Looking back on the notes I took last Tuesday this may be a bit harsh so I’m sorry in advance if any of this critique went a bit to far.



design courses, syllabi, schedules, resources and policies
Art Heist
What was the most fruatrating moment or aspect of what you just played? keeping track of where everyone was
What was your favorite moment or aspect of what you just played? getting to blame the other players
Was there anything you wanted to do that you couldn’t? no
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? add other jobs because the joker is the only one who actually reaches for the art
What should be improved with the next version? more reasons to reach for the art because its obvious who it is if only one person is reaching for it.
Descibe the game in 3 words? mysterious, active, interesting
Bear Heist
What was the most fruatrating moment or aspect of what you just played? Being creative enough to figure out what to do
What was your favorite moment or aspect of what you just played? The chance of seeing if youll roll under a 3
Was there anything you wanted to do that you couldn’t? nope
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I like the game how it is
What should be improved with the next version? Maybe add more characteristics for the bears
Descibe the game in 3 words? fun, creative, collaborative
To Feed or Not to Feed
What was the most fruatrating moment or aspect of what you just played? Picking up only low cards
What was your favorite moment or aspect of what you just played? getting to feed my animals
Was there anything you wanted to do that you couldn’t? no
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? add a rule for what happens if you tie
What should be improved with the next version? I think its pretty solid and a lot of the changes were added already
Descibe the game in 3 words? fun, competitive, intresting
Jokes on You Prototype 2
Players: 3-6
Setup: Shuffle the deck including the Jokers. Deal 7 cards to each player. Place the remaining cards in the middle of the table with another card placed next to it face up.
Gameplay: The goal of the game is to be the first person to get a run of 7 cards. A run is 7 cards in numerical order that are all the same suit(7♠ ,8♠, 9♠, 10♠, J♠, K♠, Q♠). You can pickup from either deck, but you can only grab from the top of the deck. The first player discards to the person to the right. Always pickup a card first and discard last. The rest of the game the players discards to the discard pile and the person to their right. The card discarded to the right will wlays remain faced down. If you pick up a Joker, you can use that card to take someone elses card from their hand. Once the Joker is used it goes into the discard pile and cannot be picked up again unless the deck is shuffled. Frist person to get their run and says “Jokes on You” is the winner.
Other Rules: If you run out of cards, reshuffle the deck
The run does not have to start at ace/one, you can start at any number as long as you can get 7 in a row. (you can’t start at Queen as you can only get two cards past it)
What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating a all.
What was your favorite moment or aspect of what you just played? I loved how cute each of the cards are, and it was rather simple to learn. It remined me of a game I used to lay when I was younger, I cant think of the name of it right now tho.
Was there anything you wanted to do that you couldn’t? No, this game is perfect how it is.
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? There isn’t anything that I would want to change.
What should be improved with the next version? I don’t think anything particulary needs to be changed.
Descibe the game in 3 words? cute, interactive, fun
What was the most fruatrating moment or aspect of what you just played? I wouldn’t say that this game was necessarily frustrating but moreless it was nerve racking because you had to think about what cards other players had in their hand before you put a card down.
What was your favorite moment or aspect of what you just played? I liked how it was a rather simple game to learn, it was still hard to win. For the most part the card you needed, is in another players hand or it got put down when you couldn’t pick it up. Then you had to wait for that card to come back around again.
Was there anything you wanted to do that you couldn’t? I wish there was a way to sabatoge the other players cards.
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I think I would have just one joker in the deck instead of two.
What should be improved with the next version? Removing one of the jokers and adding a form of sabatoge between the players.
Descibe the game in 3 words? challenging, strategy, fun
What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating a all.
What was your favorite moment or aspect of what you just played? I loved every second of this game. At first, I wasn’t sure that I would because I don’t have any experience in the games that it relates to. I loved how the players had to create their own story and the rolls of the dice determined whether thier ideas worked or not.
Was there anything you wanted to do that you couldn’t? Nope, I love this game just how it is.
