Was it fun?
- Yes! I really liked this one
- It was alright, I didn’t not like it after we got the hang of it
What were the player interactions?
- Player interactions were limited in this one other than passing around each other cards
- This one was heavily interactive with much trading and discussing each others cards and having to pay attention to other “bean fields” and hands
How long did it take to learn?
- Sushi Go only took a little to understand once we jumped in and played the round and gradually understood how many points each card counted as.
- We had to a video to understand this one and ask Professor Ames a lot of questions but eventually understood the concept after a good 15 minutes or so
What was the most frustrating moment or aspect of what you just played?
- I didn’t get frustrated with this one, it was pretty seamless
- This one wasnt too frustrating either just took some time
What was your favorite moment or aspect of what you just played?
- The art was adorable and made the game so much more enjoyable – it was super simple too
- It was complex enough to keep you engaged – trading and making deals was also very fun
Was there anything you wanted to do that you couldn’t?
- I wish some of the sushi interacted a little more, like being able to build more complex rolls, like maybe having a version with basic ingredients you have to stack instead of fully made rolls that just stack on each other.
- I wanted to make black market deals not on my turn – that makes everything more interesting
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
- More stackable cards
- The art style ESPECIALLY the box and instructions were TERRIBLY designed with the text and color choices – the art on the cards was fine but just the graphical layout with the bright yellow and red was so bad
Is this a game you would play again? Yes – Sushi Go; Maybe Bohnanza – they were fun enough and engaging to a degree (especially the cute little sushi)