Homework ideas/rules
“Generate a list of five game ideas that revolve around the theme of empathy. Wrinkle: Take one of the five ideas and make it an alternate reality game.”
- Alone
- A game where you slime life as someone with depression. It would be a choose-your-own adventure, and you could recover or fall further. The goal of the game would be to show people how serious the experience can be
- Adoption
- Play as a pet in an adoption center. Learn to appeal to humans and try to get adopted. Allows people to feel sympathy for animals and focus on adopting and not “shopping” for pets
- Gaia
- Play as Mother Earth, who is dealing with the effects of humanity and how we are polluting the planet
- K-12
- You simulate a kid growing up in school from K-12, learning who they are as a person, and every choice you make affects how they graduate, or if they do
- Exploration
- You travel the land and choose what to destroy and preserve based on ancient civilizations.
Rules for a game from week 1:
Star Sailor!
The purpose of the game is to gather materials to keep exploring space. But will you destroy these newfound planets to keep exploring? Or will you fall into the void of space to keep the planets you stumble upon safe?
The goal of the game is to explore planets to gather resources, which can be used to explore further and collect pets and upgrades. Players can end the game whenever they choose, but the only limit is how many cards there are. (Basically infinite)
Basic Mechanics:
- You fly in a ship, and each turn you pull a card to select what planet you land on
- It costs resources to fly; either you can claim resources that are left on the planet, leave the planet alone, or destroy the planet for extra resources.
- Players will have a mat in front of them that has resource sliders, a character icon/token, and spots to put planets they destroyed (so they can’t be visited again)
- Players can use extra resources to get upgrades to travel to the most planets, or adopt pets!
