Sara Estus – Game Ideas (Empathy and ARG)

5 Games that provoke empathy:

  • Talk to your plants: Players own a plant shop in the game. As they slowly start to get to know the visiting customers who purchase plants from the shop, they begin a special shelf with various types of plants like the ones each customer has purchased. With each plant being named after the customer. As the player gets to know each customer, the plants on the player’s special shelf will change, the plants can grow beautifully, wither, wilt, or bloom depending on how the customers are feeling. It is the player’s job to make each customer feel welcome and safe in the little plant shop and keep the plants happy and healthy.
    • Don’t judge the Book: Players are given a card with a sentence about something that has happened in someone’s life, but it is all completely anonymous. Players then are given various pictures of the people who wrote the sentences and must try to match the people with the sentences. This game is a play on “You never truly know what someone is going through.”
    • School Supplies: In this game, players are given $100 and a ticket with the age, grade, and likes of a child in K-12. Players must then purchase items using their best judgment. After purchasing the items and taking them to the school, players get a letter with photos going into the future of how these items have helped the children in need.
    • Stay with Me: Players are given a small booklet that tells the life story of an elderly person in a home. After reading about the person, they are tasked with visiting the person and keeping them, a company based on what they know. The goal of the game is to make friends and keep a well-deserving person happy. Extra points if you run some errands, make them a meal, get to know them even more, and visit often.
    • Comfort Food: Players are given a recipe card for a meal that someone has written. After buying the ingredients and making the food. The player will then hear the story of why the food was chosen as a comfort food for someone. Bonus points if you make the food and invite the person to join you for the meal.

    Wrinkle: Stay with Me and Comfort Food: Though a few of these games are quite easy to implement into real life, I think mixing both games is a perfect way to not only hear someone’s story but also to experience the purest form of love and joy through another person – Food. Players can document their time with their new friends, and share recipes online for other players to enjoy. Fully documenting a heartfelt experience, while sharing delicious food online, bringing impact to culture, the importance of sharing stories, and of course building relationships. Though this could not be considered an ARG, I consider the issue of people expressing a lack of time, money, and resources to come into play – but I would ask players to consider that documenting stories of these people, and their culture is something many don’t do, and making it incredibly important to document regardless of other factors is the importance of the game.

    Sara Estus – In class game reviews

    Dumb Ways to Die:

     I played this game before we reviewed it in class. The original animated video became super popular in 2012 when I was around 11. From the perspective of someone who does have experience with trying to ride the wave of something popular they have done (the ducks), it’s nice to see a company using their popularity to create a well-developed game for people to enjoy. The gameplay is quite simple, with “levels” and speeds that the player must save the character from “dying in a dumb way.” All in all, a very fun game with a unique art style.

    Fake it to Make it:

    I had never heard of or played this game before we reviewed it in class. The concept of creating a game based on fake news and internet doom scrolling is interesting. I enjoyed how in-depth the game went on how users scouted out “viewers” to interact with the clickbait articles. It showed how much effort people put into just gathering views. The internet culture of today is complicated, and this game provides a new perspective on fake news and the impact of the articles.

    Cards Against Calamity:

    I had never heard of or played this game before we reviewed it in class. Creating a game that focuses on the impact of those in control is a difficult concept, but this game makes such a complicated matter into simple terms and mechanics. Though the game has a lot of reading and takes a moment to analyze the impact of each choice, it’s quite fast-paced and entertaining. What I enjoyed most about the game was the input the NPCs had depending on what the user did.

    Cast Your Vote:

    I had never heard of or played this game before we reviewed it in class. As someone who finally voted for the first time in the primary election this past November, I understand the confusion about who to vote for. I had wanted to vote for my local election earlier in the year but knew nothing about any of the people running. The concept of spreading awareness and teaching young adults the importance of using their resources to vote and understand who and why they are voting is incredibly important. Creating a slower-paced game that runs down the process step by step doesn’t seem like an easy task, but it is well executed.

    Week 2 [Tori Rojas]

    Why do the advergames Tooth Protector and Escape work? Tooth Protector and Escape are effective because they are engaging and interactive, successfully blending entertainment with their marketing goals. Tooth Protector works by using a fun, competitive game format to promote dental care, while Escape leverages narrative and decision-making, keeping players engaged with the brand. Both games create memorable experiences that associate positive emotions with the advertised product.

    What makes Chase the Chuckwagon and Shark Bait fail? Chase the Chuckwagon and Shark Bait fail because they lack depth and meaningful engagement. These games do not build a strong connection between the player’s actions and the brand, and they don’t create an experience that resonates beyond the gameplay. The focus on simplistic mechanics instead of interactive storytelling or strategic depth makes them forgettable and ineffective in achieving their marketing objectives.

