


design courses, syllabi, schedules, resources and policies
Set 1:
โWorkingโ prototypes are intended for evaluation by playtesters
and potential publishers and โdisplayโ prototypes, with finished
art and components, are intended for the eyes of distributors or chain buyers.
The ability for it to be played by testers, all the pieces, and pre-tested rules. It could fail if the creator focuses too much of the final look instead of rules and playability.
The first impression, rules and manifest, the components, the hardware, the last impression
I think being very well prepared beforehand is a really important point that he makes. Also definitely keeping your ego in check – if you get told no, be persistent and don’t give up
Someplace that has credibility and knows what they’re doing and is also honest and up-front about the whole process.
Professionalism – Prove that youโre a designer
who can follow instructions, meet deadlines, and produce easily published
work – the game likewise should have good player interaction, fun, good timing, strategy and and interesting theme to name just a few. Each publisher is uniquely different
Includes an overview, gameplay explanation, components, setup, card types, endgame/winning, examples and accreditations
Honestly, I liked the 2 player team project the best. I like really simple games that you can play multiple times and I think Madison and I did a good job of it. We had a pretty clear rule set (which needed a little bit of tweaking to make it completely understandable) and a good number of different cards that made the game the perfect length and very playable. If we kept editing it, the quality of the appearance would be better and I think it could be a fun little game to finish out. Fleshing out the different looks for each ice cream flavor would be the biggest thing to edit so that matching the different cards to each other wouldn’t take any extra thought and would be intuitive.
Be the first player to collect four matching cards of the same number, person, or suit guided by fate and fortune.
After following the fortune tellerโs action:
Depending on how the turn goes:
If the draw pile runs out, shuffle the discard pile to create a new deck.
The first player to fulfill three Wishes (collect three complete sets of four cards) wins the game. Their fate is the strongest!
Braindump:
Materials:
Sort of go fish
Rules:
Take fortune teller select from coin, sword, cup, and wand
Spell one opening and closing each section with each letter spelled
Chose number from the spot left open
Open that section
Read aloud your action
Keep that card in your hand
Select a player
Ask them if they have the same number/person and or suit
Collect all that player has
Discard all cards
Pick up new set or 7
If the ask is unsuccessful
Discard all cards except the one you used in that turn
Then pick up 6
Other player that was asked to replenish hand
Continue with this process until out of cards then shuffle the discard pile