Reflection questions
- What made the experience fun or not?
- The rocket dice made the experience fun.
- What is the motivating factor to get or keep players playing?
- The motivating factor is to keep up your stats while also making it to the end of the game.
- Is the game persuasive, and what is it trying to get you to do outside of the game?
- I understand what the game is trying to get across but there really is no incentive still to feel bad for destroying the planets.
- What is the game’s metaphor and which of the game’s mechanics standout?
- The mechanics include the predetermined character stats and the rocket die roll. The game’s metaphor is to watch how we use resources before its too late.
- How does the gameplay make you feel? Who does the game make you feel empathy for?
- The gameplay makes me feel competitive and excited but also makes me think. I do not feel empathy for anyone.
- Is the game an activist game? If so what does the game play advocate for?
- This is not an activist game yet. It wasnt to advocate for saving the planet.
- Describe the game in 3 sentences or in the form of a haiku.
- Exciting in-game
- Lots of things to think about,
- had such a great time
