https://docs.google.com/presentation/d/1b80kNHMXQ3wMOaIlFgHbB-HyKPNc-PaouqvBy9Qa8pk/edit?usp=sharing
Game Reviews
Monopoly
- Was it fun? yes
- What were the player interactions? buying plots of land and giving money to the banker
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning how to play, playing the game, and then finding out who wins at the end by seeing who has the most money
- What are the collaborative/competitive aspects of the game? the game is competitive as you are tying to be the person to have the most money and plots with houses or hotels.
sorry!
- Was it fun? yes
- What were the player interactions? landing on other players to send them back home
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game, being the first to have all their pieces in the upper home
- What are the collaborative/competitive aspects of the game? competitive aspects were sending other players home and being the first to win.
trouble
- Was it fun? yes
- What were the player interactions? landing on other players to send them home
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game, being the first to get all your pieces lined up in the safe area
- What are the collaborative/competitive aspects of the game? landing on other players to send them home and being the first to get all pieces in the safe area.
taboo
- Was it fun? yes
- What were the player interactions? having your teammate guess what you are trying to make them guess
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game, collecting the most points in the end
- What are the collaborative/competitive aspects of the game? it is both because you have a teammate guessing to get points and you are trying to beat the other team
battleship
- Was it fun? yes
- What were the player interactions? guessing where their ship is
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game, sinking all the opponents ships
- What are the collaborative/competitive aspects of the game? competitive – sinking the other persons ship
heads up
- Was it fun? yes
- What were the player interactions? having your teammate guess who they were by you giving them hints and vise versa
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game, seeing who guess the most cards and they win
- What are the collaborative/competitive aspects of the game? having your teammate guess who they were by you giving them hints and vise versa and seeing who guess the most cards and they win
chutes and ladders
- Was it fun? yes
- What were the player interactions? grabbing cards
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game, being the first to make it to the top
- What are the collaborative/competitive aspects of the game? competitive – being the first to make it to the top
apples to apples
- Was it fun? yes
- What were the player interactions? one person recieving cards from everyon else and finding out which one is funniest
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game, seeing who has the most cards at the end
- What are the collaborative/competitive aspects of the game? competitive – who can make the person reading the cards laugh more
operation
- Was it fun? yes
- What were the player interactions? picking up the organs out of the body
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game, being the one to have the most organs
- What are the collaborative/competitive aspects of the game? competitive – you want to have the most organs at the end of the game
guess who
- Was it fun? yes
- What were the player interactions? guessing who the other psrson has
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game, being the one to guess who first
- What are the collaborative/competitive aspects of the game? competitive – guessing who the other person has before they guess who you have
chameleon
- Was it fun? yes
- What were the player interactions? writing down similar words to the main word but if you are the chameleon you dont know the word and have to make the other players think you arent
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game, having the most points at the end
- What are the collaborative/competitive aspects of the game? competitive – trying to sound like you know what you are talking about
connect 4
- Was it fun? yes
- What were the player interactions? placing chips into the game to connect 4
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learnig the rules, playing the gamee, being the first to connect 4
- What are the collaborative/competitive aspects of the game? competitive – being the first to connect 4
go fish
- Was it fun? yes
- What were the player interactions? picking up cards
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playin g the game, collect the most sets of four cards that match in number to win
- What are the collaborative/competitive aspects of the game? competitive – being the first to collect the most sets of 4 cards
crazy 8s
- Was it fun? yes
- What were the player interactions? communicating what suite you want , placing cards down and picking them up
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game by changing the suite of the card and placing down cards in that suite in order to get rid of all of your cards , see who wins by getting rid of all of your cards.
- What are the collaborative/competitive aspects of the game? competitive- you are tying to beat the other players by being the first one to get rid of all of your cards
uno attack
- Was it fun? yes
- What were the player interactions? attacking people with cards, picking up and placing down cards, communicating the color you want
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by being the first person to get rid of all your cards and trying to sabotage the other players by attacking them, the winner is the first one to get rid of all of their cards.
- What are the collaborative/competitive aspects of the game? competitive – you are attempting to be the first person to get rid of all of your cards while trying to make the other players gain cards. You also want to try to stay away from the color that another player needs.
solitare
- Was it fun? yes
- What were the player interactions? picking up and placing cards
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by placing the cards in order from king to ace while following a red then black pattern and then go from ace to king, once you go from ace to king you win.