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I wouldn’t change anything to this game, it’s perfect how it is.
What should be improved with the next version? Nothing, keep it just how it is.
Descibe the game in 3 words? fun, creative, thrilling
What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating all.
What was your favorite moment or aspect of what you just played? I loved how the game fit in the setting, you got to walk around and talk to people. However, you had to be minful of where those whom you were playing with were.
Was there anything you wanted to do that you couldn’t? I wanted more time to be able to accuse the theif, two minutes went really fast during the debate.
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I would add more art pieces (decks of cards) per round or allow them to be moved each round so it’s not at easy to rember where the cards are.
What should be improved with the next version? Adding more time to debate who the theif is, and adding a few more decks of cards, whether that is per round or overall.
Descibe the game in 3 words? Interactive, mysterious, fun
Overall, unique and interesting concept that is easy to understand. Here is some feedback to consider:
Something I would change about this game would be the path. Consider theming– latitude/longitude lines? Airplane flight paths? Also maybe bigger path with more stops? Maybe cooking tiles? Also, if you start in certain locations, you have a significant advantage
In general, we got in a pickle with ingredient possession. How do you reset? Cooking Pot? Ingredient limit in the hand?
Side quests/Objectives? Like in ticket to ride, having other objective cards that have point assignments. With the cards, consider matching the ingredient illustrations on the recipe cards
Vary the point value for the recipes.
I love the idea of a market.
Grow the most valuable garden by cultivating various plants and herbs throughout the seasons. Score points by selling your harvests, completing bundles, and utilizing seasonal advantages.
Each player starts with:
Each player’s turn consists of the following steps:
The game ends after all four seasons have been completed.
Visual Examples



Manage your time and resources wisely! The key to victory is strategic planting, careful use of Buffs, and timing your harvests. Enjoy growing your garden in Garden Glory
Objective:
Be the first player to collect 5 treasure cards.
Setup:Â
– Treasure Cards (10 cards): Write “Treasure” on 10 of the cards.
– Trap Cards (5 cards): Write “Trap” on 5 cards.
– Action Cards (15 cards): These cards allow players to perform different actions.Â
Action Cards:
  – Steal: Take 1 treasure from another player.
  – Protect: Block the next “Steal” or “Trap” action played against you.
  – Double Draw: Draw 2 extra cards on your turn.
  – Lose a Turn: Skip your next turn.
-Trade: Swap 1 card with another player.
Shuffle all the cards together and place them face down in a deck.
Gameplay
1. Each player starts with 3 cards.
2. On your turn, draw 1 card and then play 1 card (if possible).
3. When you draw a Treasure card, place it face up in front of you. If you draw a Trap card, you must discard one of your treasures if you have any (if not, discard the Trap card).
4. Players can use Action cards strategically to steal treasures, protect themselves, skip other players, draw two cards, or trade,
Winning
The first player to collect 5 treasure cards wins the game!
Optional Variations:
– Add more Action cards with different abilities, like Swap Hands or Discard a Card.
– Increase the number of treasures needed to win for a longer game.
1.) Running out of food tokens was hard, I think it changed the game a lot
2.) I enjoyed that it was repayable through shuffling the deck after rounds!
3.) I wish I could have interacted more with the animals I had, rather than just feeding them and putting them to the side.
4.) More food tokens, and maybe more animals?
5.) I think the animal cards having more purpose, and that there should be more food tokens as stated above!
6.) Animals Very Hungry
1.) Trying to be super quick with building! It’s part of the game so I enjoyed it, but that can be hard sometimes to build fast.
2.) I enjoyed the aspect of having a range of different levels to build, with the levels reflecting super well with the building difficulty.
3.) Play the game longer, I felt like it ended super early, but for a prototype I’d say that’s good for further trial and error!
4.) A bigger board, with obstacles, pirates, treasure and different levels of difficulty.
5.) The length of the game and the board, as my previous comments on why.
6.) Fast Building Ships