This Story Based RPG is a wild adventure throughout unknown lands, in which our main protagonist, Osiris, is tasked with finding parts for his crew’s fallen airship, which has found itself crash landed on a plethora of floating islands. Throughout the story, we learn about a race of mechanical beings called the Custodians, who are referred by the townspeople as mecha-men. These mechanical beings have been living underground for centuries, only coming to the surface for maintenance and repairs on the town’s infostructure. For years there has been peace between Mecha-Men and humans; however, ever since the islands split apart from an unknown mysterious reason, the mecha-men have been rising to the surface far more frequently, and far more upset at the humans. However, none of the townspeople truly know why this is, and after listening to their leader, Chancellor Topaz, everyone starts to believe that the mecha-men are just a crazy and violent race of people. After 20 years have passed since the splitting of the islands, tension has gained between the Mecha-Men and the humans; and with the Chancellor still in office, hysteria towards the Mecha-Men has only grown. It is around this time that we find our protagonist stranded on one of the islands from his fallen ship, and when he attempts to find parts, he is also told by townspeople to “take care of” some of the Custodians. After hearing how bad of a race of beings they are, Osiris decides to battle a few Mecha-Men, which inevitably leads him to one of their underground dungeons. Here he discovers the truth. Mecha-Men are suffering now worse than ever, mainly due to the fact that the energy they received from the original island’s core for centuries, is now fragmented into 7 pieces, which in turn makes them weaker. And to make matters worse, we now know that the reason for the core’s splitting, was not a freak occurrence, but rather a deliberate attack taken out on the mecha-men by the Chancellor in an attempt to harness the core’s energy for himself. Now Osiris has a new goal; protect the custodians and fight back against the evil government that has been spreading lies to its people for decades.
After the first playtest, I had to learn how to balance out the difficulty level of the battles, as they were either far too easy or far too hard to win when encountering one. After going into RPG Maker MZ I made tweaks to this aspect of the game’s mechanics, as well as making adjustments on minor details such as character face images which play out for the important characters, as well as adjustments on the map layouts, soundtrack, and dialogue, to make things seem more navigable for the player.
The message I wanted to portray in this game is to never judge others based on another person’s perception of them. We see this heavily in today’s society with politicians spewing lies about entire races of people, labeling them as murderers and rapists, when in reality, life without these said people could make life for everyone else far harder. Overall finding the truth in every situation and having humility for other people, and not judging them before you get to know the entire story is a life lesson that I think everyone should learn.
My next steps with this game is to truly flesh everything out, and have more events such as mini games and especially a boss battle between the crew and the Chancellor. During the final boss battle, I want the chancellor to exhibit his full range of magical powers, as well as morph into a monstrous demon of some sort. Once we defeat the chancellor, Mecha-Men return to their peaceful custodian state of being in which they help out the humans now that the townspeople have learned the truth about the Mecha-Men as a whole, rather than listening to lies spewed by their evil leader.
one of my videos wouldn’t upload but I showed it in class still :/