Week 2

Pepsi man thoughts– wow the graphics suck but it reminds me of temple run where you have to jump over things and collect. Equating fun with Pepsi, -running after Pepsi- the repeating sounds get old quickly

Sneak King thoughts– the character looks like lord farquaad lol. The way he’s running around is super weird he looks like he’s in pain. His dance moves are funny. Not that recognizable as Burger King, theres not as much emphasis on the burger than there is on the character sneaking around. Any why is it set in a neighborhood?

Chex quest thoughts– I love the colors. It doesn’t immediately scream Chex mix though. The characters are really cute. Why is there a spoon involved? You don’t eat Chex mix with a spoon.

M&M kart racing thoughts– a lot of the class seemed to have played/known about this game but I have never seen it. This is TEMU version of Mario Kart. This floating eyebrows really make up for the horrible driving.

7up game– good vibes to start with the music. The characters shoes are so big I love it. You get smaller and blink when you get hurt like on super Mario. What does it have to do with 7 up other than the bottle being on the screen when you boot it. Whats the connection between Caribbean music with 7 up too?

Minion Rush– would the running game be considered a persuasive game?  Persuading you to watch the movies?

Americas Army Thoughts- serious/hardcore music. Enticing players. Fun game- okay now maybe the army would be fun too.

McDonald’s Game thoughts– Seems like its from farm to table- but that’s not how McDonald’s works.

Monopoly thoughts– the added role play with the new set of monopoly roles was fun. It was different for me compared to the other players because I was the 1% and had everything easy. I had no money issues and skated by with owing things.

Last weeks game idea with persuasion– The counter/ clicker game. I think to make this a persuasive game keep the counting up with the number of clicks you get, but you get rewards when you get to certain number milestones. For example, get extra get go fuel perks, or win a large fry at McDonald’s.

Game ideas that explore changing players minds-

  • A game that makes you choose one or the other. The pictures will be of aftermaths of climate change and the player will blindly pick which they would rather have in the world. (Ex, severe after maths of storms, heat waves etc.) This will raise awareness and have facts at the end of the game on climate change.
  • A game that you go to college, and don’t go. You pick change cards that tell you what you will be doing in your life time. I think this will change people’s views on how it’s okay not to want to go to college or conform to society’s norms of going to college.

What advergames have you played? did they influence a purchase? I have never played an advergame, or seen one until this class. I think if I was introduced to something like this it would have influenced a purchase in my younger years.

Why do the advergames tooth protector and escape work? Taking care of your teeth= fun. It’s the psychology of equating fun with cleaning your teeth.

What does volvo’s drive for life accomplish? It gets the name out there and it is being recognized for having a simulation game attached to it

What company used in-advergame advertising Bed Bath & Beyond

What was one if the first home-console advergames and what beverage was it for? General Foods made Kool-Aid Man for the Atari 2600

What makes the toilet training game sophisticated and do you agree? He says its about “tempering the very lifestyle of alcoholic overindulgence”. Its sophisticated that the game can portray drunkenness

What do advergames and anti-advergames have in common, and what principles do they share? Influencing, Persuading, having a clear opinion of something.

Week 1

Getting Over It review: This game was incredibly frustrating to me. I might have missed it, but is there a backstory to why he is in a pot? Why isn’t he using the sledgehammer to smash the pot he is in? Does he even want to be out of the pot? IDK. I was annoyed that the narrator was rambling, but when he stopped, I missed having something to listen to other than the hitting of a rock. My body was very tense watching the game being played.

Pain station thoughts: I can see what draws people to play this game, but it’s weird at the same time. Is kind of a form of punishment when you do something wrong, but also it’s fun. It’s like touching your tongue to a 9V battery; you know it’s going to send a shock, but you’re anticipating it. (Am I the only one who did this?)

Townscaper review: I can see why this is entertaining, creating stories of who might reside at the houses you are building, but at a certain point I think I’d get bored. I guess that’s what the game is all about: close it and restart another day when you remember the game exists. The sound effects are amazing.

Fair Food Maker review: OMG! I thought this was the best game ever when I was a kid. Tori mentioned playing this game, and I got flashes of memories of this game that I could sort of remember, but I wasn’t positive. You basically select a machine you would see at a fair and make the food. Ex.: lemonade, funnel cake, snow cone, corn dog, etc. This game has no end state; you make the foods and eat them, and you can start over with another food or be done.

Slither.io review: This is another example of a game without an explicit end state. I still love this game and play it to occupy my short attention span. You collect food, grow bigger, and eventually die. Then you start again. There is no progress saved other than a past high score. Every time you die, you start new, as small as everyone else when they start.

