Final Critiques- Antonia Valeri

Lily:

Good: The use of light and the forth wall break

Change: Actors

Gabby:

Good: use of obstructions with the video

change: background noise was a little distracting

Muro :

Good: sound effects for the stop motion

change: just getting ride of extra shadows

Aileena:

Good: I like how you can move the camera because it was filmed with the 360 camera

Change: played with the audio a little more

Chrystian:

Good: very user friendly

Change: change the background when the instructions pop up, so it is easier to read

Nikayla:

Good: I liked the use of overlaying the clock with the game play

Change: I would change the timing on logging into the assignment

Ethan:

Good: the light really brings the photos to life

Change: audio added Screen

Tyler:

Good: the projection was good

Change: get a tripod

Beckzod:

Good:the concept of actually doom scrolling

Change: make a stop motion with the photos

Sara:

Good: the different camera angles were good

Change: the lighting

Saomie:

Good: very good use of the characters

Change: the background if you change anything

Sid:

Good: I like the concept

Change: the Frame rates

Noah:

Good: I like the multimedia use of this project

Change: keep the drawing consistent

Gage:

Good: the animation style was very unique

change: would love to see more animation


Kayla:

Good: the lighting transitions were good

Change: draw the posters to match the rest of the animation

Gavin:

Good: I like the concept

Change the walking sound to only when the character is walking

The Wrong Move – Sara Krim 4D Final

A short film that shows the experience and feeling of panic from making the wrong move within a game.

Google folder with all content: https://drive.google.com/drive/u/1/folders/1cYx7vD6xTK4fu4dVKKLlmjcFtafoTiMF

The Film: https://drive.google.com/file/d/1pTbi_AB0jXx9rs-h9lcr-2gMEM7LstUT/view?usp=drive_link

Process

Throughout making this short film, this was my process. I started off with creating my mind map, and I really wanted to try and incorporate as many topics as I could. I ended up incorporating video and performance, game experience, and lighting. Once getting the concept down, I came up with an outline of shots for the film and made it into a professional shot list for filming. I also created a storyboard to envision how I wanted the film to look like. I then found an actor with a good location to use, got the camera and equipment, and set up production. 

During filming, I used natural lighting, and used a mix of static, screen capture, and handheld movement. I also did a variety of shot styles in accordance to what was happening. For example, when the “panic” started, I utilized an extreme close up of the actors eyes. I followed the shot list with the freedom to get a mixture of not mentioned shots as well. 

Once editing the footage, I was able to put the timeline of footage together and manipulate light and sound to fit accordingly. I used Adobe Premiere Pro, and learned how to use adjustment layers for the flickering and intensity of light to encapsulate the “panic” feeling, and ultimately the switch to defeat at the end. 

Overall, this process allowed me to translate conceptual ideas into a structured visual narrative while experimenting with lighting, performance, and editing techniques to enhance emotional impact. 

Documentation

Mind Map:

Concept and Film Outline:

Shot List:

Storyboard:

BTS Photos:

Camera Used/Equipment:

Editing:

Color Game: Final Documentation

The color game was based on the simplicity of the game War and was used to teach players about color theory. When the game was played overall, there was some confusion about the color combinations, which was good since it allowed for a lesson to be taught about the game, which was the purpose. If I were to move forward with this game, I would focus on adding more color combinations worth more points and making the quality of the cards better.

Star Salior v3

The 3rd and Final version!

Some changes that were made: I removed the rockets as dice, as cool as the novelty was, in real life, they didn’t work out very well. They were loud and clunky, and after the playtest, they seemed to have more chances rolling a 5 and a 3, so they were unfair. The board now has color and a clearer path to follow, and the cards were removed to make it much simpler. The player cards are updated to have information about the landing mechanisms, instead of filler text.

Factorio: Game Review

I chose to play Factorio as part of the Games for Change review and podcast. It was a fun experience, and yes, it does make it clear how it feels about the environment. The basic mechanics of the game are to collect resources to expand your factory to complete all types of technology and all planets. However, in the process of doing this, the trees will die, the water will get polluted, and the local ecosystems of bugs will inflict damage across your base. During my playthrough, we didn’t get too far; we only made it about 5 hours in. However, I was playing with experienced people, so they helped me get some of the information. The game does a good job at making it clear what you are doing, and you start to feel bad as you see the slow progression of what happens to the world due to overmining and pollution.

The major mechanics are: mine and collect resources, grow your factory, and watch the pollution rise. There is actually a pollution meter in-game, as you can see how much damage you are causing, and what material is causing it. Overall, the game was fun to play. I am unsure if I would play it again.