Five Game Ideas That Revolve Around the Theme of Empathy

  1. Walk in My Shoes: Players live as someone different (refugee, single parent, etc.). They make tough choices about daily life and see the consequences.
  2. Echoes of War: Players are civilians in a war. They make moral choices and see how war affects everyone.
  3. Through Their Eyes: Players see the world with disabilities (blindness, deafness, autism). They learn to understand different abilities.
  4. Chain of Kindness: Players do kind things that affect the game. It shows how small acts matter.
  5. The Stranger’s Story (ARG): Players get messages from someone who needs help. They solve puzzles and work together to help. It mixes real life and fiction to build empathy. It uses real-world clues and actions to make the story feel real and encourage players to care.

The Stranger’s Story

How It Works:
Players receive a cryptic message, email, or social media post from a person who seems to need help.
Using real-world interactions (e.g., visiting a certain location, researching online, or collaborating with other players), they uncover pieces of the person’s story.
The game changes dynamically based on how the player responds—offering support, ignoring the message, or taking different paths.

Core Themes & Impact:
Players become part of a living narrative where their choices determine how the “stranger” (a fictional but believable character) overcomes their struggles.
Designed to promote real-world awareness, such as homelessness, mental health, or immigration challenges.
Uses player collaboration and real-life locations to foster engagement, making empathy an active and immersive experience.

Week 2 [Tori Rojas]

Why do the advergames Tooth Protector and Escape work? Tooth Protector and Escape are effective because they are engaging and interactive, successfully blending entertainment with their marketing goals. Tooth Protector works by using a fun, competitive game format to promote dental care, while Escape leverages narrative and decision-making, keeping players engaged with the brand. Both games create memorable experiences that associate positive emotions with the advertised product.

What makes Chase the Chuckwagon and Shark Bait fail? Chase the Chuckwagon and Shark Bait fail because they lack depth and meaningful engagement. These games do not build a strong connection between the player’s actions and the brand, and they don’t create an experience that resonates beyond the gameplay. The focus on simplistic mechanics instead of interactive storytelling or strategic depth makes them forgettable and ineffective in achieving their marketing objectives.

What does Volvo’s Drive for Life accomplish? Volvo’s Drive for Life campaign uses a strong narrative to promote the safety features of their vehicles. By incorporating real-world scenarios and demonstrating how the car’s safety features work, it engages players in a way that highlights the brand’s commitment to safety. It accomplishes the goal of connecting the brand with reliability, trust, and concern for consumer well-being.

What company used in-advergame advertising? Coca-Cola is one example of a company that used in-advergame advertising. By creating branded video games, they aimed to connect their product with interactive experiences, making the brand more engaging for younger audiences.

What was one of the first home-console advergames, and what beverage was it for? One of the first home console advergames was Pepsi Man, which was released for the PlayStation in 1999. The game was used to promote Pepsi, using its mascot in a platformer format to create a memorable link between the beverage and the game.

What makes the toilet training game sophisticated, and do you agree? The toilet training game is sophisticated because it tackles a real-world challenge in a meaningful way, using interactive mechanics to mirror the emotional journey of learning and success. It blends entertainment with practical life skills, which makes the experience educational yet engaging. I agree that its sophisticated design mirrors how games can influence behavior beyond simple entertainment.

What do advergames and anti-advergames have in common, and what principles do they share? Advergames and anti-advergames share a focus on influencing consumer behavior through interactive media. Both aim to shape perceptions, either by promoting or critiquing products and behaviors. They also utilize persuasive principles, whether to endorse a product’s value or challenge its perceived impact on society.

