Week 10 Questions

  1. What made the experience fun or not?

The gamble made it fun because you could be on such a good streak and decide to stop and then your opponent gets a bust card.

  1. What is the motivating factor to get or keep players playing?

The motivating factor is to keep playing is to get more points than your player and keep gaining points if you lost them.

  1. Is the game persuasive, and what is it trying to get you to do outside of the game?

No the game is not persuasive.

  1. What is the game’s metaphor and which of the game’s mechanics standout?

The mechanics that stand out is the gamble of picking up the next card. The metaphor is to trust your gut because you are guessing on if the next card will be beneficial to you or not.

  1. How does the gameplay make you feel? Who does the game make you feel empathy for?

The gameplay makes me feel like I shouldn’t be gambling because I could loose so much money in the blink of an eye. It makes me feel empathy for people who have gambling addictions.

  1. Is the game an activist game? If so what does the game play advocate for?

I guess you could consider the game advocating for the people who have gambling addictions so you can see how easy it is to become addicted to the chance.

  1. Describe the game in 3 sentences or in the form of a haiku.

guess next cards value

decide if you continue

gain maximum points

One Reply to “Week 10 Questions”

  1. This is a really thoughtful read on the gam, especially the connection to gambling behavior and how quickly things can spiral. That feeling of being “on a streak” and still wanting more is exactly the tension I am trying to create, so it’s interesting (and honestly encouraging) that it came through so clearly in your experience.

    I also think your point about addiction is stronger than you gave it credit for, the game might not feel overtly persuasive, but it definitely nudges players to reflect on risk-taking and impulse decisions. If anything, your response makes a good case that the game does have a subtle “game for change” angle, even if it’s not immediately obvious.

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