Week 7 Questions

  1. What are the challenges a team faces when working on an educational game?
    Teams must balance making the game fun, educational, and scientifically accurate. These goals can conflict because what is engaging for gameplay may not always support learning or accurate content.
  2. In the case study, team members vetoed each other’s ideas. What were their issues?
    The scientist rejected ideas that were scientifically inaccurate. The pedagogy expert rejected ideas that prevented students from accessing learning content. The designer rejected ideas that were not engaging or fun as a game.
  3. What did the team learn from playtesting their prototypes?
    They learned that some ideas that seemed good did not work well for players. Playtesting showed what was confusing, engaging, or effective for learning.
  4. How does playtesting resolve conflicts among team members?
    Playtesting provides real player feedback, allowing the team to make decisions based on how users actually interact with the game instead of personal opinions.

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