Christines Game: Bad Advice
- The most frustrating aspect was trying to decipher some of the rules and how to win the game. I think the rules just needed a bit more tweaking and edits to make things it a little more clear.
- The most fun part is seeing the bad advice cards and so I think that tends to be the biggest incentive to keep playing the game.
- magic wand
- Mental health and how much bad advice may be reaching you based off media, social media, friends or family.
- A little confused but it was also fun and has a lot of potential but it could be sending mixed signals since the more fun aspect is to give the bad advice and see it read out.
- Bad health advice.
Andrew’s Game (War)
- The most frustrating aspect was only being able to move 1 space at a time I think. I think only having one dice for movement direction was limiting. if you had one for movement direction and then one for the amount of spaces that could make it a bit better.
- I definitely wanted to be able to be able to move more than 1 spot at a time, and I was a little confused about the direction I was able to move in once you maybe shifted direction once or being able to move diagonally one would also be nice
- I would add a bigger board but with less restricted movement, and differing obstacles that affected movement in different ways.
- It felt a little like chess or stratego so maybe like strategical thinking and something to do with conflict but to be totally honest I don’t think the message was super clear.
- A little frustrated since i couldn’t move that much.
- Limited chess game.
