Game Response Questions – Dominion

  1. Was it fun?
    • The game was entertaining; however, it had several drawbacks that made it less interesting and fell short of its full potential. Overall, this game makes me feel weird. If I play this more, I might enjoy it.
  2. What were the player interactions?
    • The player interactions involved handing out curses and attack cards, which was the main interaction.
  3. How long did it take to learn?
    • It took us at least 20 minutes to learn. It was overwhelming at first, but not at all what I was expecting to play.
  4. What was the most frustrating moment or aspect of what you just played?
    • The most frustrating aspect of the game was that I couldn’t use the throne room card as a stackable one from the cards I had already placed, which was annoying because I ran out of action cards in my hand. See the image for a better explanation.
  5. What was your favorite moment or aspect of what you just played?
    • The best part of the game was when I won. I wish there were more action and collaboration within the game, so there wasn’t any big moment in the game that was my favorite.
  6. Was there anything you wanted to do that you couldn’t?
    • As mentioned before in the inserted image, I wanted to replay 2 actions from the throne room card that I couldn’t because I no longer had any actions left to play.
  7. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    • If I could wave a magic wand and could change, add, or remove anything from the experience, I would increase the stakes in the sense that instead of a curse, make there be an orge you have to defeat of some sort that if you don’t have a specific card(s) to defeat it you lose -4 coins. 
  8. Is this a game you would play again? Yes _____ No ______ Why
    • I would play this game again just to see if we could get into the meat of the game faster and more into the strategy. I think deeper in the game faster with better pacing into the second act would make this more interesting. 
  9. Analyze the game using the 3 act structure.
    •  The first act of Dominion falls under the fixed deck and getting set up with money or copper and Estates. Player go about the begging of the game by purchasing more money, actions, or estates hence the “Action, Buy, Cleanup” to build their decks. The process after the discard then repeats itself. The second act struggle is where the most of the game is played by choosing strategy, and accumulating cards to optimize you turn until one of the decks lost their cards. When the Privince pile runs low that when we approach the third act which is where players must acciqure as many Estates as possible for the most points. A race to the end for the most victory points while also avoiding curses. The person with the most estate or points wins.
  10. What are the collaborative and or competitive aspects of the game?
    • Not many collaborative efforts in this game considering its you versus everyone else trying to get the most points as you can within one turn.
  11. What is the game’s metaphor and which of the game’s mechanics standout?
    • The game’s metaphor symbolizes the struggle and gain for full control and sovereignty. The most effective or stand out mechanic was the constant shuffling of the deck which kept the game interesting. You never knew if you was gonna get the card you needed on a specific turn and you just hoped to have enough of the right cards to do something. 

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