What are the issues Ian Bogost raises about social games with Cow Clicker?

  • Enframing- friends are resources
  • Compulsion- psychological manipulation, exploiting human psychology in order to make money
  • Optionalism- the game’s meaning comes from the choices a player makes; gameplay is optional
  • Destroyed Time- “Social games so covet our time that they abuse us while we are away from them, through obligation, worry, and dread over missed opportunities.” It’s the disrespect of time that we could be being more productive, other than wasting it on a game.

How do social games like FarmVille enframe friends?

  • Friends are used as perks. “Get 100 coins by inviting 1 friend”

How do social games destroy time outside the game?

  • “Social games so covet our time that they abuse us while we are away from them, through obligation, worry, and dread over missed opportunities.” It’s the disrespect of time that we could be being more productive, other than wasting it on a game.

Week 8 Questions

  • Question Set 1

o   what is the difference between a game designer and a game developer?

A game developer carries out the game designers plans for the game. The developer codes, and makes the mechanics while the designer creates the metaphor for the game  

o   what commonly occurs during the game development process?

play tests, trial and error, revisions

o   what are the challenges of balancing a game?

Trying to make the game fun to play and winnable but not impossible to figure out and get to the end goal

o   what 10 maxims should you follow when writing rules?

1.     Use no intermediary terminology

2.    Use real words

3.    Make no more work than necessary

4.    Add flavor (but not too much)

5.    Make your text no smarter than your reader

6.    Discard rules that can’t be written

7.    Take a breath

8.    Go easy on the eyes

9.    Get your final version play tested

10. Fix it in the FAQ

  • Question Set 2

o   how has play testing changed your game?

It has changed the specific details in the rules so people don’t outsmart the game and get more points

o   who from class would you like to play test your next game or version 2 of your first game?

Tori because i know shes honest and she has good ideas

o   who is the audience for your game?

Families

o   who should play test your game outside of class?

A family with kids

Dips Giving!!!

Process for making chocolate covered strawberries

ingredients-

  • washed and dried strawberries
  • milk chocolate melting wafers (chocolate used for coating)
  • decorative colored melting wafers
  1. Put a cup of water into a small pot that is able to hold a metal bowl in it, but not touching the water
  2. turn the water on low and add your milk chocolate, stir continuously as the chocolate melts to avoid burning it.
  3. Grab each strawberry by its leaved and dip into the melted chocolate— place on a lined baking sheet
  4. once all strawberries have been dipped, wait for them to dry and melt your decorative colored chocolate melts
  5. transfer colored chocolate into a bag and cut a tiny hole in the corner, now you can drizzle it onto the strawberry
  6. Refrigerate the dried chocolate strawberries with a paper towel lining the dish to combat condensation on the strawberries

Dips Giving!!!

Process for making cannoli dip

ingredients-

  • 8 oz cream cheese
  • 8 oz ricotta cheese
  • 1 1/4 cup powdered sugar
  • 2 tbs brown sugar
  • 1 tsp vanilla extract
  • 1 1/2 cup mini chocolate chips
  1. Cream together ricotta and cream cheese until it is smooth and fluffy
  2. Add in the powdered sugar, brown sugar, and vanilla and mix until well incorporated
  3. Fold in the mini chocolate chips
  4. Refrigerate

Best served with waffle cone chips, Nila wafers, and/or gram crackers.

Game Review (bidding game)

Was it fun?

Yes i enjoyed playing this game

What were the player interactions?

we had to roll the dice and move that many spaces on the game board. Which ever color and number you rolled had a bidding label attached to it: open auction, private auction, silent/ secret auction. Each player had the opportunity to bid on the item that was played and the highest won it with the secret actual value attached.

How long did it take to learn?

It didn’t take long to catch on

Would you play it again?

Yes I would play this again

What are the collaborative and or competitive aspects of the game?

The collaborative aspect is trying to have people bid on your private auction item. The competition aspect was trying to outbid another player to win the item.

Game review (salad game)

Was it fun?

Yes this game was fun

What were the player interactions?

We had to pass the cards around and pick which salad item we wanted. There were bonus cards to switch hands with other players, take two cards etc.

How long did it take to learn?

This game was easy to learn, I just got confused on how to add up points at the end

Would you play it again?

Yes i would play this again

What are the collaborative and or competitive aspects of the game?

There aren’t many collaborative aspects of this game, mostly just competing and strategizing to get the best salad in order to get the most points.

What is the game’s metaphor and which of the game’s mechanics standout?

The games metaphors is to build a salad. You can choose one color, which corresponds with a recipe to get bonus points if you finish the whole recipe. I liked the cards and how. Each player picked a number that corresponds to the dice roll and who gets to choose out of the playing hand first.

