- What made the experience fun or not? I would say so, I wanted to go back and play more after I left.
- What is the motivating factor to get or keep players playing? The continuing story of the characters in the game.
- Is the game persuasive, and what is it trying to get you to do outside of the game? I think so, I think it makes the player feel guilt for the androids.
- What is the game’s metaphor and which of the game’s mechanics standout? For me it was the camera because of ho bad it was.
- How does the gameplay make you feel? Who does the game make you feel empathy for? For at least when my group played it was Todds family I believe. The dad is a tool and it makes you feel bad for his child.
- Is the game an activist game? If so what does the game play advocate for? I dont belive so.
- Describe the game in 3 sentences or in the form of a haiku. Android, Equal, Rights