    Here are five game ideas designed to change players’ minds about important topics like climate change, energy, and politics:

    Five Ideas:

    1. Eco City Builder (Climate Change)
      In this game, players take on the role of city planners tasked with building a sustainable, eco-friendly city. Players must balance resources, manage waste, and prevent pollution while growing the population and economy. As the game progresses, players face challenges like rising sea levels, extreme weather, and resource shortages. The goal is to show how small, everyday decisions in urban planning can have long-term impacts on the environment.
    2. Energy Quest (Energy)
      Players are tasked with managing the energy needs of a fictional country, with the challenge of transitioning from fossil fuels to renewable energy sources. They can invest in solar, wind, and other green energy sources, but must balance economic growth with environmental responsibility. The game highlights the trade-offs between different energy sources and educates players about the importance of sustainable energy and the consequences of continued fossil fuel use.
    3. Political Debate: The Voter’s Choice (Politics)
      This game simulates an election cycle where players take on the role of a political candidate. Players must craft speeches, create policies, and navigate debates while facing opposition from rival candidates. The catch: The player must engage in real debates with other in-game characters, all while learning about the real-world issues their policies would impact. The game encourages critical thinking and understanding the broader consequences of political decisions.
    4. The Last Forest (Climate Change)
      Set in a near future where deforestation has led to severe climate consequences, players must work together to preserve the last remaining forest on Earth. Players play as environmental activists who are tasked with stopping illegal logging, creating protected areas, and educating communities on the importance of forests. The game focuses on raising awareness about biodiversity loss and the role forests play in climate regulation, pushing players to see the value of conservation efforts.
    5. Green Revolution (Food & Sustainability)
      In this farming simulation game, players are challenged to grow crops using sustainable farming techniques. Players must deal with climate change effects like droughts, floods, and soil depletion while learning how to implement solutions like crop rotation, water conservation, and organic farming. The goal is to teach players about the challenges of modern farming and the impact that unsustainable agriculture has on the environment, encouraging smarter, more sustainable choices.

    Thoughts on games played:

    McDonald’s Game:
    Playing the McDonald’s game made me think about how the fast-food industry operates. It’s a commentary on how profit-driven motives often overlook the health of workers, the environment, and consumer well-being. The game highlights the lengths corporations go to in order to maximize their reach, pushing a product that may not always be in the best interest of society.

    Intergroup Monopoly:
    Intergroup Monopoly offers a powerful social commentary on inequality and privilege. It shows how some groups are at an advantage simply by existing within a particular social or economic framework. The game reveals how systems of power are embedded even in something as simple as a board game, emphasizing that success isn’t just about individual effort, but also about the structural conditions we’re born into.

     5 new game ideas that explore changing players minds about … (climate change, energy, politics, etc.)

    Climate Change

    A city-building strategy game where players must balance economic growth with environmental responsibility.
    Players make decisions about energy use, transportation, and industry, with real-time consequences on pollution and climate stability.
    The goal is to create a prosperous city while minimizing carbon emissions, showing how policy choices impact the environment.

    Energy Transition

    Players transition from fossil fuels to renewable energy while managing economic stability and political pushback. Unexpected events like oil shortages, climate disasters, and technological breakthroughs shift the landscape.

    Political Engagement & Misinformation Awareness

    Players must fact-check news, debate with NPCs, and rally citizens to vote based on policies rather than rhetoric. The game highlights the impact of voter participation and how misinformation spreads.

    Global Resource Management

    Players make ethical choices about water distribution, trade, and conservation. Real-world statistics shape the game mechanics, making the experience educational and impactful.

    Waste Management

    Players take on roles (Recyclers, Landfill Lords, Compost Rebels) and strategize to reduce waste while sabotaging competitors. It subtly educates about recycling, waste production, and circular economies.

    Week 2 Game Ideas- Persuasive

    1. The “Sell Me This” Challenge

    • Objective: Players take turns being the “seller” and the “buyer.” The seller must convince the buyer to purchase an item using their persuasion skills.
    • How to Play:
      • The seller is given an everyday object (or a random item picked from the room).
      • They have 2 minutes to persuade the buyer why they should buy it, focusing on the benefits, features, or imaginative uses of the item.
      • After each round, the buyer provides feedback on what worked or didn’t.

    2. The Debate Duel

    • Objective: Engage in friendly debates where players must persuade others to agree with their viewpoint on a random topic.
    • How to Play:
      • Players randomly choose a topic, such as “Best movie of all time” or “Is pineapple on pizza acceptable?”
      • Two players are selected to debate, each defending their stance with persuasive arguments.
      • At the end of the debate, the rest of the players vote on which debater was more convincing.

