Week 7 MASON TOSADORI

1. What are the challenges a team faces when working on an educational game?
A big challenge is that different team members want different things. Game designers want the game to be fun, scientists want the information to be accurate, and education experts want the game to actually teach something. Because of this, they often disagree about how the game should work.

2. In the case study, why did team members veto each other’s ideas?

Scientist: The scientist rejected ideas that were not scientifically accurate.Pedagogy expert: They rejected ideas that would make it harder for players to learn or access the educational content.Designer: The designer rejected ideas that were not fun or didn’t feel like a real game.

3. What did the team learn from playtesting their prototypes?
They learned how players actually interacted with the game. Some things they thought would work didn’t work well, and some ideas were confusing for players. Playtesting helped them see what needed to change.

4. How does playtesting resolve conflicts among team members?
Playtesting helps because the team can see real player reactions instead of just arguing about opinions. The results show what works best for players, which helps the team agree on decisions.

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