New Ideas on Collecting

(apologies for posting this so late – better late than never I guess)

  1. Set amount of cards based on the number of players. To begin you take turns picking all the cards one at a time (strategy/psychology of the game in paying attention to the cards others choose) There’s also a money pile. Then based on what cards you took, you take action against each other and take whatever money you get from what happened. You do this three times and whoever has the most money wins.
  2. Building the perfect music company – trying to collect the most “talented” artists – you start with base characters and throughout the game build up their strengths (and sometimes weaknesses) to create the most talented group or company of musicians/singers
  3. Society kind of thing where you build your army for world dominance or just your quiet little villages – so like amassing funds, resources, people, homes, etc etc
  4. Collecting design pieces/tiles that you must try to replicate a design but you are picking up pieces every round and can lose certain pieces that don’t allow you to complete the design so it’s a sort of race to complete and gather correct pieces fastest
  5. Hidden Objectives kind of game – there’s something you have to complete but noone knows so you gotta secretly work toward a goal of sorts.

5 New Ideas with same Theme – Languages

languages are a hobby of mine and any “gaming” i usually do by myself has to do with learning languages – i wanted to be able to incorporate this into some of my games in this class since I enjoy them so much and would love to share with others

  1. Traditional Matching Game but with different languages – there are two cards in square of like 100 cards with the same interpretation of the two languages and several players try to remember what they mean and match them and get most matches

2. like TacoCatGoatCheesePizza and War combined but different greetings in languages – each player has a hand of cards and when they match you must shout that greeting and whoever has the closest pronunciation to what it actually means gets that round (have google translate at the ready)

3. Accent game – very simple trying to guess languages by sound – more collaborative with less “winning” just having a good time

4. National Market/Menu Game – each player has a menu/list they must complete by drawing ingredient cards BUT CATCH they’re not in english – there’s also tokens and event cards mixed in to spice it up – you accumulate a hand as you play and place ingredients that match to your menu/list and finish by completing it first and have money and stuff. Each list though is a different language/nationality and you must complete it in that language. So sort of go fish/bartering sort of game

5. For people who already know a little bit of a language, there are different language stacks that basically work as vocab review so obviously is a very niche game since you’d have to have a rudimentary understanding of a language… as many players as possible, single players to collective playing, racing to point out the words fastest.

Week 5 Game Ideas

  1. Leprechauns is a card game in which players collect the most gold by drawing cards and strategically stealing from the other players.
  2. Front Lines is a board game in which the players collect troops to fight the other players by taking over the armies of others.
  3. Producer is a card game in which the players collect instruments to make the best band by collecting cards and making trades with others.
  4. Trinkets is a card game in which the players obtain the best trinkets by collecting cards that change rules, give players abilities, and trading with other players.
  5. Headlampers is a board game in which the players collect the most gems and jewels by mining for gems on the board.

5 Games that involve collecting – Bryce Mathews

[Game name] is a [category of] game in which [the players or their avatars] [do or compete or collaborate for some goal] by [using tools the game provides them].

“Scrapworld” is a board game in which players act as robots that compete to be the only settlement standing using the scrap they collect in the wasteland.

“Ghostly Gather” is a board game in which a paranormal investigator must collect as many haunted items possible, and escape, before being haunted, using the tools in their arsenal and the items they collect.

“Shuffled” is a memory-based card game in which players compete to build the largest deck of cards by memorizing and matching cards.

“Sheltered” is a card game in which survivors in a zombie apocalypse must collaborate to fortify their base and survive the waves of zombie attacks by using the items they collect.

“Quads” is a card game where players compete to have the highest poker hand by collecting cards and bluffing other players.

Game ideas: Theme of Collecting

Madison Hurst

[Game name] is a [category of] game in which [the players or their avatars] [do or compete or collaborate for some goal] by [using tools the game provides them].

Taste Test is a card game in which players have to collect unique ingredients or food to make (various ingredients hold different values), and they have to decipher whether or not that ingredients is cursed/poisoned by other opponents.