    3. The “Persuade the Judge”

    • Objective: One player plays the “judge,” and the others must try to persuade them to make a decision in their favor.
    • How to Play:
      • A situation is set up where players need to convince the judge. For example: “Why should I let you borrow my car for the weekend?” or “Convince me why you should get the last slice of pizza.”
      • Each player gets a limited time to present their arguments, after which the judge decides who was most persuasive.

    4. Reverse Persuasion

    • Objective: Players try to convince others NOT to do something that they initially want to do.
    • How to Play:
      • Each player must pick something that others would generally want to do (like “go to the beach” or “eat chocolate”) and try to convince everyone why it’s a bad idea.
      • The more creative or humorous the persuasion, the better.
      • At the end of each round, players vote on who was the most persuasive in talking them out of it.

    5. The Ethics Dilemma

    • Objective: Players face a moral dilemma and must persuade others to agree with their ethical stance.
    • How to Play:
      • The game leader presents a moral or ethical dilemma (e.g., “You find a wallet with money. Do you keep it or return it?”).
      • Players take turns persuading others why their decision is the right one.
      • After everyone has had a chance to persuade, players vote on the most convincing argument.

    Week 2 Game Ideas – Persuasion

    1. The Wonderful Life of a Carnival Fish – This is a game trying to persuade people that fish, such as gold or beta fish, should not be given out as prizes at carnivals. The player will experience the game through the point of view of the carnival fish and must try to survive as long as possible (a difficult task). Some of the trials that the fish will go through are residing in a too small environment (both in the plastic bag and when taken home), potentially placed with some other fish that are hostile, with unsafe aquarium decorations, unclean water, not acclimated to new water, etc. 
    2. Well, What Was She Wearing? – This game is based on CAPSEA’s “What Were You Wearing?” Exhibit that displayed the clothing that people were wearing when they were SA’ed. This challenges the expectations that people are “asking for it” if they dress a certain way. It also shows that people could be wearing anything and it would still happen to them. The game adaptation of this would have different clothing options and people are to try to “guess”. This is to persuade people that it doesn’t matter the clothing that people wear, people get SA’ed just for existing and it is not their fault, especially in regards to their fashion choices. I think that this game would be difficult to pull off because of how sensitive this topic is, but I think that it would help give a little bit more awareness to victims.
    3. Fast Fashion Game (needs a better name) – At the beginning of every turn, a fashion micro trend is determined (could be determined by a spinner or cards). This trend determines the clothing items that you want to have in your wardrobe. Anything clothing that you have that is not relevant to the trend (potentially excluding some staple clothing items), goes to the landfill. Eventually the landfill will just pile up with a lot of clothing items and it will represent some of the environmental implications of fast fashion. More of the ethics of fast fashion could also be implemented into the game play. This game is to persuade people not to fall victim to fast fashion microtrends and try not to support companies like Shein.
    4. Toxic Friends – A game about toxic friends where you are in toxic relationships where it is impacting your ability to thrive in the game. You have to recognize these bad relationships and you have to cut them off in order to be able 2 succeed further in the game however there may be some implications when you cut these friends off for instance they might blackmail you but in the end cutting them off is probably going to be more of a benefit then something hurting. The persuasion element of this is for players to assess the relationships IRL and not to stay with the people that are harming you more than benefiting you. 
    5. Art Activism – A game to persuade people that art can be a powerful tool for social causes and activism. This could be a board game where you must fight for a particular social cause and strategically use artwork to do that. The game could include real examples of art with a social purpose like Picasso’s Guernica, the Mexican Muralist movement, some of Banksy’s work, etc. Some of the mechanics could include conducting research and collecting art materials.
    6. Golf Course Game – This game would be to persuade people that golf courses are environmentally taxing in numerous ways. The game could include elements of real golf where players have to putt a golf ball, but the longer you take to get the ball in the hole, the more your character begins to take note of some of the destruction around you (deforestation, water/fertilizer/pesticide runoff, etc.). 
    7. Earth Day – A game for younger children about Earth Day and teaching them the importance of caring about the Earth and taking care of it. This could be based on my children’s book that I wrote. 
    8. Mindful Energy Consumption (idea from last semester) – Game to conserve the most energy on campus – Chatham University did a game like this a few years back, promoting sustainability and energy conservation. It was a competition between floors in a dorm building to see who could conserve the most energy per floor. Because of the way the buildings were set up, they could go in and see per floor how much energy was being consumed. There was also some incentive like a prize for the floor to win. I also believe they had social media accounts or an online tracker set up so that the floors could see their progress and communicate with other floors. One issue with this was that some students, especially those who didn’t like their CA, would try to sabotage the results of other floors, constantly turning on lights. One benefit of this was that the school was able to recognize that students weren’t using their ovens (I believe) enough and they were removed from the dorms. This also helps eliminate unnecessary energy consumption and makes students realize the difference turning off and unplugging certain things can make.
      1. For RMU to employ this, I think that it would need to be a competition between the different residence buildings and not particular floors. I think that would help to eliminate people sabotaging other floors in the same building. This would also have to have a time limit; for instance, 1 week (A good week would maybe be the week of Earth Day??). Unfortunately, I don’t know enough about how to measure energy consumption to say for certain how the results would be tracked, especially in RMU’s system. There would, however, need to be a really good prize to encourage students to actually participate. 
      2. New idea – Maybe have this be a digital game where online users compete to have lowest energy consumption. It would likely require a lot of honesty as people would have to manually report how much energy they are consuming. It could also just be roughly calculated by people reporting how much they use a certain thing in their house. 

