Star Sailor Game Revised Game Review Playtest for Merideth

Reflection questions

  1. What made the experience fun or not?
    • The rocket dice made the experience fun.
  2. What is the motivating factor to get or keep players playing?
    • The motivating factor is to keep up your stats while also making it to the end of the game.
  3. Is the game persuasive, and what is it trying to get you to do outside of the game?
    • I understand what the game is trying to get across but there really is no incentive still to feel bad for destroying the planets.
  4. What is the game’s metaphor and which of the game’s mechanics standout?
    • The mechanics include the predetermined character stats and the rocket die roll. The game’s metaphor is to watch how we use resources before its too late.
  5. How does the gameplay make you feel? Who does the game make you feel empathy for?
    • The gameplay makes me feel competitive and excited but also makes me think. I do not feel empathy for anyone.
  6. Is the game an activist game? If so what does the game play advocate for?
    • This is not an activist game yet. It wasnt to advocate for saving the planet.
  7. Describe the game in 3 sentences or in the form of a haiku.
    • Exciting in-game
    • Lots of things to think about,
    • had such a great time

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