- What are the collaborative/competitive aspects of the game? competitive – you are trying to beat the game therefore, if you lose or give up, the game wins
scattergories
- Was it fun? yes
- What were the player interactions? seeing who got the most ideas, writing down ideas
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by writing down words that start with a specific letter and fall under a specific category, the player with the most points wins
- What are the collaborative/competitive aspects of the game? competitive – you are trying to get the most words under the category within the time limit to beat the other players
war
- Was it fun? yes
- What were the player interactions? placing cards down
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game by dealing the whole deck and placing down cards and whoever has the higher card claims it, the person who gets the whole deck wins
- What are the collaborative/competitive aspects of the game? competitive – you want to beat the other player by placing down the higher card even though its random
kings in the corner
- Was it fun? yes
- What were the player interactions? placing down cards, collecting cards
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by placing the kings in the corner and working down to an ace with following the pattern red black, the first player to get rid of all their cards wins even if not all the kings in the corners are finished
- What are the collaborative/competitive aspects of the game? competitive – you want to be the first player to get rid of all your cards
500 rummy
- Was it fun? yes
- What were the player interactions? placing down and picking up cards
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game by creating runs of 3 or more and collecting cards from the discard pile until you have no cards then continue doing rounds until you reach 500 points 1-9 = 5 points 10-K = 10 points Ace = 15 points, the player who reaches 500 points first wins
- What are the collaborative/competitive aspects of the game? competitive – you want to have the most points to ensure you can win
spoons
- Was it fun? yes
- What were the player interactions? grabbing the spoon, passing cards, picking up cards
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game by trying to collect 4 of a kind once you do you grab a spoon which then allows everyone to grab a spoon if you don’t get a spoon you get a letter and if you spell out spoon you lose, the players who have the least amount of letters win
- What are the collaborative/competitive aspects of the game? competitive – you want to be able to get the 4 of a kind first in order to guarantee you’ll get a spoon. even if you don’t get it first, you want to have quick reflexes in order to grab a spoon before there are none left
wii sports resort swordplay
- Was it fun? yes
- What were the player interactions? swinging the wii remote, holding b to block
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by swinging your wii remote and blocking your sword to have the other player fall off the platform, whoever knocks the player of twice wins
- What are the collaborative/competitive aspects of the game? competitive – you are trying to get the other player to fall off the platform and keep yourself on it by blocking and hitting the other player
wii sports resort wakeboarding
- Was it fun? yes
- What were the player interactions? holding the wii remote horizontally and swinging it up to jump over the wake and then holding it steady to land and get points
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game jumping over the wakes within the 2-3 minutes and gaining points, whoever has the most points wins
- What are the collaborative/competitive aspects of the game? competitive – you are trying to get the most points to beat your opponent(s) or if you are playing alone, trying to beat the high score
wii sports resort frisbee dog
- Was it fun? yes
- What were the player interactions? swinging the wii remote like you would a frisbee and clicking on your dog to collect the frisbee
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by tyring to aim for the 100 point section or if you cant get that the 50 or 10 point will work as well. you also want to hit the balloon in the second round to gain the maximum amount of points, the player with the most points wins
- What are the collaborative/competitive aspects of the game? competitive – you want to beat your opponent by getting the most points or if you are playing solo you want to beat the high score. collaborative – you can play in teams where the first person plays the first half and the second person plays the second half, the first persons performance impacts the second players balloon points by how large the points are
wii sports resort archery
- Was it fun? yes
- What were the player interactions? holding the wii remote and the nunchuck like a bow and arrow, hold a when ready and c to draw the bow back then release c to shoot it, the wii remote aims
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by shooting at the target and trying to get all 10s within the 4 rounds to beat your opponent, the player with the most points wins
- What are the collaborative/competitive aspects of the game? competitive – you want to beat your opponent by getting the most points. collaborative – you can do teams where you take turns shooting the arrow for your team, if you do bad it reflects through your points
wii sports resort basketball
- Was it fun? yes
- What were the player interactions? dribbling, blocking, shooting, and stealing the ball
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by shooting the ball into the basket and blocking your opponent when they are trying to shoot the ball, the player with the most points wins
- What are the collaborative/competitive aspects of the game? competitive – you are trying to block your opponent from shooting the ball and steal it when possible, when you are shooting you are trying to get the most points possible within the time limit of 3 minutes to win the game
wii sports resort table tennis
- Was it fun? yes
- What were the player interactions? hitting the ball, dealing the ball
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by hitting the ball towards your opponent and trying to make it hard for them to hit it back if they miss you get a point and vise versa, the player that gets to 6 points first wins.
- What are the collaborative/competitive aspects of the game? competitive – you want to be the person to get to 6 points first by having your opponent miss the ball or for them to hit it off the table
wii sports resort golf
- Was it fun? yes
- What were the player interactions? swinging the wii remote like a gold club, aiming the shot
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by getting the ball in the hole in the least amount of shots to try and get a negative score, the person with the lowest amount of points wins
- What are the collaborative/competitive aspects of the game? competitive – you want to beat your opponent by having the lowest score. collaborative – you can work in teams by taking turns shooting the ball, the worse you do the worse it makes your team look.
wii sports resort bowling
- Was it fun? yes
- What were the player interactions? bowling the ball fast or slow, turning your wrist to have the ball curve,
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by trying to knock down the pins by either getting strikes or spares within 10 frames to get points, the player with the most points wins.
- What are the collaborative/competitive aspects of the game? competitive – you want to be the person with the most points so you can beat your opponent. collaborative – you can play in teams where you take turns each frame to get either a strike or a spare, how you do reflects on your team
wii sports resort power cruising
- Was it fun? yes
- What were the player interactions? holing the wii remote and the nunchuck horizontally in each hand and twisting for a speed boost, also hold a to move
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by going through the rings before the time runs out on each ring til you get to the finish line. the higher the time the better the score, the person with the most points wins
- What are the collaborative/competitive aspects of the game? competitive – you want to be the person with the most points so you can beat your opponent
wii sports resort canoeing
- Was it fun? yes
- What were the player interactions? swinging the wii remote like a paddle to move your canoe
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by either avioding the obstacles and crossing 5 lines first if you are playing vs or if you are playing teams trying to beat the duck family, in vs – first to 5 points wins and in teams if you beat the duck you win
- What are the collaborative/competitive aspects of the game? competitive – you want to beat your opponent by crossing the 5 lines first. collaborative – you want to work with your teammate as you are in the same canoe to beat the ducks
wii sports resort cycling
- Was it fun? yes
- What were the player interactions? holding the wii remote in one hand and the nunchuck in the other and moving them like your feet would move on a bike, pressing b to break
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure. learning the rules, playing the game by cycling through the course while avoiding obstacles and making sure you don’t run out of hearts because you’ll have to stop and drink water, first to cross the finish line wins.
