- Read:
- Brian Winn, Carrie Heeter, “Resolving Conflicts in Educational Game Design through Playtesting“ Innovate: Journal of Online Education Volume 3, Number 2, December 2006
- What are the challenges a team faces when working on an educational game?
Balancing the content with being fun but also educational, differing team goals, and the occasional communication errors with your team.
- In the case study team members vetoed each others game ideas, what were the scientist’s, pedagogy expert’s and designer’s issues?
Concerns over scientific accuracy, concerns with educational effectiveness, and the enjoyment of the game.
- What did the team learn from play testing their prototypes?
They identified the issues of the game, gained insight on player engagement, and definitely improved game mechanics.
- How does play testing resolve conflicts among team members?
It can provide objective feedback, helps the team align their goals, and it helps to reduce misunderstandings by showing what is and isn’t working.
Playtesting is super important and it has definitely helped me reassess my doubts and other thoughts about my games
I think it is crazy how scientists unite with designers in order to create playing experiences. This gives me high hopes in the future of making board games.