I like the music chanbges based on the person’s emotion

2.I might try in darker room to show better

Saoimi Jimenez

I like the color it would be nice if there was a anmiations

Noah

I like the animation it was smooth

Gaigge Stebler

I like the animation and the humor

Jana Almatani

Thre game was fun but little confussion

Kayla

I like the animations

Gavin

Need to work on the footstep sound

Final Critique Notes

Lilly Clifford 

One thing that works: the timing of the conversation was well paced. 

One thing that doesn’t: potentially move the angle over a bit to refrain from the glare on the camera.

Gabriella Thomas

One thing that works:  im not sure if this was meant to be some sort of thriller but the silence gave the video an eerie feeling.

One thing that doesn’t: the close up shot with the coffee cup before walking away should have been slightly trimmed to prevent seeing it be picked up again 

Murro Gill

One thing that works: the sound effects were very soothing.

One thing that doesn’t: there were a few shots where your finger came into view but weren’t extremely distracting 

Aileena Sargeant 

One thing that works:  the still shots were fascinating

One thing that doesn’t: im sure this happened when uploading the video/rmu wifi but the quality was a bit grainy 

Guy in the wife beater🧍🏽‍♀️

One thing that works:  both the color scheme and quality of the game itself look great 

One thing that doesn’t: possibly add a clear objective/goal to the game 

Antonia Valeri

One thing that works:  I love that the idea was a person shrinking into a doll house while using the house from coraline 

One thing that doesn’t: the green screen cut out quite a bit but overall this was great 

Ethan Bookbinder

One thing that works:  the lighting matching on both the photo and the background page worked really well

One thing that doesn’t: i have no recommendations, s/o jjk

Tyler Lucas 

One thing that works:  the projection/stop motion worked out really well

One thing that doesn’t: possibly framing the projection a bit more 

Bekzod Nurboev

One thing that works:  I like that we were made to scroll the projection on our own phones, very interactive 

One thing that doesn’t: rather than leaving it as photos alone possibly turn them into a stop motion video 

Sara Krim

One thing that works:  the music change used to build up the suspension was amazing.

One thing that doesn’t: I think possibly making the light fade back to the regular kind would’ve made it seamless 

Saomi Jimenez 

One thing that works:  the drawings were very cute & because I’ve seen the trend it’s very fitting

One thing that doesn’t: possibly move the song credits out the way 

Sidney Crabtree

One thing that works:  the outer rims movement was quite mesmerizing 

One thing that doesn’t: the inner rims movement makes the images loose detail very easily 

Noah Schardt

One thing that works:  the incorporation of animation and real world visuals went together extremely well

One thing that doesn’t: no complaints I loved this

Gaige Stebler

One thing that works:  the animation at the beginning was quite smooth, sid dancing was my favorite part

One thing that doesn’t: the baby audio could have been slightly turned down 

Nada Almatani

One thing that works:  the graphic quality on this video look really nice 

One thing that doesn’t: the rules were a bit confusing at first but after testing it’s cool

Kayla Bowman

One thing that works:  the lighting tracked very well with the door being opened 

One thing that doesn’t: possibly try white text 

Gavin Raabe

One thing that works:  the hand in frame like old indie games was a nice touch

One thing that doesn’t: the walking audio could have been synced a bit better