- What are the collaborative/competitive aspects of the game? competitive – you want to be the first to cross the finish line so you need to use strategy to make sure you get there efficiently. collaborative – if you play teams you need to work together to sync your movements to move faster and beat the other players to the finish line.
wii sports resort air sports
- Was it fun? yes
- What were the player interactions? pressing a to fire, pressing b to cut the engine, turning the wii remote to move the plane, pushing it forward for a speed boost, pulling it backward for a speed decrease.
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by trying to hit your opponents balloon on the back of their plan so they go down to 0 points. going through the point boosters to get more points. avoiding the other player so they cant shoot back at you, whoever has the most points after the 3 minutes wins.
- What are the collaborative/competitive aspects of the game? competitive – you are trying to sabotage your opponent in order to make them go to 0 points, which will end the game, or maintain the highest amount of points to win
mario kart wii
- Was it fun? yes
- What were the player interactions? turning the wii remote to steer, hold 2 to go forward, 1 to go backward, arrows to throw an object, a to look behind you, and b to break
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by driving through the courses while avoiding obstacles and other players to get into first place. each race has three laps. you play 4 races to win. the better of a place you are in the more points you get, whoever has the most points at the end of 4 races wins
- What are the collaborative/competitive aspects of the game? competitive – you want to beat all the other players and get the most points to win while avoiding obstacles and throwing obstacles to hit other players.
epic mickey
- Was it fun? yes
- What were the player interactions? using the nunchuck to move, twisting the wii remote to knock back blobs or get resources from plants, holding c to shoot paint or thinner
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by going through stages to defeat the mad doctor, once you beat the game you win
- What are the collaborative/competitive aspects of the game? competitive – you are trying to beat the mad doctor so essentially if you quit or give up you lose and the mad doctor would “win”
epic mickey 2
- Was it fun? yes
- What were the player interactions? for mickey – using the nunchuck to move, twisting the wii remote to knock back blobs or get resources from plants, holding c to shoot paint or thinner. for oswald – using the nunchuck to move, twisting the wii remote to knock back blobs or get resources from plants, hold b to shoot your lazor, tap b to make a lazor bubble, press z to throw the boomerang.
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by working together to defeat the mad doctor again by completing stages, once you both defeat the mad doctor you win
- What are the collaborative/competitive aspects of the game? collaborative – you are working together to defeat the mad doctor, some stages you cant get through without the help of mickey or oswald
wii party
- Was it fun? yes
- What were the player interactions? aiming the wii remote at the screen, pressing buttons, shaking the wii remote
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by playing a bunch of mini games, whoever wins the minigame wins
- What are the collaborative/competitive aspects of the game? competitive – most if not all the mini games are where you are competing the other players in order to win
wii fit
- Was it fun? yes
- What were the player interactions? using the wii remote and/or the nunchuck as the games describes, standing, running, and stepping on the wii fit board
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by either doing a wii fit test which calculates your age based off of your skills on the minigames or play mini games that will test your physical skills, whoever wins the mini game wins.
- What are the collaborative/competitive aspects of the game? competitive – you get points based on how well you do and you want to get a high number of points to beat your opponent, if you do the wii fit test, to win you need to get as close to your age as possible to “win”
just dance
- Was it fun? yes
- What were the player interactions? holding the wii remote, dancing
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by copying the dance the person on the screen does to get points, the person with the highest number of points wins
- What are the collaborative/competitive aspects of the game? competitive – the better you dance the more points you get, so you want to get a lot of points
big beach sports
- Was it fun? yes
- What were the player interactions? using the wii remote to play the mini games
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by playing different mini games, whoever wins the mini game wins
- What are the collaborative/competitive aspects of the game? competitive – you are trying to get the most points in each game so that you can beat your opponent
birthday party bash
- Was it fun? yes
- What were the player interactions? using the wii remote to play the mini games
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by completing different types on mini games, whoever wins the mini games wins
- What are the collaborative/competitive aspects of the game? competitive – you are trying to get the most points in each game so that you can beat your opponent
wipeout: create and crash
- Was it fun? yes
- What were the player interactions? using the wii remote to duck, slide, and jump and using the nunchuck to move forwards and backwards
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by qualifying in each course to get to the final course where you are trying to beat the two other players times to win the 50,000 dollars, once you do that you win
- What are the collaborative/competitive aspects of the game? competitive – you are trying to beat everyone elses times to have the best time and win the entire game
disney princesses
- Was it fun? yes
- What were the player interactions? using the wii remote to shoot the monsters and the nunchuck to move
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by completing each princess stage by completing tasks and killing the monsters, one you complete every princess stage you win
- What are the collaborative/competitive aspects of the game? collaborative – you are working with your teammate to complete the stages
Ispy
- Was it fun? yes
- What were the player interactions? using your wii remote to click items and move around
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by finding the items in each stage, once you complete every stage you win
- What are the collaborative/competitive aspects of the game? collaborative – you are working with your teammate to beat every stage and win the game
candy land
- Was it fun? yes
- What were the player interactions? picking up cards, moving your game piece
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by picking up cards that tell you where to move and the moving your character til you make it to the end, first to make it to the end of the path you win
- What are the collaborative/competitive aspects of the game? competitive – you want to be the first to the end of the path
clue
- Was it fun? yes
- What were the player interactions? moving your character to different rooms, guessing parts
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by trying to figure out who killed the person, what they used, and what room it happened in, once you figure that out you win
- What are the collaborative/competitive aspects of the game? competitive – you want to be the first person to find out who did it with what and where
scrabble
- Was it fun? yes
- What were the player interactions? placing down letters to make words
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by placing down letters on the board to make words, once there are no more spaces or letters you count up the points and whoever has the most wins
- What are the collaborative/competitive aspects of the game? competitive – you want to have the most points at the end of the game by using strategy to use letters with high points
mancala
- Was it fun? yes
- What were the player interactions? moving the balls from place to place
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by moving the ball around the board to try and collect balls if they land in your pouch, once there are no more balls on the board you count the number of balls in your pouch and whoever has the most wins.
