I got two groups of people to play it outside of class and here were a few recommendations they gave.
They thought the concept is cool but they wanted a more adult version lets say, like more similar to Cards Against Humanity. I said no because I intended on this being more like a kids friendly family game.
The next big thing was the rounds. Instead of choosing how many rounds they prefered there to be a certain set of rounds instead of them choosing.
Lastly they just said I need to fine tune the rules a lot more because there are a few bugs I need to fix

I like that your playtest feedback is pulling in different directions because it shows the concept has range! The push for a more adult version makes sense, but I think you’re right to stick to your original intent. Trying to meet in the middle would weaken the identity, while committing to a clear family-friendly tone gives the game a stronger voice and audience.
The round structure feedback is a solid, actionable fix; a set number of rounds will improve pacing and make the experience feel more intentional. The biggest priority though is tightening the rules, since any confusion or bugs will break flow fast. If you lock in clarity and consistency first, the rest of the design will feel much more polished. Can’t wait to see which direction this goes!