Players experience the immigration process from multiple perspectives: applicant, officer, and advocate and deal with paperwork, bias, and shifting policies.
Manage unpaid or underrecognized labor such as childcare, elder care, emotional labor, and household tasks. The game would show how essential work often goes unseen but sustains societies.
Players would coordinate response teams during natural disasters or crises, allocating limited resources under time pressure. Emphasizing communication, prioritization, and human impact.
Players take on roles like commander, engineer, communications officer, and scientist inside a live space mission. They must troubleshoot system failures, manage limited oxygen/fuel, and coordinate decisions under time pressure using only role-specific information. (like a virtual Challenger Center, something else I did several times in middle school and high school, super fun!)
Run a conservation sanctuary where animals are rescued, rehabilitated, and either kept in care or released into the wild. The game would explore ethical decisions about captivity, intervention, and human responsibility.