- What are the collaborative/competitive aspects of the game? competitive – you want to have more balls than your opponent to win
hungry hippos
- Was it fun? yes
- What were the player interactions? hitting the hippo to collect balls
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by hitting the back of the hippo so that it opens its mouth and eats the balls, once the balls run out each player counts the number of balls they have and whoever has the most wins
- What are the collaborative/competitive aspects of the game? competitive – you want to be the player with the most amount of balls so that you can be the least hungry hippo
checkers
- Was it fun? yes
- What were the player interactions? moving the checker, collecting checkers
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by moving the checker diagonally only one spot in order to collect your opponents checkers, one you collect all of their checkers you win
- What are the collaborative/competitive aspects of the game? competitive – you want to be the person to collect all of your opponents checkers before they do the same to you
crossy road
- Was it fun? yes
- What were the player interactions? tapping the screen to move, swiping left or right to move left or right
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by crossing the road, once you get a highscore you “win” but the game is essentially never ending
- What are the collaborative/competitive aspects of the game? competitive – you are trying to beat your own high score
slither.io
- Was it fun? yes
- What were the player interactions? moving your curser to change directions, holding down to speed up
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by collecting dots and killing other snakes to get large and be the number one player, once you do that you “win” but there is no real achievement to the game
- What are the collaborative/competitive aspects of the game? competitive – you are trying to kill the other snakes and avoid getting killed to get to number 1
dumb ways to die
- Was it fun? yes
- What were the player interactions? tapping, swiping, and holding the screen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by playing different mini games to get a high score, one you get a highscore you “win” although the game is never ending
- What are the collaborative/competitive aspects of the game? competitive- you are trying to beat your own high score
minecraft
- Was it fun? yes
- What were the player interactions? using the arrows to move, hitting the button to jump, holding the screen to break a block and tapping the screen to add a block
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by gathering materials and building things in order to beat the ender dragon, once the ender dragon is killed you beat the game
- What are the collaborative/competitive aspects of the game? competitive- you are trying to keep yourself alive from the mobs in the game, collaborative – you can work with other players to beat the game and stay alive
temple run
- Was it fun? yes
- What were the player interactions? swiping the screen to jump or slide, tilting your phone to go to different sides of the path
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game collecting coins and powerups to stay alive as you are getting chased by a monkey, once you beat your highscore you “win” although the game is never ending
- What are the collaborative/competitive aspects of the game? competitive – you are trying to stay alive from the monkey and you are trying to beat your own high score
hay day
- Was it fun? yes
- What were the player interactions? tapping the screen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by completing challenges and building your farm, the game is technically never ending
- What are the collaborative/competitive aspects of the game? competitive – you are trying to be better than everyone else
sims 4
- Was it fun? yes
- What were the player interactions? making your sims do things to have a successful life
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by
- What are the collaborative/competitive aspects of the game?
flappy bird
- Was it fun? yes
- What were the player interactions?