The Alleyway Pharmacy is a card game in which the players are drug dealers competing against other drug dealers where they have to collect various drugs to resell. The kick to it is, the drug dealers have to make sure whether the drugs they collected are real and not candy. If they are caught using candy (x amount of times) then they will go to jail (lose).

Recycle Go! Is a card game in which players are collecting and sorting what trash is recycled properly and efficiently. They are to sort plastic, trash, glass, etc and the faster player to do so wins.

Blink and Collect is a card game in which the player has a set amount of time to look at a card that is a picture filled with random junk/objects that contain various things that could potentially earn them points. They have to remember as much as they can from that card to pick cards that gives them points (they saw a chair in the picture, so they would pick up a chair card that is 1 point).

The attic is a memory/collection game in which players are going through their attic while flipping tiles that match the items they found. They have to avoid different setbacks (mice) that affect your collections of matches.

5 Themed Game Ideas

Theme: Chakras 

  1. Chakra Crusade- This is a collecting card game where the goal is to achieve balance by gathering chakra sets. Each player must collect five cards of each chakra color to reach total harmony. The first player to complete all chakra sets wins.To add strategy and interaction, there are action cards that can alter other players’ progress. For example, an action card might block a chakra, steal one from an opponent, or temporarily disrupt their balance. This creates both competition and tension as players race to complete their chakra collections while managing obstacles from others.
  2. Balance- This is a collaborative game, where all players must help the board reach total balance, by aligning all their chakras. During the game, players take turns taking actions and drawing cards that will either help them align the chakras or cause problems that alter their progress. Players win whenever all the chakras are aligned, or if the deck runs out and the players do not align all chakras then they lose. 
  3. Spiritual Journey is a dice and movement game where players travel along a path toward the Crown Chakra, collecting chakra tokens along the way. Each turn, players roll dice to move forward, landing on spaces that present different outcomes such as challenges, setbacks, or energy boosts. When a player successfully overcomes a challenge or lands on an energy space, they earn a chakra token that represents balance in that area. The goal is to collect all seven chakra tokens before reaching the Crown Chakra. The first player to arrive at the Crown Chakra with all their chakra tokens wins the game, completing their spiritual journey to harmony and enlightenment. 
  4. Chakra Crash is a competitive head-to-head game where players begin fully enlightened, with all their chakras aligned. The goal is to maintain your own balance while disrupting other players’ chakras using action cards. Players take turns playing cards with abilities such as “Meditate to be safe from attacks until your next turn” or “Use Heart Chakra to heal a lost chakra.” Once players are out of chakras they are out of the game, and whoever is left with whatever chakras they still have, wins the game. 

Chakra-enga- this game is a version of jenga, and is a collaborative game, rules are the same as regular jenga. But there are special blocks with chakra labels on them and all players must gather all the chakra blocks to win without making the tower fall, but if it falls players lose.

5 Themed Game Ideas (Ghosts)

I decided that my theme will be Ghosts.

  1. “The Haunt” is a board game in which players must compete to posses a human and escape a house of trapped souls using strategies to learn their victim’s identity.
  2. “Ghost hunters” is a card game where players must evade capture by world renowned ghost hunters using the tools they come across to win.
  3. “Spirit’s Revenge” is a collaborative board game where players collaborate to hunt down a mysterious and elusive spirit using the clues found around the location.
  4. “Battle of the Boos” is a strategy game where players compete to be the head of the house using the clues of this opponents identities.
  5. “Ghost Stories” is a card game where players must compete by building the best ghost story using the cards they draw and pass to others.

