(9/4/2025_Meredith B) Playtest: Sushi GO!

  1. Was it fun?
    • Pretty enjoyable, it was simple and easy to understand, plus it was more of a luck based game rather than 100% skill, so the randomness made it fun.
  2. What were the player interactions?
    • Yep, it was at 1st confusion but it was more or less just the counting of cards, since the game is so luck based.
  3. How long did it take to learn?
    • About 5ish minutes, it was quicker than expected. The hardest part to learn was that stacking and point mechanic, but the cards showed you what to do so it worked out.
  4. What was the most frustrating moment or aspect of what you just played?
    • Nothing was honestly frosting, except for the chopsticks card, cause if you have one left it’s worth nothing, so on the last hand there is a chance you don’t get any extra points.
  5. What was your favorite moment or aspect of what you just played?
    • It was very cute, the premise was simple to follow and the artwork was very cute, which made it aesthetically pleasing to play.
  6. Was there anything you wanted to do that you couldn’t?
    • Not really, except I wanted the wasabi card to be worth more then x3 or nothing.
  7. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    • Add a point value towards the chopstick and wasabi cards, just so they don’t become useless cards.
  8. Is this a game you would play again? Yes _____ No ______ Why
    • I would, it is a very easy game to pick up and play for a little, without dedicating hours towards learning a game. Almost anyone (except for kids under 5) can play and enjoy the game, so it makes Sushi Go! A very family friendly game, hence allowing it to be brought to more events and shared, which makes me more likely to play it.
  9. Analyze the game using the 3 act structure.
    • (Act 1: Start) This section was learning the rules/ point scoring for the game. It took maybe 5 minutes to learn the premise of the game, however we kept referencing the rules for the 1st few rounds until we 100% understood the rules. This section also included dealing the cards, so overall the start was the shortest section, maybe 30 seconds of play) (Act 2: Middle) Main part of the game, this is where we would actually play the game. This part was fun since it was the actual game where we were passing around cards and playing. (Act 3: Ending) This is where we would count points and totals. It went fairly smoothly as the point system was easy to understand, plus the cards had the values written on them. The longest part of this section was tallying up final points and comparing/adding them to previous rounds to determine a winner.