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by having your sims complete tasks and stay alive, once your sim dies if they had a successful life you can consider that a win as there is no real way to win the game
- What are the collaborative/competitive aspects of the game? competitive – you are trying to keep your sim alive to you are beating death essentially
simcity
- Was it fun? yes
- What were the player interactions? tapping on the screen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by building an empire by creating materials, and upgrading budling and keeping your sims happy
- What are the collaborative/competitive aspects of the game? competitive – you are trying to beat the other players cities by having a higher level than them
good pizza
- Was it fun? yes
- What were the player interactions? tapping and dragging the screen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game by building pizzas to get money and unlock different toppings and upgrades as well as completing levels, once you complete all the levels you win
- What are the collaborative/competitive aspects of the game? competitive – you are trying to beat all the levels where each level is beating a different opponent by having the better pizza shop
mario kart ds
- Was it fun? yes
- What were the player interactions? using the controls and the pen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game, completing all the grand pris to unlock all the characters, karts, and races
- What are the collaborative/competitive aspects of the game? neither as its a solo game
ds wipeout
- Was it fun? yes
- What were the player interactions? using the controls and the pen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game, completing all levels and challenges to unlock all characters and outfits
- What are the collaborative/competitive aspects of the game? neither as its a solo game
ds wipeout 2
- Was it fun? yes
- What were the player interactions? using the controls and the pen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game, completing all the challenges and levels to unlock all the characters
- What are the collaborative/competitive aspects of the game? neither as its a solo game
ds zhu zhu pets
- Was it fun? yes
- What were the player interactions? using the controls and the pen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game, completing all the levels to win
- What are the collaborative/competitive aspects of the game? neither as its a solo game
ds petz: nursery 2
- Was it fun? yes
- What were the player interactions? using the controls and the pen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game, and completing challenges til you animal grows up
- What are the collaborative/competitive aspects of the game? neither as its a solo game
ds duck amuck
- Was it fun? yes
- What were the player interactions? using the controls and the pen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game, once daffy duck gets so angry he explodes you win
- What are the collaborative/competitive aspects of the game? neither as its a solo game
ds pac-man world 3
- Was it fun? yes
- What were the player interactions? using the controls and the pen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game, completing each level
- What are the collaborative/competitive aspects of the game? neither as it is a solo game
ds littlest pet shop
- Was it fun? yes
- What were the player interactions? using the controls and the pen
- How long did it take to learn? 10 minutes
- Would you ever play it again? yes
- Analyze the game using the 3-act structure.learning the rules, playing the game, completing all the challenges
- What are the collaborative/competitive aspects of the game? it is neither s its a solo game
Lauren Yunk – Game Ideas
Week 8
- what is the difference between a game designer and a game developer? game designers work on the player experience while game developers work on the technical execution of the game.
- what commonly occurs during the game development process? establishing rules, mechanics, and the necessary modifications to ensure those elements function as intended, this process frequently involves a significant amount of prototyping.
- what are the challenges of balancing a game? it’s essential to adjust the level of freedom and power players have in games, determining how much they can stretch the boundaries of the rules. the challenge lies in preserving the integrity of both the game’s objectives and the process of achieving them.
- what should every player of your game believe? why? they should go into the game thinking its going to be so fun because if they go in with the attitude that my game is going to be boring it probably will be to them.
- how can you avoid stealing players fun? I feel that you have to be relatable and do research on other games that a lot of people enjoy playing.
- what 10 maxims should you follow when writing rules? clear objective, constraints, interactivity, runaway leader killer, inertia, surprise, strategy, fun, flavor, a hook
- how has play testing changed your game? play testing has allowed me to see what works and what doesnt and how I should make the rules flow smoother and/or make more sense.
- who from class would you like to play test your next game or version 2 of your first game? I would like Tori to play test my game because she is very kind but she will also be honest with me and let me know what to change.
- who is the audience for your game? anyone.
- who should play test your game outside of class? my grandmother because she loves card games.
Art Heist
What was the most fruatrating moment or aspect of what you just played? keeping track of where everyone was
What was your favorite moment or aspect of what you just played? getting to blame the other players
Was there anything you wanted to do that you couldn’t? no
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? add other jobs because the joker is the only one who actually reaches for the art
What should be improved with the next version? more reasons to reach for the art because its obvious who it is if only one person is reaching for it.
Descibe the game in 3 words? mysterious, active, interesting
Bear Heist
What was the most fruatrating moment or aspect of what you just played? Being creative enough to figure out what to do
What was your favorite moment or aspect of what you just played? The chance of seeing if youll roll under a 3
Was there anything you wanted to do that you couldn’t? nope
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I like the game how it is
What should be improved with the next version? Maybe add more characteristics for the bears
Descibe the game in 3 words? fun, creative, collaborative
To Feed or Not to Feed
What was the most fruatrating moment or aspect of what you just played? Picking up only low cards
What was your favorite moment or aspect of what you just played? getting to feed my animals
Was there anything you wanted to do that you couldn’t? no
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? add a rule for what happens if you tie
What should be improved with the next version? I think its pretty solid and a lot of the changes were added already
Descibe the game in 3 words? fun, competitive, intresting
Jokes on You Prototype 2
Players: 3-6
Setup: Shuffle the deck including the Jokers. Deal 7 cards to each player. Place the remaining cards in the middle of the table with another card placed next to it face up.
Gameplay: The goal of the game is to be the first person to get a run of 7 cards. A run is 7 cards in numerical order that are all the same suit(7♠ ,8♠, 9♠, 10♠, J♠, K♠, Q♠). You can pickup from either deck, but you can only grab from the top of the deck. The first player discards to the person to the right. Always pickup a card first and discard last. The rest of the game the players discards to the discard pile and the person to their right. The card discarded to the right will wlays remain faced down. If you pick up a Joker, you can use that card to take someone elses card from their hand. Once the Joker is used it goes into the discard pile and cannot be picked up again unless the deck is shuffled. Frist person to get their run and says “Jokes on You” is the winner.
Other Rules: If you run out of cards, reshuffle the deck
The run does not have to start at ace/one, you can start at any number as long as you can get 7 in a row. (you can’t start at Queen as you can only get two cards past it)
Playtest Review Lauren Yunk
To Feed or not to Feed
What was the most fruatrating moment or aspect of what you just played? Keeping track of which animals were fully fed or still needed fed.
What was your favorite moment or aspect of what you just played? The fact that the game relates to war.
Was there anything you wanted to do that you couldn’t? I dint think so.
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I feel like it would be fun to have certain animals tie because then you could encourperate something where youd have to battle to see who would win.
