Interactive Animation Experiment

i gained a new-found hatred for AI.

About halfway through attempting to use ChatGPT to help me solve a half-colored rubix cube, it soft-blocked me from working on this project anymore; not because of my ‘plan’, but because it I would make a rotation, snap a frame, and then ask the AI which colors would become visible/invisible, etA.

Despite the 5+ years this thing has been learning, millions of dollars of funding, and environmental impact, I now have an entirely new hatred for AI. Of course, I knew it wasn’t perfect and it’s learning – that’s fine; but it didn’t learn. I wasted several hours typing back and forth, only to get the same or different incorrect results each time. I genuinely wish I just learned to solve a rubix cube instead.

Animation Experiment

First week of animation experimentation.

I got a little lazy with the feet walking and the environment. For future versions, I want the flowers to wave gently. I used Adobe Animate for the first time to create this gif. The animation elements are partial vectors from Adobe Stock. I imported them into Figma to assemble and add texture. For the final animation, I plan on adding more texture and brushstrokes.

Here are the files I used and tweaked:

Homework: 5 game ideas that can take place on campus

  1. Blind, Deaf, and Mute scavenger hunts around campus.
    • Requires a disability of some sort for teams to work together to find and do all the tasks before the clock runs out.
  2. Just Dance, but all the dances are previous Greek Week Airband Dances.
    • Taking Just Dance to the next level, except we are taking RMU Greek Week Airband Dances and making the user dance without music, and matching that dance to the song used.
  3. Haunted Bouncy House obstacle course on Nicholson Lawn.
    • Think Temple Run, but within the Bobbymania verse and their bounce houses to connect them all. This takes place around dusk, being chased by Romo, and you have to escape his obstacle course.
  4. Fortune Teller Bingo.
    • Make a Fortune Teller out of paper with a custom bingo of your own creation, and match the cards to something on the fortune teller.
  5. Fortune Teller code cypher to decode messages based on what numbers come out of your fortune to diffuse a bomb or escape.
    • Create a paper Fortune Teller around clues and riddles with a cypher code the user has to solve in order to diffuse a bomb or escape a room.

Ideas for a Text-Based Choose-Your-Own-Adventure Game

Ideas 

  • Saying goodbye during a long distance relationship. Have scenes that are fun and light-heartened and then there is just an emptiness 
  • Having a relationship but you are having anxiety but you can’t always talk; you need someone to talk to but you just feel so alone despite being in a committed relationship 

Daily anxieties | (Title: Rabbit Holes??)

Excuse the word vomit. I’m likely going with this idea and I’m going to use these concepts. The game is supposed to feel sporadic and chaotic, imitating how overwhelming it can feel to have some of these thoughts and not being able to suppress them. This chaos of this list imitates how I want the game to feel lol

  • Checking someone’s location. Not knowing where they are. Assuming they’re dead
    • Check facebook to see if there was a car crash. Check their friends’ locations. Check their families facebooks.
  • Someone hasn’t responded in a while
    • They hate me 
    • Or they died and I don’t know it 
  • What if my grandma died and I just don’t know it because I have been so busy lately? It wouldn’t be the first time it happened
  • What if my boyfriend secretly hates me
    • He doesn’t want kids but maybe it’s just because he doesn’t want kids with ME and he thinks I would be a bad mother. It would be a different story if he was with someone else 
    • What if I have been tricked this whole time and he has a whole different life with a whole other person
  • Driving
    • Road is closed
    • What if I accidentally hit someone
      • What if I hit someone and I don’t even know about it 
    • What if I’m driving down the wrong side of the road 
    • Thinking about if I am supposed to be in class right now? Have I forgotten about class the whole semester and didn’t realize it until now
      • I’m going to fail if so 
    • Feeling like I am going run into the guard rails and walls 
    • Seeing roadkill
      • Trying not to run it over 
      • Close your eyes 
    • What happens if I get pulled over?
      • Idk what to do 
      • Do I run away 
    • Hitting a pothole
    • What do I do if there is an ambulance coming down the road??
    • What happens if a trail derails right now 
    • What happens if I get stuck on the train tracks, what do I do?
    • What do I do if I witness an accident?
  • School
    • What if my professors hate me and I’m gonna fail
      • I’m probably failing right now
      • They haven’t emailed me back do they think I’m stupid or hate me 
      • I’m I even going to be able to finish this assignment
      • What if i don’t graduate on time 
    • What if there is no parking when I get to Wheatley?
      • I’ll have to go back home 
      • I’m gonna miss class
    • What if I choke
      • I’ll die and People are going to make fun of me, that’s so embarrassing. 
      • Someone is going to rescue me and that is even more embarrassing. I’ll have to live with that for the rest of my life.
    • What if I forgot to put deodorant on 
    • What if I forgot to unplug my straightener 
    • What if my plants are dying because my air conditioning got way too cold 
    • What if I forgot to brush my hair and the back of my head looks like a tangled rats nest 
    • What if someone parked me in at school and I can’t get out 
    • What if I left my creamer out on the counter and it’s gonna get all smelly and I’m gonna have to through it all away 
    • What if the CAs decide to do a surprise room check and my room and they are going to kick me out because it’s so messy
    • What if I smell bad and no one wants to tell me?

