Week 5 Playtest Questions

Christines Game: Bad Advice

  1. The most frustrating aspect was trying to decipher some of the rules and how to win the game. I think the rules just needed a bit more tweaking and edits to make things it a little more clear.
  2. The most fun part is seeing the bad advice cards and so I think that tends to be the biggest incentive to keep playing the game.
  3. magic wand
  4. Mental health and how much bad advice may be reaching you based off media, social media, friends or family.
  5. A little confused but it was also fun and has a lot of potential but it could be sending mixed signals since the more fun aspect is to give the bad advice and see it read out.
  6. Bad health advice.

Andrew’s Game (War)

  1. The most frustrating aspect was only being able to move 1 space at a time I think. I think only having one dice for movement direction was limiting. if you had one for movement direction and then one for the amount of spaces that could make it a bit better.
  2. I definitely wanted to be able to be able to move more than 1 spot at a time, and I was a little confused about the direction I was able to move in once you maybe shifted direction once or being able to move diagonally one would also be nice
  3. I would add a bigger board but with less restricted movement, and differing obstacles that affected movement in different ways.
  4. It felt a little like chess or stratego so maybe like strategical thinking and something to do with conflict but to be totally honest I don’t think the message was super clear.
  5. A little frustrated since i couldn’t move that much.
  6. Limited chess game.