What should be improved with the next version? Adding a different color food for when you are finsihed feeding your animal.
Descibe the game in 3 words? fun, competitive, simple
Builders
What was the most fruatrating moment or aspect of what you just played? Making sure the build was built neatly.
What was your favorite moment or aspect of what you just played? The competitive aspect of trying to do something neat yet quick to get the points.
Was there anything you wanted to do that you couldn’t? Nope.
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I would add more builds
What should be improved with the next version? The cards telling you what to build
Descibe the game in 3 words? speedy, entertaining, competitive
Jam Sesh
What was the most fruatrating moment or aspect of what you just played? knowing what notes were what
What was your favorite moment or aspect of what you just played? getting to hear my song at the end
Was there anything you wanted to do that you couldn’t? nope
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? i would remove or change the part where the notes have to be four notes apart to be placed next to each other, if that is even what that rule meant, because as someone who knows nothing about music, I found that very confusing
What should be improved with the next version? design aspect
Descibe the game in 3 words? musical, fun, ineresting
Lauren Yunk – Week 5
Spit Game review
- Was it fun? Yes, I enjoyed playing.
- What were the player interactions? The players would interact by placing down crads that were higher or lower than the previous card.
- How long did it take to learn? Probably around 5 minutes, maybe even less, it was very simple.
- Would you ever play it again? Yes, overall I think the game was entertaining.
- Analyze the game using the 3-act structure. The beginning was to learn the rules of the game and do a practice run. The middle was actually playing the game by placing down the cards that were higher or lower than the previous ccard and continue on til their were no cards. The end of the game was when a player finishes with no cards and hense wins the game.
- What are the collaborative/competitive aspects of the game? Yes, the game was competitive as you wanted to be the first person with no cards.
Gin Rummy Game review
- Was it fun? Yes, I enjoyed playing the game.
- What were the player interactions? The interactions were to form combination of three or more cards to win.
- How long did it take to learn? Roughly 5 minutes. It was a little confusing at first but we managed to get the hang of it.
- Would you ever play it again? Yes, I think the game was really enjoyable.
- Analyze the game using the 3-act structure. The beginning was learning the rules and doing a practice run. The middle was playing the game by making combinations with 3 or more cards and placing down your hand once you have it, 2-9 is 5 points 10-K is 10 points A is 15 points. The end of the game was achieving 100 points and therefore winning the game.
- What are the collaborative/competitive aspects of the game? The game was competitive as you wanted to be the first to get 100 points.
Sushi Go Game review
- Was it fun? Yes, I enjoyed playing the game.
- What were the player interactions? The interactions were handing your deck over to the person next to you.
- How long did it take to learn? Roughly 10 minutes. It was a little confusing at first but we managed to get the hang of it.
- Would you ever play it again? Yes, I think the game was really enjoyable.
- Analyze the game using the 3-act structure. The beginning was learning the rules and doing a practice run. The middle was playing the game by picking cards that enabled you to get the most points. The end of the game was counting up the points to see who has the most and who won.
- What are the collaborative/competitive aspects of the game? The game was competitive as you wanted to be the one with the most points.
5 game ideas revolving around the theme of collecting
- Jaguar Journey – The jauar is trying to make it back to the jungle. Players will role a dice to move across the board. Certain spots require a side quest ,that involves collecting gems found under the soil, must be completed in order to move on. First one to make it to the jungle with the most gems win.
- Alien Invasion is a sci-fi game in which the players must work together by battling the aliens to save the world by collecting special weapons along the way.
- Tidal Wave is an adventure game in which the players must collaborate by surfing along the wave, collecting sea artifacts, and talking to sea animals to see if you fall off your surfboard and have to start over.
- Rockstar Roulette is a pathway to fame game game where the players must compete in order to achieve their dream of becoming a future rockstar by spinning the wheel to see how many spaces you move and the spaces will have you pick up a card to determine your pathway to fame. You will collect special friends along the way that will either help or hurt you.
- Darling Dino’s is a historical game in which you are collaborating to avoid the meteor heading towards earth by rolling a dice and moving across the board while completing special tasks and collecting supplies to build a sturdy shelter.
Rules for Dusty Derby
Setup – The game can have 2-6 players ages 12 and up.
Game Components – Two Die, Game board, Horse Pieces, 2-6 players
Objective – The objective of the game is to become the first person to reach the finish line.
Actions players take – Each player will have a horse that they will use to move across the board. The players will have two die that they will role in order to see how far their horse will take them. Rolling doubles means you have to go back however high or low the number is. Some spots of the board will have carrots or apples where their horse will stop and eat. This means they have to skip their next turn so you do not want to land on these spots. Other spots will be an action spot where their horse has to role one of the two number combinations to be able to contuine on (ex. 3 on one die 4 on the other or 5 on one die and 2 on the other). If they cannot role one of the numbers in two tries, they have to move back 3 spaces. Continue on unitl everyone crosses the finish line.
Ending the Game – First person to reach the finish line wins.
Week 4 – Lauren Yunk
Tsuro Game review
- Was it fun? Yes, I enjoyed playing.
- What were the player interactions? The players would interact by placing down pathways and moving their character pieces along those pathways.
- How long did it take to learn? Probably around 5 minutes, maybe even less, it was very simple.
- Would you ever play it again? Yes, overall I think the game was entertaining.
