HW

  • Discuss:
    • generate 5 new game ideas that explore changing players minds about … (climate change, energy, politics, etc.)
    • 5 game ideas for climate change, energy, politics, etc.):
    • 1. steal the election: A board game in which players compete as candidates in an election. Each player has to commit as many fraudulent acts as they can in order to win the election (collect fake votes, skew ballets, or push un fact-checked ads to be publicized)
    • 2. Fire Starters: Each player plays as different people involved in the California fires. (Ex. Rich Millionares, the US government, as well as campers. (The Millionares must stop the fires before it burns their expensive houses, the US Government can choose to aid in the support against the fires or aid in the support for more fires to start. The richer you are, then you can bribe the US Government to save your sector of the map, but sabatoge other rich players that you don’t like. The campers can choose to vote for which rich person they want to be in office, depending on if they want to let the forests live or burn to the ground)
    • 3. Extinction Mania: Attempt to make as many animals extinct as possible with the help of global warming and unethical practices. (Kill all the polar bears by opening factories in the arctic circle. Drain the water holes in Africa to open a spa. Get rid of the lemurs by leveling out all of the trees in madagascar to make one giant golf course. Raise the temperatures of the oceans to bleach the coral reefs and destroy the entire aquatic ecosystem. Kidnap as many penguins as possible to sell in the wet markets)
    • 4. Energy Tycoon: Use whatever methods you can through completing side quests and mini games within the game that allow you to gain total control over the electric industry (like monopoly but based on energy)
    • 5. What Musk I do? Players play as Elon Musk as they attempt to buy out as many companies as possible, so that they can own pre existing branches and firms that they never started up themselves. Then you can then use your money to buy your way into the government, all so that you can defeat the final boss: gaining access to the treasury department’s payment system.
    • Post thoughts on what we played in class
  • Play:
    • The McDonalds Game: Good cometary on how crazy a corporation can get just to sell a cheap burger and make a buck. I think the graphics and game play is high quality for what they are trying to accomplish and would for sure recommend this game to someone who enjoys satire as well as real world issues.
    • Monopoly: with the new set of rules, not only was this game impossible for anyone other than the wealthier people, but sadly enough it gave quite a real world outlook on how monopolistic culture in our society truly works. I think this is good commentary on capitalism and consumerism.
  • Homework:
  • Read: Advergames from Bogost, Ian. Persuasive Games: The expressive power of videogames
    • what advergames have you played? did they influence a purchase?
    • Although I personally haven’t played any advergames, I’ve witnessed countless advergame walkthroughs. Such as Pepsiman, or Burger King’s Sneak King. These games reinforce brand identity but don’t really influence direct purchases. Overall, they can increase brand awareness and affinity for that said brand.
    • why do the advergames tooth protector and escape work? What makes chase the chuckwagon and shark bait fail?
    • Tooth Protector works because it integrates the push for dental hygiene into its gameplay, reinforcing the brand’s goals at the end of the day. It also allows the player to miss a day brushing their teeth, which makes it more real life. Escape works due to it’s target audience that it is pushing for already. The other games fail, however, as they lack engaging gameplay, making them feel like a weak promotional gimmick rather than a compelling game that makes the player want to come back, or engage more with that brand in general.
    • what does volvo’s drive for life accomplish? 
    • It accomplishes a positive message, as it urges the players to drive safely, utilizing safety features in the game as well that are a part of their cars.
    • what company used in-advergame advertising 
    • Burger King effectively used in-game advertising with its Sneak King advergame
    • what was one if the first home-console advergames and what beverage was it for?
    • Kool-Aid Man- promoting (You guessed it)….Drum roll please…. *Kool Aid* 
    • what makes the toilet training game sophisticated and do you agree?
    • because it uses interactivity to reinforce behavior patterns. The game cleverly incorporates play into an everyday task, making it an engaging way to teach children. I think its not that crazy though.
    • what do advergames and anti-advergames have in common, and what principles do they share?
    • Both communicate messages through gameplay. However Advergames typically attempt to get the player to buy more than just the game, as the game is simply a bridge to that consumer buying other products by that said brand.

One Reply to “HW”

  1. I really like these game ideas. I find it interesting that your goal is to make animals go instinct, as opposed to trying to save them. I think that it could be just as effective in the messaging, but more fun to play that way. I’m also a big fan of the name “What Musk I Do” and would be interested to see the gameplay on that.

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