    What does Volvo’s Drive for Life accomplish? Volvo’s Drive for Life campaign uses a strong narrative to promote the safety features of their vehicles. By incorporating real-world scenarios and demonstrating how the car’s safety features work, it engages players in a way that highlights the brand’s commitment to safety. It accomplishes the goal of connecting the brand with reliability, trust, and concern for consumer well-being.

    What company used in-advergame advertising? Coca-Cola is one example of a company that used in-advergame advertising. By creating branded video games, they aimed to connect their product with interactive experiences, making the brand more engaging for younger audiences.

    What was one of the first home-console advergames, and what beverage was it for? One of the first home console advergames was Pepsi Man, which was released for the PlayStation in 1999. The game was used to promote Pepsi, using its mascot in a platformer format to create a memorable link between the beverage and the game.

    What makes the toilet training game sophisticated, and do you agree? The toilet training game is sophisticated because it tackles a real-world challenge in a meaningful way, using interactive mechanics to mirror the emotional journey of learning and success. It blends entertainment with practical life skills, which makes the experience educational yet engaging. I agree that its sophisticated design mirrors how games can influence behavior beyond simple entertainment.

    What do advergames and anti-advergames have in common, and what principles do they share? Advergames and anti-advergames share a focus on influencing consumer behavior through interactive media. Both aim to shape perceptions, either by promoting or critiquing products and behaviors. They also utilize persuasive principles, whether to endorse a product’s value or challenge its perceived impact on society.

      Here are five game ideas designed to change players’ minds about important topics like climate change, energy, and politics:

      Five Ideas:

      1. Eco City Builder (Climate Change)
        In this game, players take on the role of city planners tasked with building a sustainable, eco-friendly city. Players must balance resources, manage waste, and prevent pollution while growing the population and economy. As the game progresses, players face challenges like rising sea levels, extreme weather, and resource shortages. The goal is to show how small, everyday decisions in urban planning can have long-term impacts on the environment.
      2. Energy Quest (Energy)
        Players are tasked with managing the energy needs of a fictional country, with the challenge of transitioning from fossil fuels to renewable energy sources. They can invest in solar, wind, and other green energy sources, but must balance economic growth with environmental responsibility. The game highlights the trade-offs between different energy sources and educates players about the importance of sustainable energy and the consequences of continued fossil fuel use.
      3. Political Debate: The Voter’s Choice (Politics)
        This game simulates an election cycle where players take on the role of a political candidate. Players must craft speeches, create policies, and navigate debates while facing opposition from rival candidates. The catch: The player must engage in real debates with other in-game characters, all while learning about the real-world issues their policies would impact. The game encourages critical thinking and understanding the broader consequences of political decisions.
      4. The Last Forest (Climate Change)
        Set in a near future where deforestation has led to severe climate consequences, players must work together to preserve the last remaining forest on Earth. Players play as environmental activists who are tasked with stopping illegal logging, creating protected areas, and educating communities on the importance of forests. The game focuses on raising awareness about biodiversity loss and the role forests play in climate regulation, pushing players to see the value of conservation efforts.
      5. Green Revolution (Food & Sustainability)
        In this farming simulation game, players are challenged to grow crops using sustainable farming techniques. Players must deal with climate change effects like droughts, floods, and soil depletion while learning how to implement solutions like crop rotation, water conservation, and organic farming. The goal is to teach players about the challenges of modern farming and the impact that unsustainable agriculture has on the environment, encouraging smarter, more sustainable choices.

      Thoughts on games played:

      McDonald’s Game:
      Playing the McDonald’s game made me think about how the fast-food industry operates. It’s a commentary on how profit-driven motives often overlook the health of workers, the environment, and consumer well-being. The game highlights the lengths corporations go to in order to maximize their reach, pushing a product that may not always be in the best interest of society.

      Intergroup Monopoly:
      Intergroup Monopoly offers a powerful social commentary on inequality and privilege. It shows how some groups are at an advantage simply by existing within a particular social or economic framework. The game reveals how systems of power are embedded even in something as simple as a board game, emphasizing that success isn’t just about individual effort, but also about the structural conditions we’re born into.

      Week 2 Questions

      • what advergames have you played? did they influence a purchase? I have not played any advergames (that I remember) except the ones in class. I doubt I would buy an advergame. However, if it was offered in a QR code or free WITH a purchase of a product, I would be more likely to be impacted
      • why do the advergames tooth protector and escape work? What makes chase the chuckwagon and shark bait fail? In tooth protector, it represented the actual purpose of the product and oral hygeine in general in a fun and casual way. It helps change players minds that oral care is a logical choice rather than moral. The game mechanics of chuckwagon and shark bait had nothing to do with the product. The gameplay was also supposedly forgettable.
      • what does volvo’s drive for life accomplish? It helps players actually visualize the effects (with and without) of the safety features they brag about.
      • what company used in-advergame advertising? Pepsico
      • what was one if the first home-console advergames and what beverage was it for? Pepsiman with Pepsi
      • what makes the toilet training game sophisticated and do you agree? The author believes what makes this game so sophisticated is the mechanic of urinating. I’ve never played this but based off of the description, “sophisticated” definitely isn’t the term I would use.
      • what do advergames and anti-advergames have in common, and what principles do they share? Both aim to persuade players of something and use the interaction of the games to do so. They rely on creating a engaging experience that will leave a good impression on players. Ideally, this experience forces players to think and act towards the product in ways they wouldn’t with a traditional ad. Users also become more invested (time & emotions) in games than they would with a TV ad. They rely on this emotional appeal.