- Analyze the game using the 3-act structure. The beginning was to learn the rules of the game and do a practice run. The middle was actually playing the game by placing down the pathways and making sure you were able to stay on the board. The end of the game was when everyone fell off the board and there was a last man standing and that person won the game.
- What are the collaborative/competitive aspects of the game? Yes, the game was competitive as you wanted to be the last person on the board.
- What is the game’s metaphor and which of the game’s mechanics standout? The metaphor of the game is “The path of the dragon” and this demonstrates how you are supposed to choose the correct path of the dragon, which allows you to win the game.
Citadel Game review
- Was it fun? Yes, I enjoyed playing the game.
- What were the player interactions? The interactions were picking a character card and using their special ability, collecting coins, picking up cards with places or buildings on them, and purchasing the building cards.
- How long did it take to learn? Roughly 10 minutes. It was a little confusing at first but we managed to get the hang of it.
- Would you ever play it again? Yes, I think the game was really enjoyable.
- Analyze the game using the 3-act structure. The beginning was learning the rules and doing a practice run. The middle was playing the game by being the first one to collect 8 building cards. The end was when somone collected the 8 cards and we counred up all the points to see who won.
- What are the collaborative/competitive aspects of the game? The game was competitive as you wanted to be sabotauge your teammates with your characters ability and be the first to collect the 8 buildiung cards.
- What is the game’s metaphor and which of the game’s mechanics standout? The games metaphor is “Nobels, Intrigue, and Cities” which relates to the game because you collect nobels and secretley use their special ability as well as collecting cities along the way.
5 game ideas revolving around the same theme
Theme: Animals
- Jaguar Journey – The jauar is trying to make it back to the jungle. Players will role a dice to move across the board. Certain spots require a side quest that must be completed in order to move on. First one to make it to the jungle wins.
- Zoo Escape – Be the first person to ecsape the zoo without being caught. Players will role a dice to see how far they get to move. Some spots will send them back the their cage. First to escape wins.
- Soaring Seals – See how far your seal can soar after sliding down a hill of ice. Players will pick up a card with a power number to see how much power the seal will have to slide down the hill. After they all made it down the hill they will pick up numbered cards to see how far they will swim. First to the iceberg wins.
- Penguin Party – Players start with 5 pieces of fish and 5 cards with items. Fish are used to buy items for the party. To play, you need to buy items for the party. Each item costs a certian amount of fish. First person to get 10 items wins.
- Dancing Dolphins – You are doing tricks in order to impress the judge. You will begin with 5 trick cards. Each player places down their card and shuffles them so the judge doesnt see (there will be a new judge every round). The judge will then pick their favorite trick and that person recieves their trick card back and the rest go in the discard pile. The first person to win 10 trick cards wins.
Rules for Dusty Derby
Setup – The game can have 2-6 players ages 12 and up.
Game Components – Two Die, Game board, 2-6 players
Objective – The objective of the game is to become the first person to reach the finish line.
Actions players take – The players will have two die that they will role in order to see how far their horse will take them. Rolling doubles means you have to go back that many spaces. Some spots of the board will have carrots or apples where their horse will stop and eat. This means they have to skip their next turn. Other spots will be an action spot where their horse has to role specific numbers to be able to contuine on. If they cannot role one of the numbers in two tries, they have to move back 3 spaces.
Ending the Game – First person to reach the finish line wins.
Week 3 Lauren Yunk
5 Collaboration game ideas:
- Dusty Derby is a western game in which the players compete by racing to the finish line with their horse by rolling a dice but if you roll doubles you have to go back that many spaces.
- Alien Invasion is a sci-fi game in which the players must work together by battling the aliens to save the world by collecting special weapons along the way.
- Tidal Wave is an adventure game in which the players must collaborate by surfing along the wave, collecting sea artifacts, and talking to sea animals to see if you fall off your surfboard and have to start over.
- Rockstar Roulette is a pathway to fame game game where the players must compete in order to achieve their dream of becoming a future rockstar by spinning the wheel to see how many spaces you move and the spaces will have you pick up a card to determine your pathway to fame.
- Darling Dino’s is a historical game in which you are collaborating to avoid the meteor heading towards earth by rolling a dice and moving across the board while completing special tasks.
Tokaido questions
- Was it fun? – Yes I enjoyed playing
- What were the player interactions? – The player interactions were that everyone had a different character that gave them a special ability during thegame, you collected coins, food, hot springs, and more.
- How long did it take to learn? – About 15 minutes. Once w emade it to the first hotel we were all pretty comfortable with the rules.
- Would you play it again? – Yes, I thought it was very entertaining
- Analyze the game using the 3-act structure. – The beginning was learning the rules and doing a practice run of the game. The middle was actually playing the game by collecting points, gold, food, and artifects, traveling to different places, and donating to the temple til you make it to the last hotel where the game is over. The end is where you tally up all your points and see who will win the game.
- What are the collaborative and or competitive aspects to the game? – The competitive aspects were trying to collect certain artifacts and beating the opponents to different places on the map. There were no collaborative aspects in this game.
- What is the game’s metaphor and which of the game’s mechanics standout? – Tokaido doesnt have a specific metaphor but if Id have to give it one Id say it would be “Journey across Japan” because you are traveling through japan and stopping to get food and collecting many things along the way. The mechanics that relate to that metaphor would include moving your piece to travel, collceting coins at banks, and obtaining meals when you stop at the hotels.
