


design courses, syllabi, schedules, resources and policies
Was it fun? Absolutely, once we all got into the spirit.
What were the player interactions? The player interactions were quite humorous, as we all pretended we were bears trying to do uniquely human tasks.
How long did it take to learn? Since the game involved more of a sandbox experience with no turn based rules, I feel like it took more time getting into the story than it did learning the rules.
What was the most frustrating moment or aspect of what you just played? I think the most frustrating aspect is that the game seemed only as interactive as the least interactive player.
What was your favorite moment or aspect of what you just played? The laughs. The laughs. The laughs. I really enjoyed the character creation sheet, both pages.
Was there anything you wanted to do that you couldn’t? I wanted a simpler way to collaborate with my teammates. The story kinda kept us apart.
If you had a magic wand to wave, and you could change, add, or remove anything: I would add more depth to the bear characters, including attribute scores.
Is this a game you would play again? Yes, because I enjoy the humor, socializing, and open ended structure.
Analyze the game using the 3 act structure. The opening act would be the setting up of the characters with roles and attributes, along with a goal/statement of purpose. The second act involves the majority of the fun, where each player adds their own unique personalities to their humorous roles as bears trying to steal honey.
What are the collaborative and or competitive aspects of the game? I found the entire game to be collaborative.
What is the game’s metaphor and which of the game’s mechanics standout? The game mechanic that stood out the most was the lack of game mechanics. Aside from act 1 (in which players learn their roles) and act 3 (where the players actually end up as a bear or a criminal) are we bothered by the mechanics of starting and finishing the story. The second act, where the majority of the gameplay takes place, is fairly open ended.
Here is my final First Loop. I added the shepherd.
Here is my last loop as well.
Only the 4th loop is left.
(apologies for posting this so late – better late than never I guess)
For my looping animation project, I wanted to create a unique narrative about a baker who had recently lost her feline companion.
In the story, she is struggling with grief, and in her saddest moments, she decides that the best cure for sadness is to return to your roots in what you love – in her case, she of course decides to bake! Following her passion, she gets into the kitchen with the main ingredient of love, and creates her new companion, well, a much “doughier” version!
Please watch ‘The Baker’s Cat” below~
The Process:
Starting out with an idea of how I wanted to utilize my concept I right away went into Procreate and created a really messy storyboard based on what I intended to be the first loop, the exposition. Below I’ve also attached my notes on ideas, and the 5 steps I needed to cover.



*Sorry for the lighting*
Following my notes and pretty messy storyboarding, I polished my ideas a bit more and made all 5 scenes:



The Loops:
Based on my storyboards, I began to draw my frames and create the loops. I worked on polishing and playing with transitions for added effect
Loop 1 – Exposition:
Loop 2 – Rising Action:
Loop 3 – Climax:
Loop 4 – Falling Action:
Loop 5 – Resolution
Full Animation, without restriction on frame count:
Reflection:
I did enjoy this project a lot, and I think I had a generally easy process because I tried to maintain a simple art style and a relatively common concept of grief and healing (of course, with a bizarre twist). I think if I did this project again, I’d go more into finalizing the animation. I struggled quite a bit with the idea I had of adding sounds and music, and I think it is due to animating completely in Procreate, with a very simple 1 frame per second. Most of the software I tried to use, such as Stop Motion, wasn’t able to provide the control I wanted, and I dove into Adobe Premiere Pro, which was too much for a single-minute video. I haven’t given up, though, on adding sound and music; hopefully, I can have an update to this post soon!

🟢 BONUS MOVES (6 cards)
1. Zoomies! — Move forward 3 extra spaces.
2. Sniff Something Familiar — Move to the nearest Red house space.
3. Fetch Champion — Roll again and take another full turn.
4. Neighborhood Shortcut — Jump across one Alley to any connected Street.
5. Lucky Bone! — Gain +2 points instantly.
6. Treat Time — Draw one extra Fetch Card this turn.
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🔴 PENALTIES (6 cards)
7. Caught by the Dogcatcher! — Skip your next turn.
8. Lost Collar — Move back 3 spaces.
9. Rainstorm! — All dogs lose 1 move next round.
10. Wrong Yard! — Lose 2 points for trespassing.
11. You Chased a Cat — Move back to your previous intersection.
12. Dropped the Bone — Discard your lowest-value house token.
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🟡 TRADES & SWAPS (6 cards)
13. Playdate — Swap one house token with any player.
14. Friendly Bark — Choose one player; both of you draw 1 Fetch Card.
15. Steal the Spotlight — Take one random card from another player.
16. House Swap — Exchange your highest-value house with another player’s.
17. Pack Instinct — Move to share a space with another dog; both draw 1 Fetch Card.
18. Good Neighbor — Give one Red house to another player; gain +2 points for kindness.
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🟣 CHALLENGES (6 cards)
19. Dig for Treasure — Roll the die; on 5 or 6, gain +3 points. Otherwise, lose 1 point.
20. Bark-Off! — Choose another player; both roll. Higher roll gains +2 points.
21. Hide the Bone — Roll the die; on even, draw another card. On odd, skip next Fetch action.
22. Obstacle Course — Move through two hydrant spaces in one turn to earn +4 points.
23. Sniff Contest — First player to reach a blue house gains +2 bonus points.
24. Runaway Mail Truck — All players move 2 spaces backward.
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🔵 EVENTS (6 cards)
25. Garbage Day! — All Red houses are worth +1 this round.
26. New Family in Town — Add a new Red house token to any empty space.
27. Full Moon Frenzy! — Every player moves again immediately.
28. Squirrel Chase! — Roll a die: 1–3 move back 2 spaces; 4–6 move ahead 2 spaces.
29. Friendly Fire Hydrant — Gain +1 point for each hydrant you’ve passed.
30. Dog Park Meetup — Every player draws a Fetch Card.