Reflection: Detroit Become Human

  1. What made the experience fun or not? I would say so, I wanted to go back and play more after I left.
  2. What is the motivating factor to get or keep players playing? The continuing story of the characters in the game.
  3. Is the game persuasive, and what is it trying to get you to do outside of the game? I think so, I think it makes the player feel guilt for the androids.
  4. What is the game’s metaphor and which of the game’s mechanics standout? For me it was the camera because of ho bad it was.
  5. How does the gameplay make you feel? Who does the game make you feel empathy for? For at least when my group played it was Todds family I believe. The dad is a tool and it makes you feel bad for his child.
  6. Is the game an activist game? If so what does the game play advocate for? I dont belive so.
  7. Describe the game in 3 sentences or in the form of a haiku. Android, Equal, Rights

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