Week 2 Lauren Yunk
Question Set 1
- What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer? If I was able to shrink down to the size of a nanometer, I would like to create a device to is able to go into the human body and find the organ/bone. This will be educational and allow people to learn where parts of the body are located. If you can’t find it within a certain amount of time, the next player gets to steal your turn and get double points for finding it.
- Who are you making games for? Hasbro because they made the board game “Operation”.
- Who will be your play testers outside of class? Someone who is familiar with using the computer and can easily grasp instructions for a new game.
Question Set 2
- Can you think of a game you were able to play without referring to the rules? Connect 4 because it is pretty self-explanatory. The directions are in the title of the game.
- How do you define what a game is? A game is an activity involving rules that may or may not have a definite winner and loser.
- What features can make your games more intuitive? Having a game that is easy to learn yet enjoyable once you get the hang of it. Something that makes you want to come back and play again.
Question Set 3
- What was your gateway game? What do you play to introduce others to gaming? My gateway game is 500. Im not sure if thats the right title, but its just Gin Rummy but you go til get 500 points. I think this game is pretty easy to grasp and I love to play it.
- What features to gateway games share? Simple instructions that can be understood by all ages.
- What are the 10 beautiful mechanics and what should you aim for with your own? Noblesse Oblige, Heat, Set-Making, Card Tapping, Cow Tipping Rule, Popping, Hand Order Rule, Paddlewheels, Communication Breakdown, and Constant Shuffling. These should be implemented into a game to have a challenge and make it more interesting.
- How does luck and strategy factor into game play? Luck is something you cant control but helps along the way, while strategy is decision making throughout the game to benefit yourself by trying to win.
5 Game ideas that can be played using cards
- Manifoldtare – a game of solitare but you play with a group of people. you deal out the rest of the deck after placing the cards down and you compete to finish the game. Whoever finishes first wins.
- Lucky Loser – a game of crazy 8’s but you dont want to be the person who gets rid of all their cards first.
- Jokes on You – a game where you delt 7 cards and are trying to make a 7 card run but the joker card is involved. You trade with the other players to get the cards you need to make the run but whoever has the joker card has to find a way to trade off the joker without letting the other players know you have the joker. You cant win if you have the joker in your hand. If someone gets the run while you have the joker, you lose
- little war – you play war but the smallest card wins instead of the largest card
Bohnanza game review
- Was it fun? Yes! At first it was a little confusing but once we all got the hang of it we were all very involved and enjoyed playing.
- What was the interaction? You would trade with other players in order to get a better harvest.
- How long did it take to play? The game too aproxamently 30-45 minutes.
- Would you play again? Yes the game is very competitive and makes everyone get involved.
- Three Act Structure – Act 1 involves reading the rules and setting up the game by dealing out the cards and the field cards. You can also do a practice round to understand the rules. Act 2 is when you trade your cards and try to get better ones to make a better harvest. Act 3 is after the deck has been shuffled 3 times and you run out of cards the game ends. Whoever has the most coins from harvesting your beans is the winner.
Game Ideas – Lauren Yunk
In your opinion, what should every game have? Why do you like your favorite game?
In my opinion, I feel as though every game should have a way you could personalize it to make it yours. For example, being able to make your own character, home, colors, designs, etc. Being able to add your own interests will allow you to be more drawn to the game. If I am playing a game and I don’t enjoy the characters available to play as, I feel like Id be less engaged because I cant relate to them. Being able to relate to the game allows for a sense of familiarity and comfort which humans are drawn towards.
List the games you’ve played and currently play.
sims 4, hayday, wii sports, wii sports resort, mario kart, minecraft
Can you apply the three act structure to your favorite game? What is its pacing and how long do you find yourself in each act?
Id say that I couldn’t apply the three act structure to my favorite game because its not like there is an end to the game you just keep playing until you don’t want to play anymore. There’s no say to when the middle of the game is either because it is never ending.
When coming up with ideas where do you find you start, with the metaphor or the mechanic?
I tend to focus on the mechanics before the metaphor because I’d rather build the basics first.
Over the course of this semester, who would you like to collaborate with and why?
I would like to collaborate with Will Wright because I enjoy playing the sims games and I think it is a really cool concept where we are able to escape from reality and create our own world.
5 Campus game ideas
relay race from Wheatley to Nicholson
who can make the biggest snowball
hide and seek in Wheatley
who can find patty first
freeze tag
Fluxx Questions
Was it fun?
Honestly no, I feel the game takes too long and I lost interest because of the constant changing of the goals and the rules.
What was the interaction?
The interaction was on the keeper cards. Some of the keeper cards allowed you to steal another players keeper card, gain more keeper cards, or have to get rid of a keeper card.
How long did it take to learn?
It took probably the length of the whole game to learn because the rules are always changing and you have to constantly read every card because you might have to do more than just take your turn.
Would you play again?
No. I am not a fan of the game.
Lauren Yunk Final
Light Projection
For this project I decided to create an underwater animation. This animation is of a dolphin showing its tricks and of a jellyfish swimming up to the surface. The project was first made in illustrator and then was imported into adobe animate to animate it. In the next project, If I could change anything I would have added more to the background so that it wasn’t just the seaweed, the sand, and the water. Some aspects I will use on future projects would definitely be the programs I used to create the animation.