- Question Set 1
o what is the difference between a game designer and a game developer?
A game developer carries out the game designers plans for the game. The developer codes, and makes the mechanics while the designer creates the metaphor for the game
o what commonly occurs during the game development process?
play tests, trial and error, revisions
o what are the challenges of balancing a game?
Trying to make the game fun to play and winnable but not impossible to figure out and get to the end goal
o what 10 maxims should you follow when writing rules?
1. Use no intermediary terminology
2. Use real words
3. Make no more work than necessary
4. Add flavor (but not too much)
5. Make your text no smarter than your reader
6. Discard rules that can’t be written
7. Take a breath
8. Go easy on the eyes
9. Get your final version play tested
10. Fix it in the FAQ
- Question Set 2
o how has play testing changed your game?
It has changed the specific details in the rules so people don’t outsmart the game and get more points
o who from class would you like to play test your next game or version 2 of your first game?
Tori because i know shes honest and she has good ideas
o who is the audience for your game?
Families
o who should play test your game outside of class?
A family with kids