I like how this concept leans into a more strategic, almost tactical board game structure. Especially with the different unit types and how they interact with terrain. The movement system using a single roll across multiple units is interesting too, because it creates real decisions instead of just moving one piece at a time. The transport and token system also adds a nice layer of risk, since you’re not just fighting, you’re managing what you’re carrying.
I do think some of the rules could be simplified slightly, especially around movement and when combat is triggered, just so it stays intuitive during play. There’s a lot of good depth here, consider tightening the core loop to make it easier to pick up on while. Strong build for a competitive, decision-heavy game.
I like how this concept leans into a more strategic, almost tactical board game structure. Especially with the different unit types and how they interact with terrain. The movement system using a single roll across multiple units is interesting too, because it creates real decisions instead of just moving one piece at a time. The transport and token system also adds a nice layer of risk, since you’re not just fighting, you’re managing what you’re carrying.
I do think some of the rules could be simplified slightly, especially around movement and when combat is triggered, just so it stays intuitive during play. There’s a lot of good depth here, consider tightening the core loop to make it easier to pick up on while. Strong build for a competitive, decision-heavy game.