Spit Game review
- Was it fun? Yes, I enjoyed playing.
- What were the player interactions? The players would interact by placing down crads that were higher or lower than the previous card.
- How long did it take to learn? Probably around 5 minutes, maybe even less, it was very simple.
- Would you ever play it again? Yes, overall I think the game was entertaining.
- Analyze the game using the 3-act structure. The beginning was to learn the rules of the game and do a practice run. The middle was actually playing the game by placing down the cards that were higher or lower than the previous ccard and continue on til their were no cards. The end of the game was when a player finishes with no cards and hense wins the game.
- What are the collaborative/competitive aspects of the game? Yes, the game was competitive as you wanted to be the first person with no cards.
Gin Rummy Game review
- Was it fun? Yes, I enjoyed playing the game.
- What were the player interactions? The interactions were to form combination of three or more cards to win.
- How long did it take to learn? Roughly 5 minutes. It was a little confusing at first but we managed to get the hang of it.
- Would you ever play it again? Yes, I think the game was really enjoyable.
- Analyze the game using the 3-act structure. The beginning was learning the rules and doing a practice run. The middle was playing the game by making combinations with 3 or more cards and placing down your hand once you have it, 2-9 is 5 points 10-K is 10 points A is 15 points. The end of the game was achieving 100 points and therefore winning the game.
- What are the collaborative/competitive aspects of the game? The game was competitive as you wanted to be the first to get 100 points.
Sushi Go Game review
- Was it fun? Yes, I enjoyed playing the game.
- What were the player interactions? The interactions were handing your deck over to the person next to you.
- How long did it take to learn? Roughly 10 minutes. It was a little confusing at first but we managed to get the hang of it.
- Would you ever play it again? Yes, I think the game was really enjoyable.
- Analyze the game using the 3-act structure. The beginning was learning the rules and doing a practice run. The middle was playing the game by picking cards that enabled you to get the most points. The end of the game was counting up the points to see who has the most and who won.
- What are the collaborative/competitive aspects of the game? The game was competitive as you wanted to be the one with the most points.
5 game ideas revolving around the theme of collecting
- Jaguar Journey – The jauar is trying to make it back to the jungle. Players will role a dice to move across the board. Certain spots require a side quest ,that involves collecting gems found under the soil, must be completed in order to move on. First one to make it to the jungle with the most gems win.
- Alien Invasion is a sci-fi game in which the players must work together by battling the aliens to save the world by collecting special weapons along the way.
- Tidal Wave is an adventure game in which the players must collaborate by surfing along the wave, collecting sea artifacts, and talking to sea animals to see if you fall off your surfboard and have to start over.
- Rockstar Roulette is a pathway to fame game game where the players must compete in order to achieve their dream of becoming a future rockstar by spinning the wheel to see how many spaces you move and the spaces will have you pick up a card to determine your pathway to fame. You will collect special friends along the way that will either help or hurt you.
- Darling Dino’s is a historical game in which you are collaborating to avoid the meteor heading towards earth by rolling a dice and moving across the board while completing special tasks and collecting supplies to build a sturdy shelter.
Rules for Dusty Derby
Setup – The game can have 2-6 players ages 12 and up.
Game Components – Two Die, Game board, Horse Pieces, 2-6 players
Objective – The objective of the game is to become the first person to reach the finish line.
Actions players take – Each player will have a horse that they will use to move across the board. The players will have two die that they will role in order to see how far their horse will take them. Rolling doubles means you have to go back however high or low the number is. Some spots of the board will have carrots or apples where their horse will stop and eat. This means they have to skip their next turn so you do not want to land on these spots. Other spots will be an action spot where their horse has to role one of the two number combinations to be able to contuine on (ex. 3 on one die 4 on the other or 5 on one die and 2 on the other). If they cannot role one of the numbers in two tries, they have to move back 3 spaces. Continue on unitl everyone crosses the finish line.
Ending the Game – First person to reach the finish line wins.
Tidal Wave sounds interesting, especially the balance mechanic. How will players get knocked off their board, can they upgrade boards so they are more stable, are they less stable with more treasure?
I agree, I think Tidal Wave does sound interesting. You could easily make this into either a collaberative game or competitive game.
I like your Darling Dino’s idea! It sounds cute but kind of existential at the same time