playtest notes for Hear Me

  1. What was the most frustrating moment or aspect of what you just played? nothing was frustrating, the concept was executed very well and the coding worked as intended to.
  2. What was your favorite moment or aspect of what you just played? i realy enjoyed listening to the music, getting to see what he picked for each emotion made alot of sence.
  3. Was there anything you wanted to do that you couldn’t? sometimes how your feeling doesn’t fit perfectly with the simple happy sad anxious. it would be nice to help identify your emotions.
  4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? if i had a magic wand i would make an option of other, sometimes people don’t know what emotion they are feeling so maybe their should be an option where you listen to a playlist of songs that match different emotions and you can sit and listen and tap a button if that song matches or doesn’t match what you are feeling and the game will help you to identify what you are feeling.
  5. What should be improved with the next version?  nothing specific.
  6. What was the game’s message? music can help with emotions.
  7. Describe the game in 3 words: music, help, feeling

Dome Projection Trials – Maria

For my project, I chose to project various footage of cells and organisms observed through the lens of a microscope. The goal of this experiment was to be immersive, and test how some of life’s smallest structures could be displayed on a large scale.

First, I took all of my images and placed them over a black background via Instagram stories. This allowed me to quickly, and easily, crop the top layer image (through the microscope) into a perfect circle. I saved my creations back to my camera roll. Since I could not follow this same process for other forms of media, I used Adobe Premiere Pro to create a circular black mask around my video content. I then uploaded all of the media into iMovie so that I could arrange my content, add transitions, and adjust play speed. Since iMovie formatted everything onto a black rectangle, I utilized Adobe After Effects to crop my final into a square the size of my circular content and export as seen above. This would allow the footage to be compatible with RMU’s dome projector.

Harding – Game Rules

Pokemon 4D Studio Version

Use 40 cards in a deck.

Flip a coin to see who goes first.

Whoever goes first cannot attack during their first turn.

Draw 4 cards and place them facedown in front of your deck. These would be considered your prize cards. When you knock out your opponent’s Pokémon, draw a prize card. When you draw all 4 before your opponent does, you win. You also win if your opponent has no remaining pokemon on the field.

The game continues even if a player’s deck runs out of cards.

Both players draw 7 cards at the beginning of the game. If you don’t have at least 1 pokemon in your hand to play on the playing field, shuffle your hand into your deck and draw 7 new cards. Repeat until you are able to play at least 1 pokemon.

*Optional (You also have the option to reshuffle if you only have 1 pokemon in your hand and do not wish to play it down.)

Each player draws one card at the beginning of their turn.

Each player can only have one attacking Pokémon and a maximum of five on the bench.

Each player can play as many Pokémon on their bench up to the 5-bench maximum.

For this game, disregard the energy costs and effects such as burned, poisoned, paralyzed and asleep.

Each player can only attack once per turn and if the damage counters total or exceeds the HP of the Pokémon, the Pokémon would be knocked out and placed in the discard pile.

Trainer cards can only be played during the player’s turn. And a player can play as many as they have in their hand. Once played, the trainer card is discarded.

Stadium cards are placed on the field separately and any player can replace them with another stadium card.

Pokémon powers can only be used once per game per Pokémon.

Evolution cards are placed on top of the pokemon they correspond with (the card will say “evolves from X”)

During attacking, choose the attack and if the attack does damage place the damage counters on the defending Pokémon and the other appropriate Pokémon if applicable. Once you attacked, your turn is over.

You can have an unlimited number of cards in your hand.

You are allowed to retreat your attacking pokemon and switch it with one of your benched pokemon, this is allowed only once during your turn. And this is done before your attack.

Play Test Notes

I feel that the experience the other student had with this version of the game seemed more technical than the other games within the classroom. The trainer cards had a wide range of impact and can change the experience of the gameplay very quickly. Some students picked up on the rules more quickly than others.

This version of the game seem to have had a positive engagement for the students that tested this game.