Munchkin Gloom
- Was it fun?
Overall, Munchkin Gloom was a fun game to play.
- What were the player interactions?
The player interactions included applying positive self-worth to other players’ cards, getting positive self-worth from other players, and interacting with event cards.
- How long did it take to learn?
Munchkin Gloom took about half an hour to learn. The game was really confusing at first.
- What was the most frustrating moment or aspect of what you just played?
The most frustrating moment of the game was when my characters would get killed with a self-worth score of zero.
- What was your favorite moment or aspect of what you just played?
I really enjoyed the event card where I could take one card off of one character that belonged to each player.
- Was there anything you wanted to do that you couldn’t?
I wanted to revive my dead characters.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I would add a rare card that allows players to revive dead characters to try and get a lower self-worth score on them.
- Is this a game you would play again?
Knowing what I know now, I would play the game again. My greater knowledge will make the game more fun and interesting since I know how the self-worth system works.
Sushi Go!
- Was it fun?
Overall, I had a lot of fun playing Sushi Go!
- What were the player interactions?
The player interactions included passing the cards around until nobody had any cards left.
- How long did it take to learn?
The game took about 5-10 minutes to learn. However, the chopsticks card was confusing to me and didn’t make sense for a good bit.
- What was the most frustrating moment or aspect of what you just played?
The most frustrating moments were when I didn’t get a card that complemented another.
- What was your favorite moment or aspect of what you just played?
My favorite moments were when I was able to stack as many cards as possible to earn the most points.
- Was there anything you wanted to do that you couldn’t?
There was nothing I wanted to do that I couldn’t.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I wish there were some sort of trading system in the game.
- Is this a game you would play again?
I would play Sushi Go! again. I have a much better understanding of the flow and how certain cards work. I think it would be even more fun than the first time playing.