Hanabi is a card game in which the players collaborate to complete as many fireworks as possible by using the numbered and colored cards and information given by other players.
- Was it fun?
Hanabi was a fun and collaborative game.
- What were the player interactions?
Interactions included determining what would be the best information about another player’s deck to know, determining what cards to play, sorting cards, and attempting to complete fireworks.
- How long did it take to learn?
The game took about 10-15 minutes to learn. It took a bit to get used to not seeing my own hand, but I got used to it.
- What was the most frustrating moment or aspect of what you just played?
The most frustrating aspect was when I would think another player knew what card I was trying to get them to place, but then they placed the wrong one.
- What was your favorite moment or aspect of what you just played?
My favorite aspect of Hanabi was the information system and being able to get clocks back by discarding a card that you may not know the color or number of.
- Was there anything you wanted to do that you couldn’t?
There was nothing I wanted to do that I couldn’t.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I would add the option of including the number 6 for each color in the deck, like how you can add in the wild cards.
- Is this a game you would play again?
I would definitely play Hanabi again because I thought the concept was unique, while including known elements of already existing games. I was very determined to get as many points as possible, and it was exciting.
Argument is a tabletop board game in which the players stack their pieces in stacks of three by utilizing the specific types of movements and color matching.
- Was it fun?
I thought the concept of combining well-known rules of well-known games was very fun. Lacking the knowledge of chess and Argument in general hindered the experience.
- What were the player interactions?
The player interactions included making moves to place a piece at a different point on the board and jumping other players’ pieces to start/complete a stack.
- How long did it take to learn?
It took almost the whole time playing the game (about 45 minutes) to learn how it worked. I had trouble understanding some rules, and overall, the game took longer to learn compared to the other games I’ve played in class thus far.
- What was the most frustrating moment or aspect of what you just played?
The most frustrating aspect was forgetting what colors went with which pieces to jump them.
- What was your favorite moment or aspect of what you just played?
My favorite aspect was using the board. I really like the design and color of it.
- Was there anything you wanted to do that you couldn’t?
I wanted to stack the pieces in an order that was forbidden by the rules.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I would maybe have fewer of the three different pieces and add a fourth piece that would have its own movement rules.
- Is this a game you would play again?
I would play Argument again because I think giving it another shot will help me understand the game more. I would also like to try the competitive gamemode because when reading the instructions, it seemed like the more fun way to play, in my opinion.