    Game about Green Final Disposition – In this game, you own and operate a funeral home and service place that is trying it’s hardest to be eco-friendly. You will have multiple options for final disposition for the deceased and must convince their living relatives to opt for more eco friendly options. It becomes even more tricky because you don’t want to disrespect someone’s dying wishes or disrespect the family’s processing of death. There could be a CO2 tracker to show how much with each deceased person as well as other key environmental factors. Some of the methods that would be included would be green burial, traditional burial, alkaline hydrolysis, human composting, and cremation. This would be to persuade people that environmental factors should be considered when making a decision about what you want to happen to your body when you’re gone.

    5 new game ideas that explore changing players minds about … (climate change, energy, politics, etc.)

    Pollution Simulator

    In this game, your goal is to either pollute the earth or to fight pollution. On the Pollution side of the game, you get to see which products cause the most pollution. On the fighting pollution side of the game, you get to fight it in ways that you think might help but do just as much damage (cough cough electric cars).

    Presidential Race

    In this game, you basically have to build a plot to beat the other political party. You do this by researching weak / strong points in the others argument. But in the process of doing this, you may end up realizing that you don’t support certain aspects of a political party and could end up fighting on the other side by the end of it.

    Electric Racing

    In this game, it’s a simple racing game that would be similar to Forza, NFS, etc. But in this game, all the cars are electric rather than a traditional combustion engine. There is barely any sound in the game due to no engines, the cars understeer like crazy due to the weight of the battery, and the wrecks are boring because no gasoline is exploding. This changes the players mind about electric vs. gas cars since they realize how boring they are.

    Deepfake

    Players work as detectives by analyzing news, social media, and videos to find out what news is fake. As players uncover tactics that are used to fake media, they gain tools they can use to recognize fake news. This can help encourage skepticism of misinformation so people are not as gullible as they are now.

    ICE Simulator

    In this game, you play as an ICE officer and do what they do best. But during this, you have to determine which immigrants should and should not be deported. This may seem like a controversial game, but the catch is that the people you are trying to find can either be really good or really bad people. So you may either have a civilized conversation and come to an agreement, or you might be in a gun fight. The aim of this game is to spread awareness on what is going on and to simply make the player change their attitude for good or worse.

    5 Game Ideas To Change Peoples Minds.

    1. Recycle City – This game will include a main character whos goal is to recycle as much as possible because it helps them finantially in the game. it is almost a source of curancy. I chose this michanic because i want the people who play this game to realize that recycling can help not only the earth but your pockets too.
    2. Ballet Barrage – In this game my goal is to get people to vote. To do this i will highlight the concequences of not voting ( obviously over exaggerate them ) and show them the power one vote can have on an outcome.
    3. Soul Food – This game will persuade people to eat better by giving them speed boosts when they chose a vegitable over a brownie while moving through the map. (subway surfers type of game)
    4. Electric Bill – In this game the main character “Bill” has to keep his houses energy bill down or he loses. you have to run around the house turing lights off that your antagonist son keeps leaving on. it gets harder and faster as time goes on.
    5. Smart Spending – In this game you will simulate someone going through life making smart finantial decistions and good choices lead to long term wealth and bad decitions lead to bankruptcy.

