- What was the most frustrating moment or aspect of what you just played?
- The instructions were a little vague, there was a lot that needs clarification. However, I think that the game was very fun and has great opportunity to flourish.
- What was your favorite moment or aspect of what you just played?
- I liked the different ingredient tokens, not only do they provide many different food recipe combinations, but they are also cool little art pieces. I think that there could definitely be more food pieces.
- Was there anything you wanted to do that you couldn’t?
- I wanted to move more, but along with movement, I wish the paths were longer. I wanted to be able to take ingredients from other people since a country ran out of a certain ingredient that I really needed.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
- More tiles to run around on, maybe with special abilities. It would add another level of intensity to the game.
- What should be improved with the next version?
- More rule clarification, along with the chef ability determinations. I’m eager to experience how the chef roles work.
- Describe the game in 3 words
- Detailed, Competitive, Lucky
4 Replies to “Playtest for Tasty Travel”
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I didn’t get to play this game but a cheat sheet with a breakdown of the rules/ moves you can do sounds like it would be helpful.
this game does look interesting and I agree with the cheat sheet idea it would be a nice touch
I agree with all of your comments about this game. I think that movement mechanics could be improved as well as the ingredient distribution.
I agree with you that I wished I could’ve moved more. Having longer paths would help! Maybe more location tiles as well?