Game 3: The Trial of the Taming: Aspirant Handbook

Created by Christine Ursiny

1. The Game: Bond or Die

Welcome to The Eyrie, the cutthroat military academy where you and your fellow Aspirants have formed a Fated Bond with an ancient magical creature. This RPG is focused on high-stakes teamwork under pressure to graduate; you must survive the brutal, lethal trials of The Reckoning and work together to expose the dark secrets of the oppressive Staff. 


2. Character Creation: Set Up

Step 1: Roll for Your Identity

Roll on the table below to determine your: Descriptor, Species/Skill, and Sector.

Roll 1D61-2: Descriptor (Your Personality)3-4: Creature (Your Power)5-6: Sector (Your Academy Niche)
1Rookie (Terrified, but fast)Great Wyrm (Fire Breath, Burn)Wing Leadership (Command & Tactics)
2Washed-Up (Skeptical, but wise)Gryphon (Piercing Shriek, Shatter)Archives Guard (Security & Surveillance)
3Unhinged (Aggressive, reckless)Sky-Lion (Air Magic, Soar)Scouting & Recon (Stealth & Intelligence)
4Ambitious (Political, slick)Drake (Heavy Armor, Shrug Off)Healer/Scribe (Lore, Medicine & Support)
5Reluctant (Relatable, empathetic)Shadow Serpent (Illusion, Vanish)Weapons Master (Gear & Melee Combat)
6Grizzled (Experienced, damaged)Tempest Owl (Lightning, Stun)Logistics/Wartime Engineer (Supply & Defense)

Step 2: Set Your Stats (The Bond)

You have two opposed stats. Both start at 3.

StatFocusWhen to use this stat…
RIDERDiscipline, Cunning, ControlLying, persuading rivals, carefully piloting your creature, remembering academic lore, or solving puzzles.
BEASTInstinct, Raw Power, SpeedMauling, flying recklessly fast, using elemental magic, shrugging off damage, or terrifying enemies.

3. Action Resolution

When you attempt an action and the outcome is uncertain and has real consequences, the Game Master (GM) will tell you which stat to use, and you roll a single.

  • Succeed: If your roll is equal to or under the stat, you succeed!
  • Fail: If your roll is over the stat, you fail!

 The “Expert Edge” Rule (Specialized Skills) 

If you use one of your character’s unique strengths, you get a significant edge:

  • Creature Skill: If you invoke your Creature’s unique Species Skill (Burn, Shatter, Vanish, etc.), you may treat your BEAST stat as 4 for this single roll (even if it is lower or higher).
  • Sector Niche: If you use an action directly related to your Sector (Weapons Master with gear, Archives Guard spotting a trap), you may treat your RIDER stat as 4 for this single roll (even if it is lower or higher).

4. The Shifting Bond (The Core Mechanic)

Your stats are never safe; they shift based on your successes and failures. Keep the two numbers balanced!

TriggerEffect on Your StatsThe Story Behind the Shift
Pride (Success)Move 1 point from BEAST to RIDERYou succeed flawlessly through intellect and showboating. Your ego grows; you rely more on cunning.
Guts (Failure)Move 1 point from RIDER to BEASTYour plan fails, and panic or instinct takes over. You ditch tactics and rely on raw, animal survival.
Voluntary: Yell at your CreatureMove 1 point from RIDER to BEASTYou willingly give in to anger or fear, forcing your creature to obey. You gain wildness, but lose control.
Voluntary: Flashback to StudyMove 1 point from BEAST to RIDERYou interrupt the action to recall an academic insight, bringing logic to the chaos. You rein in your wildness.

The End of the Line: When a Stat Hits 6

If either stat reaches 6, you have gone too far and are out of the game!

  • RIDER reaches 6: You become corrupted by self-serving ambition. You betray your squad to join the oppressive Staff.
  • BEAST reaches 6: You have completely Lost the Bond. Your creature flips out and rejects you. You are expelled (or killed).

5. Quick Q&A: 

QuestionAnswer
When do I roll?Only when the outcome is uncertain and a failure would create a consequence (danger, lost time, etc.).
What happens if I fail?The GM will give you a Narrative Setback (losing time, attracting Staff attention, your creature suffers a temporary trouble). A Stat Shift only happens if that failure triggers Guts (forces a panic response).
How does the Expert Edge work?If you use your special skill, you treat your stat as 4 for that one roll. This is the simplest way to gain a powerful, reliable advantage without rolling extra dice.
Why is a high stat bad?A high stat makes you better at those actions, but puts you closer to the End of the Line. A BEAST of 5 is an unstoppable force, but one failure could mean they lose their creature forever.
Who controls the creature?You do! It’s an extension of you. If you want to fly carefully, that’s RIDER. If you want to use elemental fire, that’s BEAST.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.