    Endless Game/ With wrinkle

    My idea is going to stem off my unboxing game where you unbox things satisfyingly and get cooler tools and cooler boxes to unbox. my wrinkle is going to be adding the amazon logo to everybox to get people to purchase things from amazon. Maybe if you unbox so many boxes in game then you get a free purchase from amazon under $20.

    Endless Game Ideas- Colin Kenny

    Group: Gideon, Kelsey, Colin

    1. A computer game where you play as a drop of water on a table. You move around trying to gain mass and spread out.
    2. An AI powered game where you type in a scenario of your version of “the best day ever”, and it is the AI’s job to respond every time with a way to ruin it.
    3. A digital game where you play as an annoyed landlord who must keep fixing the stupid tenants’ problems.
    4. A phone game similar to Pokemon Go where you use a LiDAR Scanner to “collect” objects in the real world which can range from rocks to chairs to devices to locations and statues. Every item is worth a point value for a competitive league, or you can play on your own and just have a personal collection.
    5. An idle game similar to Cookie Clicker where you rub an egg with your computer mouse or on your touchscreen to hatch a bird. Alternatively, you spin a coin to gain money and upgrade it to more valuable coins such as a penny, then a nickel, then a dime, then a quarter, then a silver dollar, then a gold coin, etc.

    Game Design 2

    Week 1 – Motivation

    Group: Connor and Rees

    5 Never-ending game ideas:

    • Conveyors grab n bag – Grab items that move along a conveyor…You have a list to follow, and you have to pick the right items to choose to bag from the conveyor. You can pick rare items, earning extra points. Patience is a virtue, and your points are based on how long you choose to play.
    • Grass Grower – You are a grass farmer, growing different types of grass. you watch the grass grow, and when it gets too long you cut it. You can continue to upgrade the grass while planting different grass types. Your grass will always grow, even when you are AFK.
    • 7-Impossi-roll – You are given a 6-sided dice, and your objective is to roll a 7. The game never ends, but you can upgrade your dice the more you roll (different colors and details, endlessly hoping to roll a 7. The number of times you roll is tracked to show dedication.
    • Ant Antics – You are a part of a colony of ants, and you must maintain the food supply and grow your colony. If you run out of food, you move to the next tree. Each tree will always have a start amount of food supply, but you need to make it last before moving onto the next tree.
    • College Builder – You build and customize a college campus. This is a sandbox game, in which you can always expand upon the campus while building food courts, stadiums, classrooms, etc.

    Week 1 questions:

    1. What are the issues Ian Bogost raises about social games with Cow Clicker?
      • Ian gives a list of issues that social games inhibit, such as enframing, compulsion, optionalism, and destroyed time. These factors, Ian believes, pose as a negative influence on the future of games. Along with these factors, Ian believes that the outward obsession social games inflict are tricks to disguise themselves as fruitfulness.
    2. How do social games like FarmVille enframe friends?
      • In social games, friends aren’t really friends. People are considered to be resources, not for the player but for the game developer. Ian touches upon the point that social networks in general serve as “enframing apparatuses,” in the sense that people are things that will do what you want when you need them.
    3. How do social games destroy time outside of the game?
      • The destruction of time revolves around the demand of “grinding” in order to reach new heights. Tens or even hundreds of hours in order to complete something can be enticing, giving the player the initiative to be the best. However, social games destroy the time we spend away from them. This includes obligation, worry, and dread over the missed opportunities of grinding.

    Thoughts on what we played in class (Townscaper)

    I think that Townscaper is a generally relaxing game, promoting creative expression with a calming atmosphere. The concept is simple, and so are the controls. Only by clicking, you can transform a vast wasteland of water into a thriving village. One thing I will criticize that Professor Ames’ daughter mentioned was the fact that there are no people walking around. It would be interesting to see how people interact with the transforming environment around them. I wonder if this game could inspire architectural projects. Very farfetched, but maybe this game could layout an idea for an inspiring architect. I like the diversity in creativity the game projects, including color, building types and even tiny gardens. I’d say Townscaper is a nice time-killer.

