- Play testing my game taught me not to be too invested in how I believe the game should be played. I had the thought to force players to act a certain way, and was slightly frustrated when reality did not match my expectations. With this, I learned to give my players more leeway, especially when just starting the game. I believe I created a nicer, more player friendly, rule set because of the feedback from my first play test.
- I’d like to replay my game with the same play testers as last time, so that I can gather their thoughts on the differences that they noticed. But I am also able to play test with new players, so I can get different perspectives on the core game play, as well as the changed rules.
- My initial target audience was fast-paced card players. I enjoy cards, and games where speed is integral, so I wanted to create a game that blends the two together. Creating this game taught me that many players are unfamiliar with cards, which meant that I had to change my game to accommodate.
- I would like to play test the game with my friends outside of class. As card players, I feel like they would be not only more excited to play, but also more familiar with the process of drawing cards, understanding sets/runs, and betting on their hand.
