1. Was it fun?
Yes, I enjoyed the storytelling aspect of it all while also the restrictions made by the GM and the character guide. It was ridiculous in the best way.
2. What were the player interactions?
The interactions between people were my character Lewis (a retired Black Bear thief) kept trying to hold the group together. Luigi, the koala muscle, was overly confident im biting peoples heads off but not very strategic. Labubu, the “Face,” flirted their way to get information that didn’t get anywhere. Bob, the blind honey badger getaway driver had no way to help and was only a hinderance. We were constantly bouncing off each other’s stories.
3. How long did it take to learn?
It was quick, the mechanics were easy, it took about 10 minutes to understand. The hardest part was wrapping our heads around how flexible we could be about improvising rather than understanding the system.
4. What was the most frustrating moment or aspect of what you just played?
The most frustrating part was how difficult the GM (BRYCE) made it to actually pull off the heist. Every time we got close to to something he would throw out everything to make it ridiculous. My character being on Ozempic and Flat Stanley got the most frustrating parts basically carrying the team.
5. What was your favorite moment or aspect of what you just played?
When the blind honey badger tried to drive the getaway van and just kept blasting highway to hell. Also just coming up with random stuff to do. It completely derailed the game but in the best way.
6. Was there anything you wanted to do that you couldn’t?
I wanted Lewis to actually get closer to the vault and overall get more context within the game to get to the honey but between the GM’s and the team we never got close.
7. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I’d balance the challenge a bit more so that players actually can succeed, which I guess all boils down the the GM. I wish the GM had more rules in general instead of it being impossible from the start.
Is this a game you would play again?
Yes
I would because even though we failed it was never not entertaining. I like the ability to have a completely different stort every time. I want to make a different verson of this type of game. The randomness keeps it fresh.
