A Bomb War
It’s a game me and my friends made when we were in high school and never really finished making it. It’s similar to the card game “war” where the players draw from a deck and play a card. Higher card wins. The a bomb part is where an ace comes into play. The a bomb trumps every card other than other a bombs. Depending on the suit will determine if your a bomb is better or not.
Quickdash.
Quickdash is a trivia based game with a few action cards. The trivia questions can be any topic but vary in points. During some of the cards the players may revive an action card that has to be played immediately. It can range from simple to more difficult tasks.
Ww2 game
On the board there’s the axis and Allie’s powers. You collect cards to either advance or retreat your soldiers.(Examples could be trains, planes, surprise attacks, artillery, etc) You can hold up to 7 cards to play with and strategically use them to either defend your country or push forward.
Super smash brothers card game.
The two players each have a deck filled with cards. Each turn the players draw two cards either being characters to put into the field of play or items that can negatively or positively affect the field of play or characters. There are different maps the players can collect that can again change how your cards are played.
Shocking potato
Simple game here with the only thing being you don’t want to have the potato when time runs out. Whoever has the potato when the timer stops is shocked and is out of the game. Last player in the game wins.
Would you make a potato that actually shocks players? Is there a way to make this specific to RMU, or any collage campus? Is electric shock the key to get college students to play hot potato?
I’m intrigued by your idea for a Smash card game. Maybe you could make a system that has cards you draw and get to choose to play, but also a card they get each round that has an unavoidable event occur. If the player only gets to choose what happens, I could imagine the strategy getting figured out quickly, and gameplay becoming repetitive. I understand that this scenario would depend on having an incredible hand each round, but I think it is still important to consider all possibilities!
I think that the Quickdash game could be a great idea. Do you have any specific ideas for action cards right now? I’m really curious about how they would affect the gameplay.