Week 2 Playtest Questions

Munchkin Gloom

  1. Was it fun?

Overall, Munchkin Gloom was a fun game to play.

  1. What were the player interactions?

The player interactions included applying positive self-worth to other players’ cards, getting positive self-worth from other players, and interacting with event cards.

  1. How long did it take to learn?

Munchkin Gloom took about half an hour to learn. The game was really confusing at first.

  1. What was the most frustrating moment or aspect of what you just played?

The most frustrating moment of the game was when my characters would get killed with a self-worth score of zero.

  1. What was your favorite moment or aspect of what you just played?

I really enjoyed the event card where I could take one card off of one character that belonged to each player.

  1. Was there anything you wanted to do that you couldn’t?

I wanted to revive my dead characters.

  1. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?

I would add a rare card that allows players to revive dead characters to try and get a lower self-worth score on them.

  1. Is this a game you would play again?

Knowing what I know now, I would play the game again. My greater knowledge will make the game more fun and interesting since I know how the self-worth system works.

Sushi Go!

  1. Was it fun?

Overall, I had a lot of fun playing Sushi Go!

  1. What were the player interactions?

The player interactions included passing the cards around until nobody had any cards left.

  1. How long did it take to learn?

The game took about 5-10 minutes to learn. However, the chopsticks card was confusing to me and didn’t make sense for a good bit.

  1. What was the most frustrating moment or aspect of what you just played?

The most frustrating moments were when I didn’t get a card that complemented another.

  1. What was your favorite moment or aspect of what you just played?

My favorite moments were when I was able to stack as many cards as possible to earn the most points.

  1. Was there anything you wanted to do that you couldn’t?

There was nothing I wanted to do that I couldn’t.

  1. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?

I wish there were some sort of trading system in the game.

  1. Is this a game you would play again?

I would play Sushi Go! again. I have a much better understanding of the flow and how certain cards work. I think it would be even more fun than the first time playing.