Objective: Have the lowest total carbon footprint (fewest cards) when the main deck runs out.
1. The “Clash” (The Win/Loss Flip)
- On your turn, choose one card from the top of your pile to play into the center.
- All players reveal their chosen card.
- The player with the HIGHEST carbon footprint (highest score) must collect all cards played in that round.
- These cards go into your Secondary Pile (your “Carbon Debt”).
2. The Debate (Tie Rule)
If two players play cards with similar emissions (e.g., a Hybrid Car vs. Carpooling):
- Players enter a Debate.
- Each player has 15 seconds to argue why their activity is worse for the environment, specifically (e.g., “PA has a high-density bus network in Philly, making it more efficient than a single Hybrid, therefore, a hybrid has worse emissions”).
- The other players vote. The winner of the debate takes the cards.
3. Pennsylvania “Learning Twist.”
If you play a “High Impact” card (score 200+), you may discard it instead of giving it to the winner if you can name one specific PA-based initiative or fact (ex, “The state’s transition toward natural gas over coal”).
End of Game & Scoring
The game ends immediately when any player’s Primary Stack (the cards they were dealt at the start) runs out.
Determining the Winner:
- Count the cards in your Secondary Pile.
- The player with the FEWEST cards wins.
- Tie-breaker: If card counts are equal, sum the carbon scores. The lowest total score wins.
