- What made the experience fun or not?
- The game was fun because it was easy for players to get into without prior knowledge of the existing universe, and the players were given the freedom to use their creativity in making decisions.
- What is the motivating factor to get or keep players playing? What the game did was give the players a sense of adventure, which makes the game fun.
- The reptile fight was the most exciting part of the game, making it fun. The reptile fight was the reason the players kept playing the game.
- Is the game persuasive, and what is it trying to get you to do outside of the game? The game was not persuasive, but it promoted creativity, storytelling, and teamwork. What is the game’s metaphor, and which of the game’s mechanics stand out?
- Adventure, overcoming challenges, was the metaphor used in the game. The D-20 dice roll system was the only mechanic used in the game.
- How does the gameplay make you feel? Who does the game make you feel empathy for?
- I felt a sense of adventure, which was a good feeling. The game made me feel empathy for my character as I tried to figure out their purpose.
- Is the game an activist game? If so, what does the gameplay advocate for? No, the game was not an activist game.
- The game focused more on storytelling, creativity, and teamwork than on advocating for a cause.
- Describe the game in 3 sentences
- The game was easy for players to get into because it wasn’t too complex. The game was fun because the challenging part, the reptile fight, was the most exciting part of the game. The game was fun because it was adventurous, which was a good thing.
