I though the whole experience was fun, this was really my first time attempting any sort of DnD play (I checked out BG3 for like 25 minutes) but this definitely made me want to try it out more.
Well we had a mission or end goal to achieve and also picked multiple other tasks throughout the duration of the game so that was pretty motivating.
The second mini campaign we played was persuasive I would say since it was kind of exploring xenophobia, discrimination, and racism.
The game is used as an analytical tool or allegorical framework to explore real-life concepts.
The game made me feel fun, and creative, and like the world is my oyster to attempt new things and see how they worked out.
The second campaign made you feel empathy for a human warlock who was being discriminated against but as a whole larger picture was attempting to get you to think about discriminated groups and stereotypes.
A bit, I think. Open-mindedness and critical thinking.
A small adventuring party is tasked with driving a human warlock out of a town, simply for the crime of being human. The party must confront how rumors, bias, and scapegoating shape the town’s treatment of the warlock, who is treated as dangerous regardless of zero evidence. The campaign challenges the party to decide whether to uphold the town’s judgment or defend someone who is being condemned because of who they are rather than what they’ve done.