Game Review (Art Heist)

Alana Tush

Was it fun?

Yes this game was fun, I think it was a little awkward in a classroom setting though, but i think it would thrive at a calm friend gathering.

What were the player interactions?

Accusing each other of being the art robber

How long did it take to learn?

This game was easy to learn, it was very quick

Would you play it again?

I would play this again outside of the classroom setting

Game Review- Troll Riddle Run

Alana Tush

Was it fun?

Yes this game was fun!

What were the player interactions?

The player interactions were reading the riddles to each other and occasionally switching places with another player.

How long did it take to learn?

This game was fairly easy to learn. I was just confused on when you took a chance card, and when you got a riddle card.

Would you play it again?

Yes I would play this again.

What are the collaborative and or competitive aspects of the game?

The collaborative parts were reading the riddles to eachother, and the competitive parts were making it to the end of the map where the troll is first.

What is the game’s metaphor and which of the game’s mechanics standout?

I loved the troll guy and the game board was very nice. It matched the rolls vibe perfectly.

Game Review for The Birds and The Beavers

Alana Tush

Was it fun?

Yes I really enjoyed this game, you don’t have to think much, so it is a nice game to play while catching up with friends.

What were the player interactions?

I enjoyed when you land on an exclamation mark, you have to challenge one of you opponents by rolling a higher number on the dice or lose a life.

How long did it take to learn?

This game was easy to learn so it didn’t take much time

Would you play it again?

Yes I would play this again!

What are the collaborative and or competitive aspects of the game?

You collaborate with your team member to collect all of the items need for making a birds nest, to a beaver dam. The competitive aspects are challenging your opponents when you land on an exclamation mark, and making it back to the home base to drop off your collected items to build your house.

What is the game’s metaphor and which of the game’s mechanics standout?

I liked the little game pieces we had to move throughout the game. Maybe in a more developed version, you can make the items than need collecting a more functional piece instead of paper.

Game documentation (to feed or not to feed)

Alana Tush

Game rules

  • Photos of:
    • the game when setup 
    • details of the pieces
    • glass beads (blue and white) and cards
    • Cards

any design iterations – changes to the board, cards or pieces

  • There were many versions of the cards, which I only have the final because I was working on the same illustrator document. I got blue glass beads for the food, and later bought white glass beads to switch out when the animal is fully fed. So i added that after play test An overview of changes made
  • I changed that the players can look at their cards before they put them down, instead of putting them down like a game of war where it is a mystery.
  • Your thoughts and lessons learned from play testing 
  • The game makes a lot more sense to me because I’ve been thinking about it and making the rules than it does to someone that has never seen the game before. It takes more time to learn.

Game Makers Play Test Notes

Alana Tush 

Game- To feed or not to feed

Players- Boyfriends Family

What questions did your players have?

  • In this play test the players wanted to learn as we went instead of reviewing the rules, so they had many questions about who one the hand, when rounds were over, and how the feeding worked.

How quickly did they learn to play?

  • After a few hands, they got the hang of how to play.

What kinds of interactions did the players have?

  • My boyfriend and his mom are very competitive and they both try to accuse each other of cheating all the time, so there was a lot of conversation.

What confused players?

  • At first, all the different numbers and sections on the cards was confusing to them, but they learned. 

What made players excited?

  • There were many rounds where one player didn’t win an animal, so they were frustrated but got excited when they finally won an animal.

What did your players enjoy doing?

  • We enjoyed taking the food for the animals and placing it on the cards, and once they were fully fed, switching the blue beads out for one white one.  

Did any aspect of the game frustrate players?

  • When there were many hands where one person didn’t win.

Game Makers Play Test Notes

Alana Tush

Game- To feed or not to feed

Players- Parents

What questions did your players have?

  • After they reviewed the rules and we started playing, they had questions about which spot on the cards were the strength meter and which part of the card was rewarding and feeding food. I directed them back to the rules where there is a diagram of the card with labels.

How quickly did they learn to play?

  • After a few minutes, everyone got the hang of it. It went pretty quickly.

What kinds of interactions did the players have?

  • my dad was really into the competitiveness of winning the strongest animal and was smack talking me and my mom.

What confused players?

  • At first, all the different numbers and sections on the cards was confusing to them, but they learned.

What made players excited?

  • We all got excited when we won the strongest animal and when it was fully fed.

What did your players enjoy doing?

  • We enjoyed counting up the fully fed animals at the end to see how many points we got

Did any aspect of the game frustrate players?

  • When someone kept an animal and could not discard it when they couldn’t feed it.