In Your Opinion what should every game have? Why do you like your favorite game?
Every game needs a set of rules and a goal. If their isn’t a goal then why progress at all, it can get boring really fast. all the games i play may be more of a sandbox where you can just meander but their are still always new things to discover. i enjoy slime ranchers because it has great visuals, a slight danger aspect to hinder or jut break up the monotony of bright colors, and it always has a reason for you to keep making money and collecting slimes. even if you get all of the slimes their are friends that you can do chores for or you can just sit and watch your stock piles of food and money clime which is very satisfying.
List the games you have played or currently Play.
Minecraft, slime ranchers, slime ranchers 2, legend slime, mahjong, solitaire, Pokémon( X, Alpha Sapphire, Sun, Lets Go Eevee, Go), Splatoon 2, Hatsune miku colorful stage, beatstar, plants vs zombies, jetpack joy ride, Fortnite, Mario cart, Mario party, pacman party. i could keep going but this list would be forever lol.
Can you apply the three-act structure to your favorite game? What is its pacing and how long do you find yourself in each act?
i can apply it to slime ranchers. the first act is the opening to the game, its just a block of text that you can just skip past and not read but it sets up why your character is on this planet and what they are doing their. it is really quick. over the course of the first few days you get a few emails from other farmers saying welcome an this leads to you helping them collect random things around your ranch. some emails are from a friend on your home planet as the game progresses they remains about old times and basically say they miss you. i don’t think i have ever come to the end of this plot line but is is very interesting to read the first time you play. also something that has a good pacing based on how fast you progress in the world are these letters left in the lands outside of your ranch. they are from a man who had lived in your ranch before. they give quick insight about his thinking and kind of parallel the emails in a way. both seem to be talking in a way like they long for a lost love or someone they never got to tell their feelings to. when you get to the last one it gives you a good moral, it tends o feel like this is it but when you look deeper it shows a story of a man who realized that he cant sit here forever and he needs to go for what he wants to find. you don’t get to much insight into your own characters story mostly because your the one crating her ranch and what she prioritizes o their isn’t a lot about her character except for her past. the passing focuses heavily o the second act. i don’t know if I’ve truly ever made it to the true ending of the game but it seems to not gloss over but not hold a lot of time on the first and final act.
When coming up with ideas where do you find your start, with the metaphor or the mechanics?
it depends, most of the time i tend to start with the mechanics. in my game coding class in school we normal started with how the platforms work and how the enemies move before we think about the look and the quote unquote story.
Over the course of this semester, who would you like to collaborate with and why?
i would love o collaborate with Evan or Gideon or sara, they always have really cool ideas and are so easy to get along with, which is something i really look for in someone i partner/collaborate with. those also tend to be the people i look up to in the our major because they aren’t years ahead of me so i don’t feel to disconnected but they are still older than me and know the ropes a little better so they re someone i know i can ask my questions to and get real answers and not those cookie cutter answers.
I’ve heard of Slime Ranchers, but I always wondered how the three act structure applied it…more specifically, what the story is about.
Do you think that now that you aren’t in your game coding class that you will still continue to start with the mechanics over the metaphor? Did you start with mechanics because you were forced to or do you naturally tend to start with mechanics?