Was it fun? Absolutely, once we all got into the spirit.
What were the player interactions? The player interactions were quite humorous, as we all pretended we were bears trying to do uniquely human tasks.
How long did it take to learn? Since the game involved more of a sandbox experience with no turn based rules, I feel like it took more time getting into the story than it did learning the rules.
What was the most frustrating moment or aspect of what you just played? I think the most frustrating aspect is that the game seemed only as interactive as the least interactive player.
What was your favorite moment or aspect of what you just played? The laughs. The laughs. The laughs. I really enjoyed the character creation sheet, both pages.
Was there anything you wanted to do that you couldn’t? I wanted a simpler way to collaborate with my teammates. The story kinda kept us apart.
If you had a magic wand to wave, and you could change, add, or remove anything: I would add more depth to the bear characters, including attribute scores.
Is this a game you would play again? Yes, because I enjoy the humor, socializing, and open ended structure.
Analyze the game using the 3 act structure. The opening act would be the setting up of the characters with roles and attributes, along with a goal/statement of purpose. The second act involves the majority of the fun, where each player adds their own unique personalities to their humorous roles as bears trying to steal honey.
What are the collaborative and or competitive aspects of the game? I found the entire game to be collaborative.
What is the game’s metaphor and which of the game’s mechanics standout? The game mechanic that stood out the most was the lack of game mechanics. Aside from act 1 (in which players learn their roles) and act 3 (where the players actually end up as a bear or a criminal) are we bothered by the mechanics of starting and finishing the story. The second act, where the majority of the gameplay takes place, is fairly open ended.