    Endless Game Ideas

    Game 1: Collect cans on the street and go from homeless to rich and try and see how rich you can get. 

    Game 2: Amazing Amazon. Fill boxes and complete orders to get cooler boxes and more complex orders. 

    Game 3: Unboxing game where you unbox packages and get new tools to unbox it. 

    Game 4: you are given a prompt with materials and you have to go out and find those recourses to build that certain thing

    Game 5: Pop it. If you do it before the timer runs out then  you get a cooler pop it.

    Endless Game Ideas – Amber, Sara, Beck

    • Plant growing
      • Never ending cycle with propagation
      • Video game or IRL
    • Mark off the people who die in your yearbook until either you die or everyone else dies
    • Endlessly decorating your room (always buying new things, seasons, etc.)
      • This could be a video game too, keep buying and decorating your room
    • Some kind of merging game 
    • Layering clothing game until it essentially fills up the whole screen
    • Buying a hamster, dies in a weird way, get a new hamster video game
    • Squirrel endless falling game, avoid branches
    • Game where you add tiles, take away, and rearrange tiles
      • Maybe where you make an artwork 
    • Tabletop game where you have a canvas where you just keep taking turns building an artwork
    • Neverending grading simulator 
    • Just mixing paint colors
    • Blowing out birthday candles every year, you just keep gaining more and more 
    • Fill a bowl of rice, constant clicking 
    • Making a sauce, with other sauces and ingredients and keep adding ingredients forever but still trying to get it to taste good
      • Based on Good Mythical Morning 
      • Could be a video game 
      • Mixing potions in the bathtub with a million soaps and perfumes 
    • Couch just keeps accumulating toys
    • Endlessly changing your hair

    5 Games Ideas with no ending.

    Game 1: Collect cans on the street and go from homeless to rich and try and see how rich you can get. 

    Game 2: Amazing Amazon. Fill boxes and complete orders to get cooler boxes and more complex orders. 

    Game 3: Unboxing game where you unbox packages and get new tools to unbox it. 

    Game 4: you are given a prompt with materials and you have to go out and find those recourses to build that certain thing

    Game 5: Pop it. If you do it before the timer runs out then  you get a cooler pop it

    5 Games without end

    Brayden, Carson, Tori, Alana

    Nightclub Simulator

    Whenever you tap, your character dances to the beat. Doing so long enough will reward you with a drink to continue dancing.

    Paper Shredder Simulator

    The player taps the screen in order to put paper into the paper shredder. Once the bin is filled you can sell the scrap paper to purchase a bigger bin or fancier paper to shred  

    Song Creator

    User will tap an instrument of their choice to play to the audience. You gain money by getting tips and use that to buy other instruments that pay out more. You can invite your friends to combine the instruments together to make a band that results in a higher payout.

    Happy Cat

    You tap to feed the cat lasagna until the cat pops. You get money for each cat popped. New cats can eat more and earns more money per click  

    Counting Up

    The  player clicks their screen, which starts as a blank white with a black “0”. For each time they click, the number goes up in value by one. The game will save your number if you close it, and will continue to go up one number for each singular click you give it. There is no limit to how many times you can click. 

    9-5

    You are an assembly line worker at a factory. You must work your shift in real time (from 9-5) doing a single monotonous task. The player can choose what point of the assembly process they want to work that day, but are stuck to the position they choose once selected. 

    Water Bucket Simulator

    You tap the screen for a drop of water to fall into a bucket. Once you fill the bucket up you get a new one and do it again.

    Week 3 Game Thoughts

    Dumb ways to die is a fun little game with a lot of interesting challenges, but it gets old quick and it’s not necessarily a varied experience.

    Cards against calamity has a cool name that indicates it will be a parody of an established popular game, but it is quite boring. That said, it gets the point across and even easy difficulty is challenging.

    Cast your vote is the epitome of shovelware. This game has barely any actual gameplay elements whatsoever. This is digitized voter preparation, and it is even less glamorous than people perceive the real thing to be.