      Review On Monopoly

      Was it fun? Yes, it was still fun despite it being very unfair

      What were the player interactions? Players would land on each other’s properties and pay rent. In my case some of my opponents were paying me to buy properties for them since I would land on properties that they wanted.

      How long did it take to learn? Did not take too long since it was the same as the original game with a few different rules per player.

      Would you play it again? Yes, I would play it again

      Analyze the game using the 3 act structure. 1 – Players roll the dice to see what character they get and they see what type of rules they have for that character. 2 – Players start to buy properties and collect rent when opponents land on their properties. 3- Players start to run out of money.

      What are the collaborative and or competitive aspects of the game? Players exchange properties and compeate to collect the most properties and end up with the most money.

      What is the game’s metaphor and which of the game’s mechanics standout? The game’s metaphor is that life isn’t always fair or equal. The rules for each character I thought were very unique because it made the tradional game a lot more challenging rather than just the simple boring game.

      Week 2 Questions

      • What advergames have you played? did they influence a purchase?
        • I don’t think I have ever see or played any advergames personally, besides the ones that were showed in class. From what I have seen the games haven’t made me want to buy the products anymore than before.

      • Why do the advergames tooth protector and escape work? What makes chase the chuckwagon and shark bait fail?
        • The reason that Tooth Protector and Escape worked is because they had a strong sense of realism and graphics. On the other hand Chuckwagon and Shark Bait both had very poor graphics and left the audience nothing to relate to.

      • What does volvo’s drive for life accomplish? 
      • Stress the importance of safety to drivers and educate them.

      • What company used in-advergame advertising?
        • Walmart, IKEA, Lego, McDonald’s, and M&M’s. 
      • What was one if the first home-console advergames and what beverage was it for? 
        • Kool-Aid man, for Atari VCS

      • What makes the toilet training game sophisticated and do you agree?
        • The game was sophisticated because it was described as “strange attractor that draws and repels the players curser to mimic a lack of control.” In one sense I agree, in another sense I think it is dumb because who would call something like this sophisticated.

      • What do advergames and anti-advergames have in common, and what principles do they share?
        • Advergames and anti-advergames both use interactive digital games to engage players, but for different purposes. Advergames promote products or brands, while anti-advergames challenge advertising and consumer culture. Both rely on entertainment to keep the players interested. Advergames target specific audiences aiming at potential consumers. Both types also encourage players to think about the influence of advertising.

      Advergames

      What advergames have you played? Did they influence a purchase?

      Played Pepsi Man While fun, they felt gimmicky rather than persuasive.

      Why do the advergames Tooth Protector and Escape work?

      Tooth Protector (Johnson & Johnson): Embedded educational content into gameplay (protecting teeth from cavities by dodging harmful food).

      Escape (Kellogg’s Nutrigrain): Action-packed, simple controls, and tied into the brand’s theme of having “energy” from a healthy breakfast

      Why do Chase the Chuckwagon and Shark Bait fail?

      Chase the Chuckwagon (Purina Dog Food): Boring gameplay Felt more like a forced promotional gimmick than a game.

      Shark Bait (Quaker Oats): Poor controls and gameplay that lacked engagement.

      What does Volvo’s Drive for Life accomplish? The game simulates realistic road hazards and responsible driving, indirectly promoting Volvo’s reliability and advanced safety features.

      What company used in-advergame advertising : Nike, Coca-Cola, and McDonald’s used in-game billboards and branded items within sports and racing games.

      What was one of the first home console advergames, and what beverage was it for?

      kool aid man

      What makes the toilet training game sophisticated, and do you agree?

      Yes, since it makes an educational experience more dynamic and fulfilling while also transforming a routine task (potty training) into an interesting challenge.

      What do advergames and anti-advergames have in common, and what principles do they share?

      Both sway player perception through persuasive game mechanics.

      Thoughts on Games Played in Class

      The McDonald’s Game: This game cleverly exposes the dark side of the fast-food industry It’s effective because it makes players complicit in unethical choices, reinforcing its critique.

      Monopoly: A classic example of capitalism in action  It was originally created to critique monopolies but became a celebration of wealth and with the version we played in class it made the experience much more realistic.

      Cool Spot: A blatant advergame for 7UP that, despite its smooth animation and fun platforming mechanics, lacked meaningful engagement beyond its branding.