5 game ideas that revolve around the theme of collecting

  1. The Barista’s Brew is a puzzle/time management game in which the baristas collect all the necessary ingredients and techniques to craft the ultimate gourmet coffee by using an organized inventory system, a variety of grinders and brewing machines, and a customer order list.
  2. The Cure for Common Nonsense is a collaborative deduction game in which a group of scientists work together to collect “Clue” cards to develop a “Cure” for an illogical and growing problem (ex. “The Case of the Talking Teapots”) by using a hand of “Trait” cards to make the most logical (or illogical) argument to persuade their teammates.
  3. The Alchemist’s Collection is a cooperative puzzle game in which a team of alchemists work together to collect a set of five matching magical ingredients to complete a powerful potion by using a hand of color-coded “Ingredient” cards and a hidden role (ex. The Herbalist, The Scribe) to perform actions and prevent a disaster.
  4. Ghostly Gala is a party/memory game in which teams of players compete to collect a complete set of Ghostly Guests by matching their hidden identities to their haunted pasts by using a series of question cards, deduction skills, and a shared memory board to track their progress.
  5. The Great Costume Seance is a collaborative deduction game in which a team of trick-or-treaters work together to collect and correctly match a Major Arcana Costume Card (ex. The Empress/Witch, The Fool/Clown) to its corresponding “Meaning Token” by using a series of Minor Arcana cards as clues drawn from the deck and a six-sided die roll to restrict how many clues they can reveal per turn.

(9/18/2024_MeredithB) Homework/Rules

5 game ideas:

  • Shell Sprint is a racing game in which players control turtles who compete to reach the ocean first by navigating hazards, riding ocean currents, and using power-ups like speed boosts and shell shields.
  • Turtle Tactics is a strategy game in which players lead turtle clans who battle for territory in a shrinking pond by placing defenses, outmaneuvering rivals, and evolving their shells for specialized advantages.
  • Tide Travelers is a cooperative adventure game in which players are time-traveling turtles who work together to restore balance to aquatic ecosystems by solving puzzles, cleaning up pollution, and recruiting ancient sea creatures as allies.
  • Shell Shocked Arena is a multiplayer battle royale game in which players control armored turtles who fight to be the last one standing by collecting weapons, crafting shell upgrades, and mastering the art of shell-sliding combat.

Game rules: Axo-Mageddon

Must team up or fight to cause the most damage, leading to global domination.

Starting game/Setup

  • Place cards and setup board as shown
  • Pick gamepeice and put them into starting tank

Cards

  • Classes
    • Pick a role, Barbian, Technician, Arsonist
    • Barbian adds and extra points of damage added on to every
    • Technician gets a free extra upgrade every 5 turns
    • Arsonist, all flammable damage gets multiplied by 2
  • Destruction
    • Pull a card and it has a set $ amount of damage, and some will have a multiplier on that
    • Can have extra multipliers added on
  • Upgrades
    •  Can be used to make your axolotl have damage multipliers, stringer, or avoid a “trouble”
  • Trouble
    • Other animals, the government, aliens and outside forces that will affect and slow your destructive streak

How to play

  • Roll to see who goes 1st, then each player picks 3 class cards and picks their class
  • Roll a dice to move, get cards and follow along the board, gain damage and upgrade cards.

Winning

  • Player who caused the most destruction wins!

Game Ideas

Format: [Game name] is a [category of] game in which [the players or their avatars] [do or compete or collaborate for some goal] by [using tools the game provides them].

  • Orchard King is a board/card game in which players are to collect or pick blueberries, strawberries, and peaches and can end the game by either obtaining all of one fruit or completing x amount of objective cards. The tools used in the game is cards and a board game.
  • Preserve and Conquer is a card game in which players have strawberry, blueberry, and peaches cards along with different spices. Their goals is get as many jam recipes (combining the spices with the fruits) and each recipes is worth various amount of points. The game ends when players go through the whole deck, and then they will round up their points to see who wins. The tools needed is cards.
  • Cup Luck is a board/card/cup game in which the player has to flip the cup and land it in order to move up on the board. The first person to get to the end wins by using the tools of two cups and a game board with game pieces and cards. The player has the opportunity to level up their turn which can allow them to pull a card that will benefit them or push their opponent back.
  • Car Jam is a board game in which the players are competing against each other and try not to let the other players let their cars escape the parking lot (blocking them in). The players with the most cars escaped wins by using the board game and mini cars.
  • Grass Jam is a board game in which you are racing your opponent and you are trying to mow the most grass as you endure different setbacks/jams (ex: a wrench in the grass that breaks your mower). You have to fix these setback/jam before you move forward in the game. The tools used in the game is a board, two-four mini mowers, cards, and a dice.