Game Response Questions – Splendor

  1. Was it fun?
    • I actually really enjoyed the game. I felt like it kept me on my toes and I was anxiously waiting till I could take my next turn.
  2. What were the player interactions?
    • The player interactions mainly consisted of whether or not someone had all the resources to choose the card you had been saving up for or reserving a spot for. This main interaction made the game 10x more interesting.
  3. How long did it take to learn?
    • The game didn’t take more than 5 minutes to learn even though we had a veteran play with us so we got the run down nice and quick.
  4. What was the most frustrating moment or aspect of what you just played?
    • The most frustrating part was waiting for the other players to take their turn because I had already strategiezd mine.
  5. What was your favorite moment or aspect of what you just played?
    • My favorite part of the game was the third act because we were so into it and everyone was so competitive about taking their turn to get their next set of gems or purchase something. 
  6. Was there anything you wanted to do that you couldn’t?
    • I wish that the cards in the first level didn’t have an empty no number point value to them because I feel like that put me at a disadvantage having more of those numberless cards as opposed to ones with numbers.
  7. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    • I would put numbers on the begining set of cards which could up the antique but could potentially ruin the pacing.
  8. Is this a game you would play again? Yes _____ No ______ Why
    • I would play this game simply because of the way the rapid competition it was able to build within the first 2 minutes. It was frustrating to see other players cards but that made it all the more motivating.
  9. Analyze the game using the 3 act structure.
    • The first act within this game starts with people collecting either 3 different gems or 2 of the same. It’s all about how you set yourself up that first round that could put you in a better or worse position. Then this allows you to purchase outside gem cards to help you get more expensive purchases since they don’t count against your chip limit. Then in the second act we see more of the engine-building strategies of permanent gem cards to purchase second and third tier tokens which is where the game intensifies and people start strategising what cards are the most possible to achieve to get me closer to my goal. The third and final act usually occurs when  players are reaching around 10-12 points and buying from the third tier but the game doesn’t end when a player reaches 15 or more victory points, everyone has to complete the same amount of rounds giving other players a last chance to make bigger decisions. 
  10. What are the collaborative and or competitive aspects of the game?
    • This game is most definitely on the competitive side being that every player can asses another opponents cards while strategiesing what they may be saving up for or already purchasing which is an aspect I thoroughly enjoyed.
  11. What is the game’s metaphor and which of the game’s mechanics standout?
    • The metaphor of the game is simply about collecting coins inevitably reaching the idea of imbalenced wealth. The mechanic that stood out the most was the hand limit of chips being 10 because that limited what you and other players could pick up because some of the 2nd and 3rd tiered items you would want to try and achieve in the beginning with no card tokens would be hard if you needed 7 blue gem and 3 red but youre missing 1 blue gem and you have 1 green gems so you can’t just pick up that last blue token in the pile.

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